Res_Station_Button (4) @ (-208.67,91.94,1.00) ϴ (H:0° P:10° B:0°)
  Ancestry:
    -> Res_Station_Button -> Functional -> Physical -> Object
  Links:
    Link[MetaProp] (1114827): Res_Station_Button (4) -> Res_Station_Button (-4325)
  Dimensions: 0x0x1
  Properties:
    HUDSelect       : false
    Position        : (-208.67,91.94,1.00) ϴ (H:0° P:10° B:0°)
    FrobInfo        : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Res_Station_Button (-4325):
    CfgTweqModels   : 00 00 02 02 00 00 00 00 72 65 73 5F 70 61 64 00 00 00 00 00 00 00 00 00 72 65 73 5F 70 61 64 32 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SymName         : Res_Station_Button
    Scripts         : 52 65 73 75 72 72 65 63 74 4D 61 63 68 69 6E 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 54 77 65 71 61 62 6C 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    DonorType       : 0
    ModelName       : res_pad
    StTweqModels    : 00 00 00 00 00 00 00 00
    Class Tags      : DeviceType ButtonResur
  Properties via Functional (-112):
    Immobile        : true
    Material Tags   : Material Plasticrete
    PickBias        : 0.250000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

BlutpackA (5) @ (-216.11,71.01,-3.88) ϴ (H:229° P:0° B:0°)
  Ancestry:
    -> BlutpackA -> BlutpackB -> Labor -> NEUES -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115720): BlutpackA (5) -> BlutpackA (-4916)
  Dimensions: 0x1x0
  Properties:
    Position        : (-216.11,71.01,-3.88) ϴ (H:229° P:0° B:0°)
  Properties via BlutpackA (-4916):
    ModelName       : blutpacka
    RenderAlpha     : 1.000000
    SymName         : BlutpackA
    DonorType       : 0
  Properties via BlutpackB (-4915):
    ObjName         : blut
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

MedOnly (6) @ (-223.94,47.00,2.00) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> MedOnly -> Warnings -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115719): MedOnly (6) -> MedOnly (-1665)
  Dimensions: 3x0x3
  Properties:
    Scale           : (0.78, 1.00, 0.78)
    Position        : (-223.94,47.00,2.00) ϴ (H:90° P:0° B:0°)
  Properties via MedOnly (-1665):
    ModelName       : medonly
    SymName         : MedOnly
    DonorType       : 0
  Properties via Alpha Signs (-2044):
    RenderAlpha     : 1.000000
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Square Ceiling Light (7) @ (-212.00,86.00,9.75) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Square Ceiling Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115811): Square Ceiling Light (7) -> Square Ceiling Light (-2941)
  Dimensions: 2x2x0
  Properties:
    Spotlight       : (24.00, 30.00, 0.00)
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 BF 00 00 48 42 00 00 00 00 00 00 00 00
    Position        : (-212.00,86.00,9.75) ϴ (H:90° P:0° B:0°)
  Properties via Square Ceiling Light (-2941):
    Immobile        : false
    ModelName       : LIGHTT
    SymName         : Square Ceiling Light
    DonorType       : 0
  Properties via Lights (-132):
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Laborflasche (8) @ (-220.22,70.08,0.22) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Laborflasche -> MatGlass -> MetaProperty
    ...         ... -> Labor -> NEUES -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115826): Laborflasche (8) -> Laborflasche (-4938)
  Dimensions: 1x1x1
  Properties:
    Position        : (-220.22,70.08,0.22) ϴ (H:90° P:0° B:0°)
  Properties via Laborflasche (-4938):
    ModelName       : cs-labfl1
    SymName         : Laborflasche
    ObjName         : flask
    DonorType       : 0
  Properties via MatGlass (-633):
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Wedge Wall Light (9) @ (-200.50,86.00,7.50) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115825): Wedge Wall Light (9) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-200.50,86.00,7.50) ϴ (H:270° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Testtubes (10) @ (-220.27,67.77,0.09) ϴ (H:37° P:0° B:0°)
  Ancestry:
    -> Testtubes -> Tech -> Decorative -> Physical -> Object
    ...              ... -> Basic Vulnerability -> Vulnerabilities -> MetaProperty
  Links:
    Link[MetaProp] (1115836): Testtubes (10) -> Testtubes (-4476)
    Link[StimSens] (3212319): Testtubes (10) -> Armor Piercing Impact (-375)
    Link[StimSens] (3212320): Testtubes (10) -> Incendiary (-388)
    Link[StimSens] (3212323): Testtubes (10) -> Standard Impact (-385)
    Link[StimSens] (3212324): Testtubes (10) -> WeaponBash (-3058)
    Link[StimSens] (3212317): Testtubes (10) -> Psi Stim (-389)
    Link[StimSens] (3212322): Testtubes (10) -> High Explosive (-376)
    Link[StimSens] (3212321): Testtubes (10) -> Droid Fusion (-2753)
    Link[StimSens] (3212315): Testtubes (10) -> Cold (-1145)
    Link[StimSens] (3212318): Testtubes (10) -> Energy Stim (-373)
    Link[StimSens] (3212316): Testtubes (10) -> Electricity (-378)
  Dimensions: 0x0x1
  Properties:
    Position        : (-220.27,67.77,0.09) ϴ (H:37° P:0° B:0°)
    PhysState       : E2 44 5C C3 8C 88 87 42 E0 3D B2 3D 00 00 00 00 00 00 00 00 20 EE 16 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x1
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Testtubes (-4476):
    ObjShort        : tuberack: "Tuberack"
    ObjName         : tuberack: "A tuberack"
    DonorType       : 0
    SymName         : Testtubes
    ModelName       : tuberack
  Properties via Tech (-505):
    HUDSelect       : false
    Material Tags   : Material Metal
    ShowHP          : false
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Microscope (12) @ (-223.45,65.36,0.80) ϴ (H:250° P:0° B:0°)
  Ancestry:
    -> Microscope -> Tech -> Decorative -> Physical -> Object
    ...               ... -> Basic Vulnerability -> Vulnerabilities -> MetaProperty
  Links:
    Link[StimSens] (3212332): Microscope (12) -> Incendiary (-388)
    Link[StimSens] (3212334): Microscope (12) -> Energy Stim (-373)
    Link[StimSens] (3212325): Microscope (12) -> Psi Stim (-389)
    Link[StimSens] (3212331): Microscope (12) -> Droid Fusion (-2753)
    Link[StimSens] (3212327): Microscope (12) -> Cold (-1145)
    Link[StimSens] (3212329): Microscope (12) -> Standard Impact (-385)
    Link[StimSens] (3212328): Microscope (12) -> WeaponBash (-3058)
    Link[StimSens] (3212326): Microscope (12) -> Electricity (-378)
    Link[StimSens] (3212330): Microscope (12) -> High Explosive (-376)
    Link[StimSens] (3212333): Microscope (12) -> Armor Piercing Impact (-375)
    Link[MetaProp] (1115835): Microscope (12) -> Microscope (-2258)
  Dimensions: 1x1x2
  Properties:
    Position        : (-223.45,65.36,0.80) ϴ (H:250° P:0° B:0°)
    PhysState       : 9C 72 5F C3 85 B7 82 42 A0 8E 4D 3F 00 00 00 00 00 00 00 00 D8 B3 7A 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 1x1x2
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Microscope (-2258):
    ModelName       : micro
    SymName         : Microscope
    DonorType       : 0
  Properties via Tech (-505):
    HUDSelect       : false
    Material Tags   : Material Metal
    ShowHP          : false
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Handbox (13) @ (-227.60,65.08,-0.03) ϴ (H:143° P:0° B:0°)
  Ancestry:
    -> Handbox -> Labor -> NEUES -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115838): Handbox (13) -> Handbox (-5242)
  Dimensions: 1x1x0
  Properties:
    Position        : (-227.60,65.08,-0.03) ϴ (H:143° P:0° B:0°)
    PhysState       : A3 98 63 C3 C5 2A 82 42 40 33 08 BD 00 00 00 00 00 00 00 00 98 C8 0F 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    ModelName       : handbox2
    PhysDims        : 1x1x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Handbox (-5242):
    ObjName         : handbox
    DonorType       : 0
    SymName         : Handbox
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Wedge Wall Light (32) @ (-113.50,4.00,9.00) ϴ (H:89° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1114328): Wedge Wall Light (32) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-113.50,4.00,9.00) ϴ (H:89° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Security Door (33) @ (-115.00,4.00,1.50) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Security Door -> Doors -> Terrain -> Physical -> Object
    ...                   ... -> MatMetal -> MetaProperty
  Links:
    Link[MetaProp] (1115060): Security Door (33) -> Security Door (-508)
  Dimensions: 10x0x11
  Properties:
    PhysState       : 65 FF E5 C2 01 12 80 40 50 DF BF 3F 00 00 00 00 00 00 00 00 00 00 87 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-115.00,4.00,1.50) ϴ (H:270° P:0° B:0°)
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    TransDoor       : 01 00 00 00 00 00 00 00 00 00 10 41 00 00 C0 40 02 00 00 00 00 00 00 00 00 00 00 00 00 00 70 42 01 00 00 00 00 00 C8 41 65 FF E5 C2 01 12 80 40 50 DF BF 3F 65 FF E5 C2 01 12 80 40 EA FB 27 41 65 FF E5 C2 01 12 80 40 50 DF BF 3F 00 00 00 00 00 C0 50 DF BF 3F 02 00 00 00 01 00 00 00 00 00 00 00
    PhysAIColl      : true
    PhysDims        : 10x0x11
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Security Door (-508):
    ModelName       : door_s1
    DonorType       : 0
    SymName         : Security Door
    Class Tags      : DoorType BlastDoor
  Properties via Doors (-205):
    FrobInfo        : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Z-Bias          : 0
    PickBias        : -20.000000
    BlockFrob       : true
    DoorTimer       : 0
    Scripts         : 53 74 64 44 6F 6F 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatMetal (-583):
    Material Tags   : Material Metal

Square Ceiling Light (34) @ (-104.00,4.00,13.75) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> Square Ceiling Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1114583): Square Ceiling Light (34) -> Square Ceiling Light (-2941)
  Dimensions: 2x2x0
  Properties:
    Spotlight       : (24.00, 30.00, 0.00)
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 BF 00 00 48 42 00 00 00 00 00 00 00 00
    Position        : (-104.00,4.00,13.75) ϴ (H:180° P:0° B:0°)
  Properties via Square Ceiling Light (-2941):
    Immobile        : false
    ModelName       : LIGHTT
    SymName         : Square Ceiling Light
    DonorType       : 0
  Properties via Lights (-132):
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Security Door (35) @ (-71.00,4.00,-0.50) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Security Door -> Doors -> Terrain -> Physical -> Object
    ...                   ... -> MatMetal -> MetaProperty
  Links:
    Link[MetaProp] (1114570): Security Door (35) -> Security Door (-508)
  Dimensions: 10x0x11
  Properties:
    PhysState       : 65 FF 8D C2 01 12 80 40 60 41 00 BF 00 00 00 00 00 00 00 00 00 00 87 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-71.00,4.00,-0.50) ϴ (H:270° P:0° B:0°)
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    TransDoor       : 01 00 00 00 00 00 00 00 00 00 10 41 00 00 C0 40 02 00 00 00 00 00 00 00 00 00 00 00 00 00 70 42 01 00 00 00 00 00 C8 41 65 FF 8D C2 01 12 80 40 60 41 00 BF 65 FF 8D C2 01 12 80 40 EA FB 07 41 65 FF 8D C2 01 12 80 40 60 41 00 BF 00 00 00 00 00 C0 60 41 00 BF 02 00 00 00 02 00 00 00 00 00 00 00
    PhysAIColl      : true
    PhysDims        : 10x0x11
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Security Door (-508):
    ModelName       : door_s1
    DonorType       : 0
    SymName         : Security Door
    Class Tags      : DoorType BlastDoor
  Properties via Doors (-205):
    FrobInfo        : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Z-Bias          : 0
    PickBias        : -20.000000
    BlockFrob       : true
    DoorTimer       : 0
    Scripts         : 53 74 64 44 6F 6F 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatMetal (-583):
    Material Tags   : Material Metal

Wedge Wall Light (37) @ (-72.50,4.00,9.00) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1114584): Wedge Wall Light (37) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-72.50,4.00,9.00) ϴ (H:270° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

ambient snd (38) @ (-82.03,4.11,-4.00) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> ambient snd -> Marker -> Object
  Links:
    Link[MetaProp] (1114568): ambient snd (38) -> ambient snd (-667)
  Dimensions: 1x1x1
  Properties:
    AmbientHacked   : 20 00 00 00 00 00 00 00 00 00 00 00 63 6D 64 5F 72 6D 62 6C 6D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-82.03,4.11,-4.00) ϴ (H:180° P:0° B:0°)
    Scale           : (0.25, 0.25, 0.25)
  Properties via ambient snd (-667):
    SymName         : ambient snd
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Bulk_On_Button (39) @ (-72.51,-2.66,1.00) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Bulk_On_Button -> Bulkhead Buttons -> Controllers -> Functional -> Physical -> Object
  Links:
    Link[MetaProp] (1114982): Bulk_On_Button (39) -> Bulk_On_Button (-3622)
  Dimensions: 0x0x1
  Properties:
    DestLoc         : 400
    DestLevel       : command
    Position        : (-72.51,-2.66,1.00) ϴ (H:270° P:0° B:0°)
  Properties via Bulk_On_Button (-3622):
    ModelName       : bulkdown
    DonorType       : 0
    SymName         : Bulk_On_Button
    Scripts         : 4C 65 76 65 6C 43 68 61 6E 67 65 42 75 74 74 6F 6E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00
  Properties via Bulkhead Buttons (-3621):
    Class Tags      : Device2Type ButtonBulkhead
  Properties via Controllers (-200):
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Functional (-112):
    Immobile        : true
    Material Tags   : Material Plasticrete
    HUDSelect       : true
    PickBias        : 0.250000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Bulk_Off_Button (40) @ (-91.53,11.00,1.00) ϴ (H:89° P:0° B:0°)
  Ancestry:
    -> Bulk_Off_Button -> Bulkhead Buttons -> Controllers -> Functional -> Physical -> Object
  Links:
    Link[MetaProp] (1114560): Bulk_Off_Button (40) -> Bulk_Off_Button (-3623)
  Dimensions: 0x0x1
  Properties:
    Position        : (-91.53,11.00,1.00) ϴ (H:89° P:0° B:0°)
  Properties via Bulk_Off_Button (-3623):
    ModelName       : bulkup
    SymName         : Bulk_Off_Button
    DonorType       : 0
    HUDSelect       : false
  Properties via Bulkhead Buttons (-3621):
    Class Tags      : Device2Type ButtonBulkhead
  Properties via Controllers (-200):
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Scripts         : 42 61 73 65 42 75 74 74 6F 6E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Functional (-112):
    Immobile        : true
    Material Tags   : Material Plasticrete
    PickBias        : 0.250000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Square Ceiling Light (41) @ (-82.00,4.00,13.75) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> Square Ceiling Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1114571): Square Ceiling Light (41) -> Square Ceiling Light (-2941)
  Dimensions: 2x2x0
  Properties:
    Spotlight       : (24.00, 30.00, 0.00)
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 BF 00 00 48 42 00 00 00 00 00 00 00 00
    Position        : (-82.00,4.00,13.75) ϴ (H:180° P:0° B:0°)
  Properties via Square Ceiling Light (-2941):
    Immobile        : false
    ModelName       : LIGHTT
    SymName         : Square Ceiling Light
    DonorType       : 0
  Properties via Lights (-132):
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Wedge Wall Light (42) @ (-91.50,4.00,7.00) ϴ (H:89° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1114555): Wedge Wall Light (42) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-91.50,4.00,7.00) ϴ (H:89° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

ambient snd (43) @ (-103.84,3.89,-4.00) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> ambient snd -> Marker -> Object
  Links:
    Link[MetaProp] (1114565): ambient snd (43) -> ambient snd (-667)
  Dimensions: 1x1x1
  Properties:
    AmbientHacked   : 20 00 00 00 00 00 00 00 00 00 00 00 63 6D 64 5F 72 6D 62 6C 6D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-103.84,3.89,-4.00) ϴ (H:180° P:0° B:0°)
    Scale           : (0.25, 0.25, 0.25)
  Properties via ambient snd (-667):
    SymName         : ambient snd
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Security Door (44) @ (-93.00,4.00,8.50) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Security Door -> Doors -> Terrain -> Physical -> Object
    ...                   ... -> MatMetal -> MetaProperty
  Links:
    Link[MetaProp] (1114554): Security Door (44) -> Security Door (-508)
  Dimensions: 10x0x11
  Properties:
    PhysState       : 65 FF B9 C2 01 12 80 40 00 00 08 41 00 00 00 00 00 00 00 00 00 00 87 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-93.00,4.00,8.50) ϴ (H:270° P:0° B:0°)
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    TransDoor       : 01 00 00 00 00 00 00 00 00 00 10 41 00 00 C0 40 02 00 00 00 00 00 00 00 00 00 00 00 00 00 70 42 01 00 00 00 00 00 C8 41 65 FF B9 C2 01 12 80 40 00 00 08 41 65 FF B9 C2 01 12 80 40 00 00 8C 41 65 FF B9 C2 01 12 80 40 00 00 08 41 00 00 00 00 00 C0 00 00 08 41 02 00 00 00 02 00 00 00 00 00 00 00
    PhysAIColl      : true
    PhysDims        : 10x0x11
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Security Door (-508):
    ModelName       : door_s1
    DonorType       : 0
    SymName         : Security Door
    Class Tags      : DoorType BlastDoor
  Properties via Doors (-205):
    FrobInfo        : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Z-Bias          : 0
    PickBias        : -20.000000
    BlockFrob       : true
    DoorTimer       : 0
    Scripts         : 53 74 64 44 6F 6F 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatMetal (-583):
    Material Tags   : Material Metal

Wedge Wall Light (45) @ (-94.50,4.00,7.00) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1114567): Wedge Wall Light (45) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-94.50,4.00,7.00) ϴ (H:270° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

To Bridge (46) @ (-87.97,3.89,-5.98) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> To Bridge -> Command Signs -> Ship areas -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1114318): To Bridge (46) -> To Bridge (-4038)
  Dimensions: 4x4x0
  Properties:
    Position        : (-87.97,3.89,-5.98) ϴ (H:270° P:0° B:0°)
  Properties via To Bridge (-4038):
    ModelName       : ar_brd
    SymName         : To Bridge
    DonorType       : 0
  Properties via Alpha Signs (-2044):
    RenderAlpha     : 1.000000
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

music theme (47) @ (-93.11,3.92,-2.50) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> music theme -> Marker -> Object
  Links:
    Link[MetaProp] (1114561): music theme (47) -> music theme (-1444)
  Dimensions: 1x1x1
  Properties:
    AmbientHacked   : 0A 00 00 00 00 00 00 00 10 00 00 00 65 6E 64 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-93.11,3.92,-2.50) ϴ (H:180° P:0° B:0°)
    Scale           : (0.25, 0.25, 0.25)
  Properties via music theme (-1444):
    SymName         : music theme
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Door Tripwire (48) @ (-115.00,4.00,2.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Door Tripwire -> Tripwire -> Traps -> Object
  Links:
    Link[MetaProp] (1114930): Door Tripwire (48) -> Door Tripwire (-2419)
    Link[SwitchLi] (22085752): Door Tripwire (48) -> Security Door (33)
  Dimensions: 4x10x4
  Properties:
    PhysState       : 00 00 E6 C2 FC E8 7F 40 00 00 00 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-115.00,4.00,2.00) ϴ (H:0° P:0° B:0°)
    CollisionType   : No Result
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (1.00, 2.50, 1.00)
    PhysDims        : 4x10x4
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Door Tripwire (-2419):
    SymName         : Door Tripwire
    TripFlags       : Enter | Exit | Player
    DonorType       : 0
  Properties via Tripwire (-305):
    PhysAIColl      : true
    Scripts         : 54 72 61 70 4E 65 77 54 72 69 70 77 69 72 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Traps (-304):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Automat5 (54) @ (-200.57,85.99,2.75) ϴ (H:270° P:0° B:356°)
  Ancestry:
    -> Automat5 -> NEUES -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115721): Automat5 (54) -> Automat5 (-5325)
  Dimensions: 1x0x1
  Properties:
    Position        : (-200.57,85.99,2.75) ϴ (H:270° P:0° B:356°)
    Scale           : (0.60, 1.00, 0.60)
    RenderAlpha     : 0.600000
  Properties via Automat5 (-5325):
    ModelName       : automat5
    SymName         : Automat5
    DonorType       : 0
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

STARTING_LOCATION (66) @ (-81.97,4.07,-1.00) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> Marker -> Object
  Links:
    Link[PlayerFa] (12648448): STARTING_LOCATION (66) -> The Player (-384)
    Link[MetaProp] (1115780): STARTING_LOCATION (66) -> Marker (-327)
  Dimensions: 2x2x7
  Properties:
    ModelName       : PlayBox
    Position        : (-81.97,4.07,-1.00) ϴ (H:180° P:0° B:0°)
    SymName         : STARTING_LOCATION
  Properties via Marker (-327):
    NetworkCategory : Hosted
    DonorType       : 0
    RenderType      : Not Rendered

Level Start Marker (67) @ (-83.98,4.10,-1.00) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> Level Start Marker -> Marker -> Object
  Links:
    Link[LandingP] (37814276): Level Start Marker (67) -> Level Start Marker (68)
    Link[LandingP] (37814277): Level Start Marker (67) -> Level Start Marker (69)
    Link[LandingP] (37814279): Level Start Marker (67) -> Level Start Marker (71)
    Link[LandingP] (37814278): Level Start Marker (67) -> Level Start Marker (70)
    Link[MetaProp] (1115786): Level Start Marker (67) -> Level Start Marker (-2470)
  Dimensions: 2x2x7
  Properties:
    ModelName       : Playbox
    StartLoc        : 400
    Position        : (-83.98,4.10,-1.00) ϴ (H:180° P:0° B:0°)
  Properties via Level Start Marker (-2470):
    SymName         : Level Start Marker
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Level Start Marker (68) @ (-79.07,7.41,-1.00) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> Level Start Marker -> Marker -> Object
  Links:
    Link[MetaProp] (1115783): Level Start Marker (68) -> Level Start Marker (-2470)
  Dimensions: 2x2x7
  Properties:
    ModelName       : PlayBox
    Position        : (-79.07,7.41,-1.00) ϴ (H:180° P:0° B:0°)
  Properties via Level Start Marker (-2470):
    SymName         : Level Start Marker
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Level Start Marker (69) @ (-79.59,0.94,-1.00) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> Level Start Marker -> Marker -> Object
  Links:
    Link[MetaProp] (1115782): Level Start Marker (69) -> Level Start Marker (-2470)
  Dimensions: 2x2x7
  Properties:
    ModelName       : PlayBox
    Position        : (-79.59,0.94,-1.00) ϴ (H:180° P:0° B:0°)
  Properties via Level Start Marker (-2470):
    SymName         : Level Start Marker
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Level Start Marker (70) @ (-84.77,0.60,-1.00) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> Level Start Marker -> Marker -> Object
  Links:
    Link[MetaProp] (1115784): Level Start Marker (70) -> Level Start Marker (-2470)
  Dimensions: 2x2x7
  Properties:
    ModelName       : PlayBox
    Position        : (-84.77,0.60,-1.00) ϴ (H:180° P:0° B:0°)
  Properties via Level Start Marker (-2470):
    SymName         : Level Start Marker
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Level Start Marker (71) @ (-85.23,7.18,-1.00) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> Level Start Marker -> Marker -> Object
  Links:
    Link[MetaProp] (1115785): Level Start Marker (71) -> Level Start Marker (-2470)
  Dimensions: 2x2x7
  Properties:
    ModelName       : PlayBox
    Position        : (-85.23,7.18,-1.00) ϴ (H:180° P:0° B:0°)
  Properties via Level Start Marker (-2470):
    SymName         : Level Start Marker
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

RepScreen (83) @ (-281.05,65.02,21.37) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> RepScreen -> Misc Screens -> Basic Vulnerability -> Vulnerabilities -> MetaProperty
    ...                      ... -> Screens -> MatGlass -> MetaProperty
    ...                                 ... -> Decorative -> Physical -> Object
  Links:
    Link[StimSens] (3212270): RepScreen (83) -> High Explosive (-376)
    Link[StimSens] (3212366): RepScreen (83) -> Energy Stim (-373)
    Link[StimSens] (3212197): RepScreen (83) -> Electricity (-378)
    Link[StimSens] (3212200): RepScreen (83) -> Psi Stim (-389)
    Link[StimSens] (3212264): RepScreen (83) -> Standard Impact (-385)
    Link[StimSens] (3212296): RepScreen (83) -> Incendiary (-388)
    Link[StimSens] (3212204): RepScreen (83) -> WeaponBash (-3058)
    Link[StimSens] (3212267): RepScreen (83) -> Droid Fusion (-2753)
    Link[StimSens] (3212207): RepScreen (83) -> Cold (-1145)
    Link[StimSens] (3212391): RepScreen (83) -> Armor Piercing Impact (-375)
    Link[MetaProp] (1115481): RepScreen (83) -> RepScreen (-464)
  Dimensions: 5x0x4
  Properties:
    Position        : (-281.05,65.02,21.37) ϴ (H:0° P:0° B:0°)
  Properties via RepScreen (-464):
    ModelName       : repscrn
    SymName         : RepScreen
    ObjName         : RepScreen: "A replicator panel."
    DonorType       : 0
  Properties via Misc Screens (-4841):
    HitPoints       : 4
    ShowHP          : false
    MAX_HP          : 4
  Properties via Screens (-147):
    RenderAlpha     : 0.600000
    RenderType      : Unlit
    PickBias        : -20.000000
  Properties via MatGlass (-633):
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Marker (84) @ (-281.14,64.30,16.06) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Marker -> Object
  Links:
    Link[MetaProp] (1115103): Marker (84) -> Marker (-327)
  Dimensions: 4x4x4
  Properties:
    Position        : (-281.14,64.30,16.06) ϴ (H:270° P:0° B:0°)
  Properties via Marker (-327):
    SymName         : Marker
    NetworkCategory : Hosted
    DonorType       : 0
    RenderType      : Not Rendered

Bild11 (87) @ (-288.88,51.00,21.00) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Bild11 -> Bilder -> MatPlasticrete -> MetaProperty
    ...             ... -> NEUES -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115478): Bild11 (87) -> Bild11 (-4496)
  Dimensions: 4x0x3
  Properties:
    Scale           : (2.00, 1.00, 0.91)
    Position        : (-288.88,51.00,21.00) ϴ (H:90° P:0° B:0°)
  Properties via Bild11 (-4496):
    ModelName       : bild11
    SymName         : Bild11
    DonorType       : 0
  Properties via Bilder (-4495):
    ObjName         : bild
  Properties via MatPlasticrete (-630):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Waste Barrel (88) @ (-287.24,61.69,15.00) ϴ (H:323° P:0° B:0°)
  Ancestry:
    -> Waste Barrel -> Usable Containers -> Functional -> Physical -> Object
    ...                              ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[FlowCont] (19988504): Waste Barrel (88) -> 5 Nanites (89)
    Link[Contains] (10551319): Waste Barrel (88) -> 5 Nanites (89)
    Link[MetaProp] (1115474): Waste Barrel (88) -> Waste Barrel (-155)
  Dimensions: 2x2x4
  Properties:
    Position        : (-287.24,61.69,15.00) ϴ (H:323° P:0° B:0°)
    PhysState       : 8B 9E 8F C3 B7 C3 76 42 58 05 70 41 00 00 00 00 00 00 00 00 74 AD A1 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 2x2x4
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Waste Barrel (-155):
    SymName         : Waste Barrel
    DonorType       : 0
    ModelName       : trash
  Properties via Usable Containers (-118):
    ContainDims     : 04 00 00 00 04 00 00 00
    FrobHandler     : Local Only
    HUDUse          : containers: "Search container"
    Scripts         : 63 6F 6E 74 61 69 6E 65 72 73 63 72 69 70 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Metal
  Properties via Functional (-112):
    Immobile        : true
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDSelect       : true
    PickBias        : 0.250000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via AI Block (-4035):
    AI_ObjAvoid     : 
    PhysAIColl      : true

5 Nanites (89) @ (-287.18,61.72,13.63) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> 5 Nanites -> Small Nanite Pile -> Nanites -> Goodies -> Physical -> Object
  Links:
    Link[MetaProp] (1115475): 5 Nanites (89) -> 5 Nanites (-87)
  Dimensions: 2x1x1
  Properties:
    Position        : (-287.18,61.72,13.63) ϴ (H:0° P:0° B:0°)
    HasRefs         : false
  Properties via 5 Nanites (-87):
    SymName         : 5 Nanites
    StackCount      : 5
    DonorType       : 0
  Properties via Nanites (-85):
    ObjShort        : Nanites: "%d nanites"
    ObjName         : Nanites: "%d nanites."
    ModelName       : nanocan
    CombineType     : nanite
    ObjIcon         : nan_ic
    AutoPickup      : true
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PsiRadar        : Powerup
    Material Tags   : Material Glass
    NameType        : Stack Count
    StackInc        : 10
  Properties via Goodies (-49):
    HUDSelect       : true
    FrobInfo        : 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00
    ElevAble        : true
    InvDims         : 01 00 00 00 01 00 00 00
  Properties via Physical (-11):
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

RepBase (300) @ (-281.03,64.71,21.91) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> RepBase -> Functional -> Physical -> Object
  Links:
    Link[MetaProp] (1115231): RepBase (300) -> RepBase (-463)
    Link[Replicat] (42008576): RepBase (300) -> Marker (84)
  Dimensions: 6x2x9
  Properties:
    RepContents     : Vodka Bottle (¢6); PSI Booster (¢75); Small Standard Clip (¢60); Detox Patch (¢35)
    HackDiff        : E7 FF FF FF 07 00 00 00 00 00 20 41
    RepHacked       : Small AP Clip (¢90); PSI Booster (¢50); Toxin Grenade (¢80); Standard Clip (¢75)
    Position        : (-281.03,64.71,21.91) ϴ (H:0° P:0° B:0°)
  Properties via RepBase (-463):
    MapObjRotate    : false
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    ObjName         : RepBase: "A nanite-based matter replicator."
    MapObjIcon      : mrep
    ModelName       : repframe
    RepairDiff      : 19 00 00 00 00 00 00 00 00 00 40 40
    HackText        : ArchReplicator: "Hack to gain a superior selection of items."
    FrobHandler     : Local Only
    ReqStatsDesc    : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 00 00 00
    DonorType       : 0
    SymName         : RepBase
    Scripts         : 52 65 70 6C 69 63 61 74 6F 72 53 63 72 69 70 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    ReqTechDesc     : 03 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDSelect       : true
    PickBias        : 0.000000
  Properties via Functional (-112):
    Immobile        : true
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Automat4 (321) @ (-200.40,86.00,1.50) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Automat4 -> RepBase -> Functional -> Physical -> Object
  Links:
    Link[MetaProp] (1114145): Automat4 (321) -> Automat4 (-5324)
    Link[Replicat] (42008581): Automat4 (321) -> Marker (408)
  Dimensions: 2x0x4
  Properties:
    Position        : (-200.40,86.00,1.50) ϴ (H:270° P:0° B:0°)
  Properties via Automat4 (-5324):
    RepHacked       : medical kit (¢100); med patch (¢20); rad patch (¢20); med bed key (¢900)
    ModelName       : automat4
    RepContents     : Medical kit (¢130); med patch (¢30); rad patch (¢30); strength boost (¢50)
    SymName         : Automat4
    DonorType       : 0
  Properties via RepBase (-463):
    MapObjRotate    : false
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    ObjName         : RepBase: "A nanite-based matter replicator."
    MapObjIcon      : mrep
    RepairDiff      : 19 00 00 00 00 00 00 00 00 00 40 40
    HackText        : ArchReplicator: "Hack to gain a superior selection of items."
    FrobHandler     : Local Only
    ReqStatsDesc    : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 00 00 00
    Scripts         : 52 65 70 6C 69 63 61 74 6F 72 53 63 72 69 70 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    ReqTechDesc     : 03 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HackDiff        : 14 00 00 00 0A 00 00 00 00 00 40 40
    HUDSelect       : true
    PickBias        : 0.000000
  Properties via Functional (-112):
    Immobile        : true
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Med Patch (323) @ (-200.30,85.93,0.30) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Med Patch -> Patches -> Goodies -> Physical -> Object
  Links:
    Link[MetaProp] (1115756): Med Patch (323) -> Med Patch (-52)
  Dimensions: 1x0x0
  Properties:
    FrobInfo        : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    ObjName         : 
    PhysState       : 84 4C 48 C3 6E DD AB 42 A0 99 99 3E 00 00 00 00 00 00 00 00 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDSelect       : false
    Position        : (-200.30,85.93,0.30) ϴ (H:90° P:0° B:0°)
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 12 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Med Patch (-52):
    ModelName       : medpatch
    CombineType     : MedPatch
    StackCount      : 1
    Scripts         : 4E 56 4D 65 64 50 61 74 63 68 53 63 72 69 70 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00
    SymName         : Med Patch
    InvDims         : 01 00 00 00 01 00 00 00
    DonorType       : 0
    ObjIcon         : pat_red
  Properties via Patches (-51):
    Alchemy         : 4.000000
    PsiRadar        : Powerup
    Recycle         : 2
    Fabricate       : 1
    FabCost         : 20
    Class Tags      : DeviceType Hypo
    InvCursor       : patches: "Use to apply"
    Material Tags   : Material Glass
  Properties via Goodies (-49):
    ElevAble        : true
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Strength Boost (326) @ (-200.28,85.94,2.75) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Strength Boost -> Patches -> Goodies -> Physical -> Object
  Links:
    Link[MetaProp] (1115718): Strength Boost (326) -> Strength Boost (-59)
  Dimensions: 1x0x0
  Properties:
    FrobInfo        : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    ObjName         : 
    PhysState       : E0 47 48 C3 8C DF AB 42 00 00 30 40 00 00 00 00 00 00 00 00 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDSelect       : false
    Position        : (-200.28,85.94,2.75) ϴ (H:90° P:0° B:0°)
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 12 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Strength Boost (-59):
    Alchemy         : 3.000000
    ModelName       : strpatch
    CombineType     : StrengthBoost
    StackCount      : 1
    Scripts         : 53 54 52 42 6F 6F 73 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    DonorType       : 0
    DrugStatsDesc   : 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SymName         : Strength Boost
    ObjIcon         : pat_pr
  Properties via Patches (-51):
    PsiRadar        : Powerup
    Recycle         : 2
    Fabricate       : 1
    FabCost         : 20
    Class Tags      : DeviceType Hypo
    InvCursor       : patches: "Use to apply"
    Material Tags   : Material Glass
    InvDims         : 01 00 00 00 01 00 00 00
  Properties via Goodies (-49):
    ElevAble        : true
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Medical Kit (327) @ (-200.30,85.94,1.55) ϴ (H:0° P:270° B:0°)
  Ancestry:
    -> Medical Kit -> Patches -> Goodies -> Physical -> Object
  Links:
    Link[MetaProp] (1115717): Medical Kit (327) -> Medical Kit (-55)
  Dimensions: 1x1x0
  Properties:
    FrobInfo        : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    ObjName         : 
    PhysState       : 02 4D 48 C3 5C E3 AB 42 68 66 C6 3F 00 00 00 00 00 00 87 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDSelect       : false
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 24 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-200.30,85.94,1.55) ϴ (H:0° P:270° B:0°)
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    Scale           : (0.90, 0.90, 0.90)
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Medical Kit (-55):
    ObjShort        : Medical_Kit: "Medical kit"
    ModelName       : medkit
    CombineType     : MedicalKit
    FabCost         : 100
    SymName         : Medical Kit
    Alchemy         : 6.000000
    Scripts         : 4E 56 4D 65 64 6B 69 74 53 63 72 69 70 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00
    DonorType       : 0
    InvDims         : 01 00 00 00 01 00 00 00
    ObjIcon         : icn_kit
  Properties via Patches (-51):
    PsiRadar        : Powerup
    Recycle         : 2
    Fabricate       : 1
    Class Tags      : DeviceType Hypo
    InvCursor       : patches: "Use to apply"
    StackCount      : 1
    Material Tags   : Material Glass
  Properties via Goodies (-49):
    ElevAble        : true
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Rad Patch (335) @ (-200.30,85.94,-0.20) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Rad Patch -> Patches -> Goodies -> Physical -> Object
  Links:
    Link[MetaProp] (1115840): Rad Patch (335) -> Rad Patch (-54)
  Dimensions: 1x0x0
  Properties:
    FrobInfo        : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    ObjName         : 
    PhysState       : 5B 4D 48 C3 04 E1 AB 42 C0 CC 4C BE 00 00 00 00 00 00 00 00 00 00 87 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDSelect       : false
    Position        : (-200.30,85.94,-0.20) ϴ (H:270° P:0° B:0°)
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 12 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Rad Patch (-54):
    ObjShort        : RadPatch: "Anti-radiation hypo"
    ModelName       : radpatch
    CombineType     : RadPatch
    Scripts         : 52 61 64 50 61 74 63 68 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    DonorType       : 0
    Alchemy         : 3.000000
    SymName         : Rad Patch
    ObjIcon         : pat_gr
  Properties via Patches (-51):
    PsiRadar        : Powerup
    Recycle         : 2
    Fabricate       : 1
    FabCost         : 20
    Class Tags      : DeviceType Hypo
    InvCursor       : patches: "Use to apply"
    StackCount      : 1
    Material Tags   : Material Glass
    InvDims         : 01 00 00 00 01 00 00 00
  Properties via Goodies (-49):
    ElevAble        : true
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Medical Icon (338) @ (-200.06,85.97,5.00) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Medical Icon -> Area Icons -> Ship areas -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115751): Medical Icon (338) -> Medical Icon (-1130)
  Dimensions: 2x0x2
  Properties:
    Scale           : (0.42, 1.00, 0.42)
    Position        : (-200.06,85.97,5.00) ϴ (H:270° P:0° B:0°)
  Properties via Medical Icon (-1130):
    ModelName       : medsign
    SymName         : Medical Icon
    DonorType       : 0
  Properties via Alpha Signs (-2044):
    RenderAlpha     : 1.000000
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Marker (408) @ (-202.15,86.00,-1.50) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Marker -> Object
  Links:
    Link[MetaProp] (1115722): Marker (408) -> Marker (-327)
  Dimensions: 2x2x1
  Properties:
    Scale           : (0.50, 0.50, 0.25)
    Position        : (-202.15,86.00,-1.50) ϴ (H:270° P:0° B:0°)
  Properties via Marker (-327):
    SymName         : Marker
    NetworkCategory : Hosted
    DonorType       : 0
    RenderType      : Not Rendered

Bridge Holo (496) @ (-300.00,4.00,10.00) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Bridge Holo -> Holograms -> Tech -> Decorative -> Physical -> Object
    ...                             ... -> Basic Vulnerability -> Vulnerabilities -> MetaProperty
  Links:
    Link[StimSens] (3211264): Bridge Holo (496) -> High Explosive (-376)
    Link[StimSens] (3211267): Bridge Holo (496) -> Armor Piercing Impact (-375)
    Link[StimSens] (3211269): Bridge Holo (496) -> Psi Stim (-389)
    Link[StimSens] (3211270): Bridge Holo (496) -> Electricity (-378)
    Link[StimSens] (3211273): Bridge Holo (496) -> Standard Impact (-385)
    Link[StimSens] (3211272): Bridge Holo (496) -> WeaponBash (-3058)
    Link[StimSens] (3211271): Bridge Holo (496) -> Cold (-1145)
    Link[StimSens] (3211268): Bridge Holo (496) -> Energy Stim (-373)
    Link[StimSens] (3211266): Bridge Holo (496) -> Incendiary (-388)
    Link[StimSens] (3211265): Bridge Holo (496) -> Droid Fusion (-2753)
    Link[MetaProp] (1115776): Bridge Holo (496) -> Bridge Holo (-2633)
  Dimensions: 9x9x8
  Properties:
    Position        : (-300.00,4.00,10.00) ϴ (H:90° P:0° B:0°)
    StTweqRotate    : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    ModelName       : bridhox
    CfgTweqRotate   : 00 00 02 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40 40 00 00 00 00 00 00 61 45 00 00 00 00
    StTweqJoints    : 01 00 00 00 01 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    RenderAlpha     : 1.000000
    PhysState       : 00 00 96 C3 00 00 80 40 00 00 20 41 00 00 00 00 00 00 00 00 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 9x9x8
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Bridge Holo (-2633):
    CfgTweqJoints   : 00 00 02 03 00 00 00 00 00 00 02 00 00 00 00 00 00 00 00 40 00 00 00 00 00 00 B4 43 00 00 02 00 00 00 00 00 00 00 A0 40 00 00 00 00 00 00 B4 C3 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    DonorType       : 0
    SymName         : Bridge Holo
  Properties via Holograms (-2023):
    Material Tags   : Material Glass
  Properties via Tech (-505):
    HUDSelect       : false
    ShowHP          : false
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Audio Log: Decker 12.Oct.26↵re: Reactor code (502) @ (-219.96,97.96,14.08) ϴ (H:0° P:0° B:90°)
  Ancestry:
    -> Audio Log -> Goodies -> Physical -> Object
  Links:
    Link[MetaProp] (1115749): Audio Log: Decker 12.Oct.26↵re: Reactor code (502) -> Audio Log (-76)
  Dimensions: 1x0x1
  Properties:
    Position        : (-219.96,97.96,14.08) ϴ (H:0° P:0° B:90°)
    HasRefs         : false
    QBVal           : 1
    Logs6           : Decker 12.Oct.26↵re: Reactor code
    QBName          : note_6_1
  Properties via Audio Log (-76):
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    ObjName         : AudioLog: "An audio log: %s."
    ModelName       : disc03
    FrobHandler     : Local Only
    AutoPickup      : false
    PsiRadar        : Powerup
    DonorType       : 0
    Scripts         : 4C 6F 67 44 69 73 63 53 63 72 69 70 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00
    SymName         : Audio Log
    InvDims         : 01 00 00 00 01 00 00 00
    NameType        : Log Title
    ObjIcon         : disc
  Properties via Goodies (-49):
    HUDSelect       : true
    ElevAble        : true
  Properties via Physical (-11):
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Rick Turret (505) @ (-221.42,18.23,10.20) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Rick Turret -> Turrets -> Monsters -> Physical -> Object
    ...                   ... -> MatMetal -> MetaProperty
    ...                   ... -> Mechanical Vulnerability -> Vulnerabilities -> MetaProperty
    ...                   ... -> ElectroDamp Vulnerability -> Vulnerabilities -> MetaProperty
  Links:
    Link[MetaProp] (1115624): Rick Turret (505) -> Rick Turret (-4646)
    Link[StimSens] (3211402): Rick Turret (505) -> Electricity (-378)
    Link[StimSens] (3211405): Rick Turret (505) -> WeaponBash (-3058)
    Link[StimSens] (3211407): Rick Turret (505) -> Cold (-1145)
    Link[StimSens] (3211408): Rick Turret (505) -> EMP (-390)
    Link[StimSens] (3211410): Rick Turret (505) -> Standard Impact (-385)
    Link[StimSens] (3211404): Rick Turret (505) -> Droid Fusion (-2753)
    Link[StimSens] (3211411): Rick Turret (505) -> ElectroDampen (-1070)
    Link[StimSens] (3211409): Rick Turret (505) -> Armor Piercing Impact (-375)
    Link[StimSens] (3211403): Rick Turret (505) -> High Explosive (-376)
    Link[StimSens] (3211406): Rick Turret (505) -> BashStim (-692)
    Link[StimSens] (3211401): Rick Turret (505) -> Energy Stim (-373)
    Link[SwitchLi] (22085729): Rick Turret (505) -> Ecology (1592)
  Dimensions: 9x9x4
  Properties:
    JointPos        : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-221.42,18.23,10.20) ϴ (H:0° P:0° B:0°)
    PhysState       : E3 6B 5D C3 80 D1 91 41 33 33 23 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    AI_Mode         : Normal
    CollisionType   : Bounce | No Collision Sound
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    AI_Alertness    : 00 00 00 00 00 00 00 00
    PhysDims        : 2x2x3
    PhysAttr        : 00 00 00 00 00 50 C3 47 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Rick Turret (-4646):
    HitPoints       : 48
    ModelName       : rickgun
    MAX_HP          : 48
    AI_Device       : FF FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0A D7 23 3D 00 00 00 00
    Class Tags      : CreatureType RickTurret
    DonorType       : 0
    SymName         : Rick Turret
    AI_Turret       : CD CC CC 3D D0 07 00 00 00 00 34 42 00 00 C8 42
  Properties via Turrets (-368):
    NotPullable     : true
    AI_NoGhost      : true
    Material Tags   : Material MetalTarget
    AI_VisType      : 1
    PsiRadar        : None
    AI              : turret
    HackDiff        : 14 00 00 00 05 00 00 00 00 00 A0 40
    HackText        : TurretHack: "Hack to make turret shoot your foes."
    ReqStatsDesc    : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00
    AI_TurnRate     : 45.000000
    AI_VisDesc      : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 68 01 00 00 68 01 00 00 64 00 00 00 DC 05 00 00 98 00 00 00 32 00 00 00 64 00 00 00 05 00 00 00 DC 05 00 00 18 00 00 00 AA 00 00 00 AA 00 00 00 05 00 00 00 DC 05 00 00 02 00 00 00 3C 00 00 00 5A 00 00 00 0A 00 00 00 C8 00 00 00 46 00 00 00 40 01 00 00 5A 00 00 00 06 00 00 00 46 00 00 00 00 00 00 00 78 00 00 00 5A 00 00 00 16 00 00 00 78 00 00 00 00 00 00 00 96 00 00 00 46 00 00 00 23 00 00 00 50 00 00 00 20 00 00 00 E6 00 00 00 46 00 00 00 3C 00 00 00 3C 00 00 00 20 00 00 00 E6 00 00 00 6E 00 00 00 50 00 00 00 28 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Scripts         : 74 75 72 72 65 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    ReqTechDesc     : 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    AI_Hearing      : Null
  Properties via Monsters (-162):
    ContainDims     : 04 00 00 00 04 00 00 00
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDSelect       : true
    ShowHP          : true
    AI_NCDmRsp      : true
    PhysAIColl      : true
    BashFactor      : 0.100000
    FrobHandler     : Local Only
    AI_CbtTiming    : C4 09 00 00 70 17 00 00 70 17 00 00 80 3E 00 00
    AI_ObjAvoid     : 
    BashParams      : 00 D0 04 46 00 00 00 00
    AI_FreeKnow     : 5000
    PickBias        : 0.100000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    ObjIcon         : gun1

Tall Plant (516) @ (-143.50,15.12,-0.33) ϴ (H:271° P:0° B:0°)
  Ancestry:
    -> Tall Plant -> Flora -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115765): Tall Plant (516) -> Tall Plant (-1263)
  Dimensions: 5x4x7
  Properties:
    Position        : (-143.50,15.12,-0.33) ϴ (H:271° P:0° B:0°)
    PhysState       : 52 80 0F C3 5D DE 71 41 40 41 AA BE 00 00 00 00 00 00 00 00 08 8E 87 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x7
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Tall Plant (-1263):
    DonorType       : 0
    ObjName         : Tall_Plant: "A tall plant."
    ModelName       : 2plant4
    SymName         : Tall Plant
  Properties via Flora (-62):
    ObjShort        : Flora: "Plant"
    Material Tags   : Material Veg
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Likoer1 (517) @ (-262.12,96.46,15.75) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Likoer1 -> Liquor bottle -> Items -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115771): Likoer1 (517) -> Likoer1 (-5154)
  Dimensions: 0x0x1
  Properties:
    Position        : (-262.12,96.46,15.75) ϴ (H:90° P:0° B:0°)
    PhysState       : 4B 0F 83 C3 B4 EC C0 42 3A 12 7C 41 00 00 00 00 00 00 00 00 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 1B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Likoer1 (-5154):
    ObjShort        : Liquor_bottle
    ObjName         : Liquor_bottle
    DonorType       : 0
    SymName         : Likoer1
    ModelName       : botleli1
  Properties via Liquor bottle (-967):
    ObjList         : NVComestiblePSI="-4"
    CombineType     : Liquor bottle
    Class Tags      : FoodType Drink
    RenderAlpha     : 1.000000
    StackCount      : 1
    Scripts         : 4E 56 43 6F 6D 65 73 74 69 62 6C 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00
    ObjIcon         : botleli
  Properties via Items (-90):
    FrobInfo        : 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00
    ElevAble        : true
    HUDSelect       : true
    Recycle         : 1
    Material Tags   : Material Glass
    InvDims         : 01 00 00 00 01 00 00 00
    PickBias        : 0.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Likoer2 (518) @ (-261.86,100.95,15.66) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Likoer2 -> Liquor bottle -> Items -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115766): Likoer2 (518) -> Likoer2 (-5155)
  Dimensions: 0x0x1
  Properties:
    Position        : (-261.86,100.95,15.66) ϴ (H:90° P:0° B:0°)
    PhysState       : 97 EE 82 C3 B3 E6 C9 42 D0 A0 7A 41 00 00 00 00 00 00 00 00 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 1B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Likoer2 (-5155):
    ObjShort        : Liquor_bottle
    ObjName         : Liquor_bottle
    DonorType       : 0
    SymName         : Likoer2
    ModelName       : botleli2
  Properties via Liquor bottle (-967):
    ObjList         : NVComestiblePSI="-4"
    CombineType     : Liquor bottle
    Class Tags      : FoodType Drink
    RenderAlpha     : 1.000000
    StackCount      : 1
    Scripts         : 4E 56 43 6F 6D 65 73 74 69 62 6C 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00
    ObjIcon         : botleli
  Properties via Items (-90):
    FrobInfo        : 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00
    ElevAble        : true
    HUDSelect       : true
    Recycle         : 1
    Material Tags   : Material Glass
    InvDims         : 01 00 00 00 01 00 00 00
    PickBias        : 0.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Kaffeemaschine (519) @ (-272.03,37.50,17.09) ϴ (H:221° P:0° B:0°)
  Ancestry:
    -> Kaffeemaschine -> Kueche -> NEUES -> Decorative -> Physical -> Object
    ...                     ... -> MatUnBrkGlass -> MetaProperty
    ...           ... -> MatPlasticrete -> MetaProperty
  Links:
    Link[MetaProp] (1115774): Kaffeemaschine (519) -> Kaffeemaschine (-4920)
  Dimensions: 2x1x2
  Properties:
    ModelName       : cs-kaffeema1
    Position        : (-272.03,37.50,17.09) ϴ (H:221° P:0° B:0°)
  Properties via Kaffeemaschine (-4920):
    SymName         : Kaffeemaschine
    ObjName         : kaffeema
    DonorType       : 0
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatUnBrkGlass (-634):
    Material Tags   : Material UBGlass

TriTasse3 (520) @ (-274.47,37.20,16.28) ϴ (H:27° P:0° B:0°)
  Ancestry:
    -> TriTasse3 -> TriTasse1 -> Tassen -> Kueche -> NEUES -> Decorative -> Physical -> Object
    ...                                       ... -> MatUnBrkGlass -> MetaProperty
    ...                             ... -> MatGlass -> MetaProperty
  Links:
    Link[MetaProp] (1115768): TriTasse3 (520) -> TriTasse3 (-4911)
  Dimensions: 0x0x0
  Properties:
    Position        : (-274.47,37.20,16.28) ϴ (H:27° P:0° B:0°)
    PhysState       : EF 3B 89 C3 84 CD 14 42 36 3C 82 41 00 00 00 00 00 00 00 00 80 5A D9 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via TriTasse3 (-4911):
    SymName         : TriTasse3
    DonorType       : 0
    CombineType     : TriTasse2
    ModelName       : cs-trit3
    ObjIcon         : i-trit3
  Properties via TriTasse1 (-4909):
    ObjShort        : mug
    ObjName         : mug
    StackCount      : 1
  Properties via Tassen (-5060):
    FrobInfo        : 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00
    Recycle         : 1
    InvDims         : 01 00 00 00 01 00 00 00
    HUDSelect       : true
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
  Properties via MatUnBrkGlass (-634):
    Material Tags   : Material UBGlass

TriTasse1 (521) @ (-271.95,40.92,16.39) ϴ (H:65° P:0° B:0°)
  Ancestry:
    -> TriTasse1 -> Tassen -> Kueche -> NEUES -> Decorative -> Physical -> Object
    ...                          ... -> MatUnBrkGlass -> MetaProperty
    ...                ... -> MatGlass -> MetaProperty
  Links:
    Link[MetaProp] (1115772): TriTasse1 (521) -> TriTasse1 (-4909)
  Dimensions: 0x0x0
  Properties:
    Position        : (-271.95,40.92,16.39) ϴ (H:65° P:0° B:0°)
    PhysState       : 3C F9 87 C3 2A AD 23 42 02 1D 83 41 00 00 00 00 00 00 00 00 40 B4 83 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via TriTasse1 (-4909):
    ObjShort        : mug
    ObjName         : mug
    ModelName       : cs-trit1
    CombineType     : TriTasse1
    StackCount      : 1
    DonorType       : 0
    SymName         : TriTasse1
    ObjIcon         : i-trit1
  Properties via Tassen (-5060):
    FrobInfo        : 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00
    Recycle         : 1
    InvDims         : 01 00 00 00 01 00 00 00
    HUDSelect       : true
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
  Properties via MatUnBrkGlass (-634):
    Material Tags   : Material UBGlass

Blood Splatter Small (522) @ (-271.63,42.43,18.75) ϴ (H:291° P:0° B:0°)
  Ancestry:
    -> Blood Splatter Small -> Battle damage -> Decals -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115769): Blood Splatter Small (522) -> Blood Splatter Small (-864)
  Dimensions: 3x0x4
  Properties:
    ModelName       : bild-kaffee
    Position        : (-271.63,42.43,18.75) ϴ (H:291° P:0° B:0°)
    Scale           : (0.44, 1.00, 0.50)
  Properties via Blood Splatter Small (-864):
    RenderAlpha     : 1.000000
    SymName         : Blood Splatter Small
    DonorType       : 0
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Kaffee (523) @ (-271.08,39.59,16.62) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Kaffee -> Kueche -> NEUES -> Decorative -> Physical -> Object
    ...             ... -> MatUnBrkGlass -> MetaProperty
  Links:
    Link[MetaProp] (1115770): Kaffee (523) -> Kaffee (-4923)
  Dimensions: 0x0x1
  Properties:
    Position        : (-271.08,39.59,16.62) ϴ (H:0° P:0° B:0°)
  Properties via Kaffee (-4923):
    ModelName       : cs-kaffee
    SymName         : Kaffee
    ObjName         : kaffee
    DonorType       : 0
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatUnBrkGlass (-634):
    Material Tags   : Material UBGlass

Zucker (524) @ (-272.19,42.85,16.31) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Zucker -> Kaffee -> Kueche -> NEUES -> Decorative -> Physical -> Object
    ...                       ... -> MatUnBrkGlass -> MetaProperty
  Links:
    Link[MetaProp] (1115764): Zucker (524) -> Zucker (-4924)
  Dimensions: 0x0x0
  Properties:
    Position        : (-272.19,42.85,16.31) ϴ (H:0° P:0° B:0°)
  Properties via Zucker (-4924):
    ModelName       : cs-zucker
    SymName         : Zucker
    ObjName         : zucker
    DonorType       : 0
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatUnBrkGlass (-634):
    Material Tags   : Material UBGlass

Milch (525) @ (-272.06,42.42,16.27) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Milch -> Kaffee -> Kueche -> NEUES -> Decorative -> Physical -> Object
    ...                      ... -> MatUnBrkGlass -> MetaProperty
  Links:
    Link[MetaProp] (1115775): Milch (525) -> Milch (-4925)
  Dimensions: 0x0x0
  Properties:
    Position        : (-272.06,42.42,16.27) ϴ (H:0° P:0° B:0°)
  Properties via Milch (-4925):
    ModelName       : cs-milch
    SymName         : Milch
    ObjName         : milch
    DonorType       : 0
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatUnBrkGlass (-634):
    Material Tags   : Material UBGlass

TriTasse3a (526) @ (-281.55,45.75,13.27) ϴ (H:288° P:0° B:0°)
  Ancestry:
    -> TriTasse3a -> TriTasse3 -> TriTasse1 -> Tassen -> Kueche -> NEUES -> Decorative -> Physical -> Object
    ...                                                     ... -> MatUnBrkGlass -> MetaProperty
    ...                                           ... -> MatGlass -> MetaProperty
  Links:
    Link[MetaProp] (1115763): TriTasse3a (526) -> TriTasse3a (-4913)
  Dimensions: 1x1x0
  Properties:
    Position        : (-281.55,45.75,13.27) ϴ (H:288° P:0° B:0°)
    PhysState       : AB C6 8C C3 04 FC 36 42 E9 4F 54 41 00 00 00 00 00 00 00 00 F8 49 90 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via TriTasse3a (-4913):
    ModelName       : cs-trit3a
    SymName         : TriTasse3a
    DonorType       : 0
  Properties via TriTasse3 (-4911):
    CombineType     : TriTasse2
    ObjIcon         : i-trit3
  Properties via TriTasse1 (-4909):
    ObjShort        : mug
    ObjName         : mug
    StackCount      : 1
  Properties via Tassen (-5060):
    FrobInfo        : 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00
    Recycle         : 1
    InvDims         : 01 00 00 00 01 00 00 00
    HUDSelect       : true
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
  Properties via MatUnBrkGlass (-634):
    Material Tags   : Material UBGlass

Wedge Wall Light (529) @ (-218.00,54.50,7.00) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115759): Wedge Wall Light (529) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-218.00,54.50,7.00) ϴ (H:180° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Door Tripwire (530) @ (-218.00,53.00,-1.00) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Door Tripwire -> Tripwire -> Traps -> Object
  Links:
    Link[MetaProp] (1115773): Door Tripwire (530) -> Door Tripwire (-2419)
    Link[SwitchLi] (22085742): Door Tripwire (530) -> Med-window (565)
    Link[SwitchLi] (22085743): Door Tripwire (530) -> Med-window (566)
  Dimensions: 4x7x4
  Properties:
    PhysState       : 00 00 5A C3 00 00 54 42 00 00 80 BF 00 00 00 00 00 00 00 00 00 00 87 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-218.00,53.00,-1.00) ϴ (H:270° P:0° B:0°)
    CollisionType   : No Result
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (1.00, 1.75, 1.00)
    PhysDims        : 4x7x4
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Door Tripwire (-2419):
    SymName         : Door Tripwire
    TripFlags       : Enter | Exit | Player
    DonorType       : 0
  Properties via Tripwire (-305):
    PhysAIColl      : true
    Scripts         : 54 72 61 70 4E 65 77 54 72 69 70 77 69 72 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Traps (-304):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Wedge Wall Light (531) @ (-218.00,51.48,7.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115754): Wedge Wall Light (531) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-218.00,51.48,7.00) ϴ (H:0° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Square Ceiling Light (532) @ (-217.00,66.00,11.75) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Square Ceiling Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115757): Square Ceiling Light (532) -> Square Ceiling Light (-2941)
  Dimensions: 2x2x0
  Properties:
    Spotlight       : (24.00, 30.00, 0.00)
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 BF 00 00 48 42 00 00 00 00 00 00 00 00
    Position        : (-217.00,66.00,11.75) ϴ (H:0° P:0° B:0°)
  Properties via Square Ceiling Light (-2941):
    Immobile        : false
    ModelName       : LIGHTT
    SymName         : Square Ceiling Light
    DonorType       : 0
  Properties via Lights (-132):
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Tall Plant (534) @ (-210.03,33.26,-0.33) ϴ (H:22° P:0° B:0°)
  Ancestry:
    -> Tall Plant -> Flora -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115716): Tall Plant (534) -> Tall Plant (-1263)
  Dimensions: 5x4x7
  Properties:
    Position        : (-210.03,33.26,-0.33) ϴ (H:22° P:0° B:0°)
    PhysState       : E8 08 52 C3 A7 06 05 42 10 41 AA BE 00 00 00 00 00 00 00 00 40 35 B7 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x16
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Tall Plant (-1263):
    DonorType       : 0
    ObjName         : Tall_Plant: "A tall plant."
    ModelName       : 2plant4
    SymName         : Tall Plant
  Properties via Flora (-62):
    ObjShort        : Flora: "Plant"
    Material Tags   : Material Veg
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Patrol Path (535) @ (-219.41,-103.39,-6.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Patrol Path -> Marker -> Object
  Links:
    Link[MetaProp] (1115781): Patrol Path (535) -> Patrol Path (-1089)
    Link[AIPatrol] (50397184): Patrol Path (535) -> Patrol Path (536)
  Dimensions: 4x4x4
  Properties:
    Position        : (-219.41,-103.39,-6.00) ϴ (H:0° P:0° B:0°)
  Properties via Patrol Path (-1089):
    SymName         : Patrol Path
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Patrol Path (536) @ (-223.31,-68.61,-4.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Patrol Path -> Marker -> Object
  Links:
    Link[MetaProp] (1115753): Patrol Path (536) -> Patrol Path (-1089)
    Link[AIPatrol] (50397185): Patrol Path (536) -> Patrol Path (537)
  Dimensions: 4x4x4
  Properties:
    Position        : (-223.31,-68.61,-4.00) ϴ (H:0° P:0° B:0°)
  Properties via Patrol Path (-1089):
    SymName         : Patrol Path
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Patrol Path (537) @ (-223.81,-40.98,-4.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Patrol Path -> Marker -> Object
  Links:
    Link[MetaProp] (1115779): Patrol Path (537) -> Patrol Path (-1089)
    Link[AIPatrol] (50397186): Patrol Path (537) -> Patrol Path (538)
  Dimensions: 4x4x4
  Properties:
    Position        : (-223.81,-40.98,-4.00) ϴ (H:0° P:0° B:0°)
  Properties via Patrol Path (-1089):
    SymName         : Patrol Path
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Patrol Path (538) @ (-257.25,-38.86,-4.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Patrol Path -> Marker -> Object
  Links:
    Link[MetaProp] (1115750): Patrol Path (538) -> Patrol Path (-1089)
    Link[AIPatrol] (50397187): Patrol Path (538) -> Patrol Path (539)
  Dimensions: 4x4x4
  Properties:
    Position        : (-257.25,-38.86,-4.00) ϴ (H:0° P:0° B:0°)
  Properties via Patrol Path (-1089):
    SymName         : Patrol Path
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Patrol Path (539) @ (-257.25,27.07,-4.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Patrol Path -> Marker -> Object
  Links:
    Link[MetaProp] (1115777): Patrol Path (539) -> Patrol Path (-1089)
    Link[AIPatrol] (50397188): Patrol Path (539) -> Patrol Path (540)
  Dimensions: 4x4x4
  Properties:
    Position        : (-257.25,27.07,-4.00) ϴ (H:0° P:0° B:0°)
  Properties via Patrol Path (-1089):
    SymName         : Patrol Path
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Patrol Path (540) @ (-260.31,-36.45,-4.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Patrol Path -> Marker -> Object
  Links:
    Link[MetaProp] (1115752): Patrol Path (540) -> Patrol Path (-1089)
    Link[AIPatrol] (50397189): Patrol Path (540) -> Patrol Path (541)
  Dimensions: 4x4x4
  Properties:
    Position        : (-260.31,-36.45,-4.00) ϴ (H:0° P:0° B:0°)
  Properties via Patrol Path (-1089):
    SymName         : Patrol Path
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Patrol Path (541) @ (-224.93,-39.99,-4.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Patrol Path -> Marker -> Object
  Links:
    Link[MetaProp] (1115778): Patrol Path (541) -> Patrol Path (-1089)
    Link[AIPatrol] (50397190): Patrol Path (541) -> Patrol Path (535)
  Dimensions: 4x4x4
  Properties:
    Position        : (-224.93,-39.99,-4.00) ϴ (H:0° P:0° B:0°)
  Properties via Patrol Path (-1089):
    SymName         : Patrol Path
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Patrol Path (542) @ (-261.32,19.15,-4.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Patrol Path -> Marker -> Object
  Links:
    Link[MetaProp] (1115755): Patrol Path (542) -> Patrol Path (-1089)
    Link[AIPatrol] (50397192): Patrol Path (542) -> Patrol Path (543)
  Dimensions: 4x4x4
  Properties:
    Position        : (-261.32,19.15,-4.00) ϴ (H:0° P:0° B:0°)
  Properties via Patrol Path (-1089):
    SymName         : Patrol Path
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Patrol Path (543) @ (-257.86,-12.55,-4.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Patrol Path -> Marker -> Object
  Links:
    Link[MetaProp] (1115761): Patrol Path (543) -> Patrol Path (-1089)
    Link[AIPatrol] (50397191): Patrol Path (543) -> Patrol Path (542)
  Dimensions: 4x4x4
  Properties:
    Position        : (-257.86,-12.55,-4.00) ϴ (H:0° P:0° B:0°)
  Properties via Patrol Path (-1089):
    SymName         : Patrol Path
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Tall Plant (544) @ (-210.76,-26.23,-0.33) ϴ (H:336° P:0° B:0°)
  Ancestry:
    -> Tall Plant -> Flora -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115767): Tall Plant (544) -> Tall Plant (-1263)
  Dimensions: 5x4x7
  Properties:
    Position        : (-210.76,-26.23,-0.33) ϴ (H:336° P:0° B:0°)
    PhysState       : 5D C2 52 C3 73 DD D1 C1 10 41 AA BE 00 00 00 00 00 00 00 00 CC 21 A8 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x16
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Tall Plant (-1263):
    DonorType       : 0
    ObjName         : Tall_Plant: "A tall plant."
    ModelName       : 2plant4
    SymName         : Tall Plant
  Properties via Flora (-62):
    ObjShort        : Flora: "Plant"
    Material Tags   : Material Veg
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Rick Turret (545) @ (-221.30,-10.38,10.20) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Rick Turret -> Turrets -> Monsters -> Physical -> Object
    ...                   ... -> MatMetal -> MetaProperty
    ...                   ... -> Mechanical Vulnerability -> Vulnerabilities -> MetaProperty
    ...                   ... -> ElectroDamp Vulnerability -> Vulnerabilities -> MetaProperty
  Links:
    Link[MetaProp] (1115762): Rick Turret (545) -> Rick Turret (-4646)
    Link[StimSens] (3212302): Rick Turret (545) -> ElectroDampen (-1070)
    Link[StimSens] (3212304): Rick Turret (545) -> Armor Piercing Impact (-375)
    Link[StimSens] (3212306): Rick Turret (545) -> Energy Stim (-373)
    Link[StimSens] (3212299): Rick Turret (545) -> Droid Fusion (-2753)
    Link[StimSens] (3212301): Rick Turret (545) -> BashStim (-692)
    Link[StimSens] (3212303): Rick Turret (545) -> EMP (-390)
    Link[StimSens] (3212297): Rick Turret (545) -> Electricity (-378)
    Link[StimSens] (3212390): Rick Turret (545) -> Cold (-1145)
    Link[StimSens] (3212298): Rick Turret (545) -> High Explosive (-376)
    Link[StimSens] (3212305): Rick Turret (545) -> Standard Impact (-385)
    Link[StimSens] (3212300): Rick Turret (545) -> WeaponBash (-3058)
    Link[SwitchLi] (22085741): Rick Turret (545) -> Ecology (1592)
  Dimensions: 9x9x4
  Properties:
    JointPos        : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-221.30,-10.38,10.20) ϴ (H:0° P:0° B:0°)
    PhysState       : 97 4D 5D C3 AA 22 26 C1 33 33 23 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    AI_Mode         : Normal
    CollisionType   : Bounce | No Collision Sound
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    AI_Alertness    : 00 00 00 00 00 00 00 00
    PhysDims        : 2x2x3
    PhysAttr        : 00 00 00 00 00 50 C3 47 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Rick Turret (-4646):
    HitPoints       : 48
    ModelName       : rickgun
    MAX_HP          : 48
    AI_Device       : FF FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0A D7 23 3D 00 00 00 00
    Class Tags      : CreatureType RickTurret
    DonorType       : 0
    SymName         : Rick Turret
    AI_Turret       : CD CC CC 3D D0 07 00 00 00 00 34 42 00 00 C8 42
  Properties via Turrets (-368):
    NotPullable     : true
    AI_NoGhost      : true
    Material Tags   : Material MetalTarget
    AI_VisType      : 1
    PsiRadar        : None
    AI              : turret
    HackDiff        : 14 00 00 00 05 00 00 00 00 00 A0 40
    HackText        : TurretHack: "Hack to make turret shoot your foes."
    ReqStatsDesc    : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00
    AI_TurnRate     : 45.000000
    AI_VisDesc      : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 68 01 00 00 68 01 00 00 64 00 00 00 DC 05 00 00 98 00 00 00 32 00 00 00 64 00 00 00 05 00 00 00 DC 05 00 00 18 00 00 00 AA 00 00 00 AA 00 00 00 05 00 00 00 DC 05 00 00 02 00 00 00 3C 00 00 00 5A 00 00 00 0A 00 00 00 C8 00 00 00 46 00 00 00 40 01 00 00 5A 00 00 00 06 00 00 00 46 00 00 00 00 00 00 00 78 00 00 00 5A 00 00 00 16 00 00 00 78 00 00 00 00 00 00 00 96 00 00 00 46 00 00 00 23 00 00 00 50 00 00 00 20 00 00 00 E6 00 00 00 46 00 00 00 3C 00 00 00 3C 00 00 00 20 00 00 00 E6 00 00 00 6E 00 00 00 50 00 00 00 28 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Scripts         : 74 75 72 72 65 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    ReqTechDesc     : 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    AI_Hearing      : Null
  Properties via Monsters (-162):
    ContainDims     : 04 00 00 00 04 00 00 00
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDSelect       : true
    ShowHP          : true
    AI_NCDmRsp      : true
    PhysAIColl      : true
    BashFactor      : 0.100000
    FrobHandler     : Local Only
    AI_CbtTiming    : C4 09 00 00 70 17 00 00 70 17 00 00 80 3E 00 00
    AI_ObjAvoid     : 
    BashParams      : 00 D0 04 46 00 00 00 00
    AI_FreeKnow     : 5000
    PickBias        : 0.100000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    ObjIcon         : gun1

MedOnly (562) @ (-212.06,47.00,2.00) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> MedOnly -> Warnings -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115831): MedOnly (562) -> MedOnly (-1665)
  Dimensions: 3x0x3
  Properties:
    Scale           : (0.78, 1.00, 0.78)
    Position        : (-212.06,47.00,2.00) ϴ (H:270° P:0° B:0°)
  Properties via MedOnly (-1665):
    ModelName       : medonly
    SymName         : MedOnly
    DonorType       : 0
  Properties via Alpha Signs (-2044):
    RenderAlpha     : 1.000000
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

electrical sparks (563) @ (-213.06,97.95,-3.99) ϴ (H:0° P:0° B:90°)
  Ancestry:
    -> electrical sparks -> Environmental FX -> SFX -> Object
  Links:
    Link[arSrc] (8454148): electrical sparks (563) -> Electricity (-378)
    Link[MetaProp] (1115830): electrical sparks (563) -> electrical sparks (-2216)
  Dimensions: 6x6x3
  Properties:
    AmbientHacked   : 19 00 00 00 00 00 00 00 02 00 00 00 65 6C 65 63 5F 73 70 61 72 6B 73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-213.06,97.95,-3.99) ϴ (H:0° P:0° B:90°)
    PGLaunchInfo    : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40 C0 00 00 40 40 00 00 80 BF 00 00 40 40 00 00 C0 40 00 00 00 40 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FD FF 00 00 03 00 00 00 FF FF 00 00 03 00 00 00 06 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 01 00
    ParticleGroup   : D0 3D 51 00 70 4A 51 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 ED 50 00 D0 39 51 00 00 00 00 00 00 00 00 00 33 02 00 00 06 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 28 00 00 00 00 00 00 00 B8 A6 52 1C 80 A7 52 1C 48 E6 1E 0D 00 00 00 00 00 00 00 00 90 E6 1E 0D F8 4D 7E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 C0 21 00 00 FF 00 00 00 00 00 00 00 00 60 F6 1E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 01 00 00 00 00 0A D7 A3 3D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 21 00 00 00 00 00 40 C0 0A D7 23 BC 00 00 40 C0 00 00 40 40 00 00 C0 40 00 00 00 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 10 00 00 00 00 00 00 00 00 00 00 00 66 06 00 00 65 6D 62 65 72 00 00 00 00 00 00 00 00 00 00 00 74 00 00 00 33 33 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via electrical sparks (-2216):
    ModelName       : fx_particle
    RenderAlpha     : 1.000000
    SymName         : electrical sparks
    BlendMode       : Add
    DonorType       : 0
  Properties via SFX (-5):
    NetworkCategory : Hosted

Anim Omni Light (564) @ (-213.00,98.00,2.22) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Anim Omni Light -> OmniLights -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115834): Anim Omni Light (564) -> Anim Omni Light (-1066)
  Dimensions: 1x0x0
  Properties:
    LightColor      : 00 00 00 00 00 00 80 3F
    AnimLight       : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0E 00 46 00 00 00 3F 00 00 00 7E 00 00 00 00 00 00 00 00 00 00 43 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-213.00,98.00,2.22) ϴ (H:0° P:0° B:0°)
  Properties via Anim Omni Light (-1066):
    RenderType      : Not Rendered
    ModelName       : beaker1
    DonorType       : 0
    SymName         : Anim Omni Light
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Med-window (565) @ (-220.00,53.00,-0.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Med-window -> Single_w/window -> New Hydro Doors -> Doors -> Terrain -> Physical -> Object
    ...                                                      ... -> MatMetal -> MetaProperty
  Links:
    Link[MetaProp] (1115828): Med-window (565) -> Med-window (-4486)
  Dimensions: 4x0x8
  Properties:
    PhysState       : 00 00 5C C3 00 00 54 42 00 00 80 B5 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-220.00,53.00,-0.00) ϴ (H:0° P:0° B:0°)
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    TransDoor       : 01 00 00 00 00 00 00 00 00 00 80 C0 00 00 40 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 70 42 00 00 00 00 00 00 C8 41 00 00 5C C3 00 00 54 42 00 00 80 B5 00 00 60 C3 00 00 54 42 00 00 80 B5 00 00 5C C3 00 00 54 42 00 00 80 B5 00 00 00 00 00 00 00 00 5C C3 15 00 00 00 18 00 00 00 00 00 00 00
    PhysAIColl      : true
    PhysDims        : 4x0x8
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Med-window (-4486):
    ModelName       : meddo
    SymName         : Med-window
    DonorType       : 0
  Properties via Single_w/window (-3540):
    RenderAlpha     : 1.000000
  Properties via Doors (-205):
    FrobInfo        : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Z-Bias          : 0
    PickBias        : -20.000000
    Class Tags      : DoorType SciDoor
    BlockFrob       : true
    DoorTimer       : 0
    Scripts         : 53 74 64 44 6F 6F 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatMetal (-583):
    Material Tags   : Material Metal

Med-window (566) @ (-216.00,53.00,-0.00) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> Med-window -> Single_w/window -> New Hydro Doors -> Doors -> Terrain -> Physical -> Object
    ...                                                      ... -> MatMetal -> MetaProperty
  Links:
    Link[MetaProp] (1115827): Med-window (566) -> Med-window (-4486)
  Dimensions: 4x0x8
  Properties:
    PhysState       : 00 00 58 C3 00 00 54 42 00 00 80 B5 00 00 00 00 00 00 00 00 00 00 34 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-216.00,53.00,-0.00) ϴ (H:180° P:0° B:0°)
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    TransDoor       : 01 00 00 00 00 00 00 00 00 00 80 C0 00 00 40 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 70 42 00 00 00 00 00 00 C8 41 00 00 58 C3 00 00 54 42 00 00 80 B5 00 00 54 C3 00 00 54 42 00 00 80 B5 00 00 58 C3 00 00 54 42 00 00 80 B5 00 00 00 00 00 80 00 00 58 C3 18 00 00 00 15 00 00 00 00 00 00 00
    PhysAIColl      : true
    PhysDims        : 4x0x8
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Med-window (-4486):
    ModelName       : meddo
    SymName         : Med-window
    DonorType       : 0
  Properties via Single_w/window (-3540):
    RenderAlpha     : 1.000000
  Properties via Doors (-205):
    FrobInfo        : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Z-Bias          : 0
    PickBias        : -20.000000
    Class Tags      : DoorType SciDoor
    BlockFrob       : true
    DoorTimer       : 0
    Scripts         : 53 74 64 44 6F 6F 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatMetal (-583):
    Material Tags   : Material Metal

COM Female Corpse (567) @ (-228.16,59.00,-3.63) ϴ (H:319° P:348° B:9°)
  Ancestry:
    -> COM Female Corpse -> Com Corpses -> Human Corpses -> Corpses -> Physical -> Object
    ...                                              ... -> MatFlesh -> MetaProperty
  Links:
    Link[MetaProp] (1115833): COM Female Corpse (567) -> COM Female Corpse (-1883)
  Dimensions: 6x6x3
  Properties:
    Position        : (-228.16,59.00,-3.63) ϴ (H:319° P:348° B:9°)
    Creature        : Humanoid
    CretPose        : 01 00 00 00 68 75 6D 63 70 73 73 69 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 01 00 00 00
    ?Puppet?        : A4 D8 6C 00 37 02 00 00 00 00 00 00 38 A4 84 16
  Properties via COM Female Corpse (-1883):
    ModelName       : corf_com
    SymName         : COM Female Corpse
    DonorType       : 0
  Properties via Human Corpses (-503):
    ObjName         : HumanCorpses: "A corpse."
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDUse          : human_corpses: "Search corpse"
  Properties via Corpses (-379):
    ContainDims     : 04 00 00 00 04 00 00 00
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    FrobHandler     : Local Only
    HUDSelect       : true
    NonPhysCreature : true
    Scripts         : 43 6F 6E 74 61 69 6E 65 72 53 63 72 69 70 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PickBias        : 0.500000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatFlesh (-584):
    Material Tags   : Material Flesh

Bloody_MedBed (568) @ (-220.66,85.82,-2.31) ϴ (H:259° P:0° B:0°)
  Ancestry:
    -> Bloody_MedBed -> Med Bed Stuff -> Functional -> Physical -> Object
    ...          ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115839): Bloody_MedBed (568) -> Bloody_MedBed (-3015)
  Dimensions: 8x3x3
  Properties:
    Position        : (-220.66,85.82,-2.31) ϴ (H:259° P:0° B:0°)
    PhysState       : 5E A9 5C C3 E4 A5 AB 42 6A 08 14 C0 00 00 00 00 00 00 00 00 9C FF 81 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 8x3x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Bloody_MedBed (-3015):
    DonorType       : 0
    ModelName       : medbedb
    SymName         : Bloody_MedBed
    Class Tags      : DeviceType MedBed
  Properties via Functional (-112):
    Immobile        : true
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Plasticrete
    HUDSelect       : true
    PickBias        : 0.250000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via AI Block (-4035):
    AI_ObjAvoid     : 
    PhysAIColl      : true

Chair #3 (569) @ (-225.43,69.00,-1.75) ϴ (H:303° P:0° B:0°)
  Ancestry:
    -> Chair #3 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115816): Chair #3 (569) -> Chair #3 (-1366)
  Dimensions: 2x2x4
  Properties:
    Position        : (-225.43,69.00,-1.75) ϴ (H:303° P:0° B:0°)
    PhysState       : 3C 6D 61 C3 A9 01 8A 42 36 DF DF BF 00 00 00 00 00 00 00 00 F0 D1 97 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #3 (-1366):
    DonorType       : 0
    SymName         : Chair #3
    ModelName       : chair03
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Tall Plant (570) @ (-202.67,89.79,-0.33) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Tall Plant -> Flora -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115814): Tall Plant (570) -> Tall Plant (-1263)
  Dimensions: 5x4x7
  Properties:
    Position        : (-202.67,89.79,-0.33) ϴ (H:0° P:0° B:0°)
    PhysState       : BB AA 4A C3 DE 93 B3 42 40 41 AA BE 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x16
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Tall Plant (-1263):
    DonorType       : 0
    ObjName         : Tall_Plant: "A tall plant."
    ModelName       : 2plant4
    SymName         : Tall Plant
  Properties via Flora (-62):
    ObjShort        : Flora: "Plant"
    Material Tags   : Material Veg
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Wedge Wall Light (571) @ (-116.50,4.00,9.00) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115713): Wedge Wall Light (571) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-116.50,4.00,9.00) ϴ (H:270° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

UBWindow 6x1x12 (572) @ (-174.00,19.00,3.00) ϴ (H:90° P:336° B:90°)
  Ancestry:
    -> UBWindow 6x1x12 -> Unbreakable Windows -> MatUnBrkGlass -> MetaProperty
    ...                                   ... -> Windows -> Terrain -> Physical -> Object
    ...                                              ... -> MatUnBrkGlass -> MetaProperty
  Links:
    Link[MetaProp] (1115071): UBWindow 6x1x12 (572) -> UBWindow 6x1x12 (-2001)
  Dimensions: 1x14x10
  Properties:
    Position        : (-174.00,19.00,3.00) ϴ (H:90° P:336° B:90°)
    PhysState       : 00 00 2E C3 00 00 98 41 04 00 40 40 00 00 B4 42 8C 70 A8 43 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (1.00, 1.17, 1.75)
    PhysDims        : 1x14x10
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via UBWindow 6x1x12 (-2001):
    ModelName       : wndw04
    SymName         : UBWindow 6x1x12
    DonorType       : 0
  Properties via Unbreakable Windows (-1584):
    ObjName         : Unbreakable_Windows: "An unbreakable window."
    PhysAIColl      : true
  Properties via MatUnBrkGlass (-634):
    Material Tags   : Material UBGlass
  Properties via Windows (-248):
    BlockFrob       : true
    RenderAlpha     : 0.450000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

UBWindow 6x1x12 (573) @ (-142.00,19.00,3.00) ϴ (H:90° P:336° B:90°)
  Ancestry:
    -> UBWindow 6x1x12 -> Unbreakable Windows -> MatUnBrkGlass -> MetaProperty
    ...                                   ... -> Windows -> Terrain -> Physical -> Object
    ...                                              ... -> MatUnBrkGlass -> MetaProperty
  Links:
    Link[MetaProp] (1115065): UBWindow 6x1x12 (573) -> UBWindow 6x1x12 (-2001)
  Dimensions: 1x14x10
  Properties:
    Position        : (-142.00,19.00,3.00) ϴ (H:90° P:336° B:90°)
    PhysState       : 00 00 0E C3 00 00 98 41 04 00 40 40 00 00 B4 42 8C 70 A8 43 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (1.00, 1.17, 1.75)
    PhysDims        : 1x14x10
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via UBWindow 6x1x12 (-2001):
    ModelName       : wndw04
    SymName         : UBWindow 6x1x12
    DonorType       : 0
  Properties via Unbreakable Windows (-1584):
    ObjName         : Unbreakable_Windows: "An unbreakable window."
    PhysAIColl      : true
  Properties via MatUnBrkGlass (-634):
    Material Tags   : Material UBGlass
  Properties via Windows (-248):
    BlockFrob       : true
    RenderAlpha     : 0.450000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

UBWindow 6x1x12 (574) @ (-158.00,19.00,3.00) ϴ (H:90° P:336° B:90°)
  Ancestry:
    -> UBWindow 6x1x12 -> Unbreakable Windows -> MatUnBrkGlass -> MetaProperty
    ...                                   ... -> Windows -> Terrain -> Physical -> Object
    ...                                              ... -> MatUnBrkGlass -> MetaProperty
  Links:
    Link[MetaProp] (1115070): UBWindow 6x1x12 (574) -> UBWindow 6x1x12 (-2001)
  Dimensions: 1x14x10
  Properties:
    Position        : (-158.00,19.00,3.00) ϴ (H:90° P:336° B:90°)
    PhysState       : 00 00 1E C3 00 00 98 41 04 00 40 40 00 00 B4 42 8C 70 A8 43 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (1.00, 1.17, 1.75)
    PhysDims        : 1x14x10
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via UBWindow 6x1x12 (-2001):
    ModelName       : wndw04
    SymName         : UBWindow 6x1x12
    DonorType       : 0
  Properties via Unbreakable Windows (-1584):
    ObjName         : Unbreakable_Windows: "An unbreakable window."
    PhysAIColl      : true
  Properties via MatUnBrkGlass (-634):
    Material Tags   : Material UBGlass
  Properties via Windows (-248):
    BlockFrob       : true
    RenderAlpha     : 0.450000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

UBWindow 6x1x12 (575) @ (-126.00,19.00,3.00) ϴ (H:90° P:336° B:90°)
  Ancestry:
    -> UBWindow 6x1x12 -> Unbreakable Windows -> MatUnBrkGlass -> MetaProperty
    ...                                   ... -> Windows -> Terrain -> Physical -> Object
    ...                                              ... -> MatUnBrkGlass -> MetaProperty
  Links:
    Link[MetaProp] (1115066): UBWindow 6x1x12 (575) -> UBWindow 6x1x12 (-2001)
  Dimensions: 1x14x10
  Properties:
    Position        : (-126.00,19.00,3.00) ϴ (H:90° P:336° B:90°)
    PhysState       : 00 00 FC C2 00 00 98 41 04 00 40 40 00 00 B4 42 8C 70 A8 43 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (1.00, 1.17, 1.75)
    PhysDims        : 1x14x10
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via UBWindow 6x1x12 (-2001):
    ModelName       : wndw04
    SymName         : UBWindow 6x1x12
    DonorType       : 0
  Properties via Unbreakable Windows (-1584):
    ObjName         : Unbreakable_Windows: "An unbreakable window."
    PhysAIColl      : true
  Properties via MatUnBrkGlass (-634):
    Material Tags   : Material UBGlass
  Properties via Windows (-248):
    BlockFrob       : true
    RenderAlpha     : 0.450000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

UBWindow 6x1x12 (576) @ (-142.00,-11.00,3.00) ϴ (H:270° P:336° B:90°)
  Ancestry:
    -> UBWindow 6x1x12 -> Unbreakable Windows -> MatUnBrkGlass -> MetaProperty
    ...                                   ... -> Windows -> Terrain -> Physical -> Object
    ...                                              ... -> MatUnBrkGlass -> MetaProperty
  Links:
    Link[MetaProp] (1115067): UBWindow 6x1x12 (576) -> UBWindow 6x1x12 (-2001)
  Dimensions: 1x14x10
  Properties:
    Position        : (-142.00,-11.00,3.00) ϴ (H:270° P:336° B:90°)
    PhysState       : 00 00 0E C3 00 00 30 C1 04 00 40 40 00 00 B4 42 00 66 A8 43 00 00 87 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (1.00, 1.17, 1.75)
    PhysDims        : 1x14x10
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via UBWindow 6x1x12 (-2001):
    ModelName       : wndw04
    SymName         : UBWindow 6x1x12
    DonorType       : 0
  Properties via Unbreakable Windows (-1584):
    ObjName         : Unbreakable_Windows: "An unbreakable window."
    PhysAIColl      : true
  Properties via MatUnBrkGlass (-634):
    Material Tags   : Material UBGlass
  Properties via Windows (-248):
    BlockFrob       : true
    RenderAlpha     : 0.450000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

UBWindow 6x1x12 (577) @ (-126.00,-11.00,3.00) ϴ (H:270° P:336° B:90°)
  Ancestry:
    -> UBWindow 6x1x12 -> Unbreakable Windows -> MatUnBrkGlass -> MetaProperty
    ...                                   ... -> Windows -> Terrain -> Physical -> Object
    ...                                              ... -> MatUnBrkGlass -> MetaProperty
  Links:
    Link[MetaProp] (1115714): UBWindow 6x1x12 (577) -> UBWindow 6x1x12 (-2001)
  Dimensions: 1x14x10
  Properties:
    Position        : (-126.00,-11.00,3.00) ϴ (H:270° P:336° B:90°)
    PhysState       : 00 00 FC C2 00 00 30 C1 04 00 40 40 00 00 B4 42 00 66 A8 43 00 00 87 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (1.00, 1.17, 1.75)
    PhysDims        : 1x14x10
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via UBWindow 6x1x12 (-2001):
    ModelName       : wndw04
    SymName         : UBWindow 6x1x12
    DonorType       : 0
  Properties via Unbreakable Windows (-1584):
    ObjName         : Unbreakable_Windows: "An unbreakable window."
    PhysAIColl      : true
  Properties via MatUnBrkGlass (-634):
    Material Tags   : Material UBGlass
  Properties via Windows (-248):
    BlockFrob       : true
    RenderAlpha     : 0.450000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Blood Splatter Medium (578) @ (-226.04,58.63,-4.00) ϴ (H:0° P:270° B:0°)
  Ancestry:
    -> Blood Splatter Medium -> Battle damage -> Decals -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115829): Blood Splatter Medium (578) -> Blood Splatter Medium (-857)
  Dimensions: 0x6x6
  Properties:
    Position        : (-226.04,58.63,-4.00) ϴ (H:0° P:270° B:0°)
  Properties via Blood Splatter Medium (-857):
    ModelName       : blood02
    RenderAlpha     : 1.000000
    SymName         : Blood Splatter Medium
    DonorType       : 0
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Blood Splatter Small (579) @ (-228.89,58.10,0.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Blood Splatter Small -> Battle damage -> Decals -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115819): Blood Splatter Small (579) -> Blood Splatter Small (-864)
  Dimensions: 0x6x6
  Properties:
    Position        : (-228.89,58.10,0.00) ϴ (H:0° P:0° B:0°)
  Properties via Blood Splatter Small (-864):
    ModelName       : blood01
    RenderAlpha     : 1.000000
    SymName         : Blood Splatter Small
    DonorType       : 0
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Waste Barrel (580) @ (-207.50,56.50,-2.00) ϴ (H:45° P:0° B:0°)
  Ancestry:
    -> Waste Barrel -> Usable Containers -> Functional -> Physical -> Object
    ...                              ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115823): Waste Barrel (580) -> Waste Barrel (-155)
  Dimensions: 2x2x4
  Properties:
    Position        : (-207.50,56.50,-2.00) ϴ (H:45° P:0° B:0°)
    PhysState       : 00 80 4F C3 00 00 62 42 42 D5 FF BF 00 00 00 00 00 00 00 00 00 00 34 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 2x2x4
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Waste Barrel (-155):
    SymName         : Waste Barrel
    DonorType       : 0
    ModelName       : trash
  Properties via Usable Containers (-118):
    ContainDims     : 04 00 00 00 04 00 00 00
    FrobHandler     : Local Only
    HUDUse          : containers: "Search container"
    Scripts         : 63 6F 6E 74 61 69 6E 65 72 73 63 72 69 70 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Metal
  Properties via Functional (-112):
    Immobile        : true
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDSelect       : true
    PickBias        : 0.250000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via AI Block (-4035):
    AI_ObjAvoid     : 
    PhysAIColl      : true

To Medical (581) @ (-218.00,48.00,-3.98) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> To Medical -> Med/Sci Signs -> Ship areas -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115822): To Medical (581) -> To Medical (-4256)
  Dimensions: 4x4x0
  Properties:
    Position        : (-218.00,48.00,-3.98) ϴ (H:180° P:0° B:0°)
  Properties via To Medical (-4256):
    ModelName       : ar_med
    SymName         : To Medical
    DonorType       : 0
  Properties via Alpha Signs (-2044):
    RenderAlpha     : 1.000000
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Square Ceiling Light (582) @ (-126.00,4.00,13.75) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Square Ceiling Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115064): Square Ceiling Light (582) -> Square Ceiling Light (-2941)
  Dimensions: 2x2x0
  Properties:
    Spotlight       : (24.00, 30.00, 0.00)
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 BF 00 00 48 42 00 00 00 00 00 00 00 00
    Position        : (-126.00,4.00,13.75) ϴ (H:0° P:0° B:0°)
  Properties via Square Ceiling Light (-2941):
    Immobile        : false
    ModelName       : LIGHTT
    SymName         : Square Ceiling Light
    DonorType       : 0
  Properties via Lights (-132):
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

UBWindow 6x1x12 (583) @ (-158.00,-11.00,3.00) ϴ (H:270° P:336° B:90°)
  Ancestry:
    -> UBWindow 6x1x12 -> Unbreakable Windows -> MatUnBrkGlass -> MetaProperty
    ...                                   ... -> Windows -> Terrain -> Physical -> Object
    ...                                              ... -> MatUnBrkGlass -> MetaProperty
  Links:
    Link[MetaProp] (1115709): UBWindow 6x1x12 (583) -> UBWindow 6x1x12 (-2001)
  Dimensions: 1x14x10
  Properties:
    Position        : (-158.00,-11.00,3.00) ϴ (H:270° P:336° B:90°)
    PhysState       : 00 00 1E C3 00 00 30 C1 04 00 40 40 00 00 B4 42 00 66 A8 43 00 00 87 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (1.00, 1.17, 1.75)
    PhysDims        : 1x14x10
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via UBWindow 6x1x12 (-2001):
    ModelName       : wndw04
    SymName         : UBWindow 6x1x12
    DonorType       : 0
  Properties via Unbreakable Windows (-1584):
    ObjName         : Unbreakable_Windows: "An unbreakable window."
    PhysAIColl      : true
  Properties via MatUnBrkGlass (-634):
    Material Tags   : Material UBGlass
  Properties via Windows (-248):
    BlockFrob       : true
    RenderAlpha     : 0.450000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Square Ceiling Light (584) @ (-142.00,4.00,13.75) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Square Ceiling Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115708): Square Ceiling Light (584) -> Square Ceiling Light (-2941)
  Dimensions: 2x2x0
  Properties:
    Spotlight       : (24.00, 30.00, 0.00)
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 BF 00 00 48 42 00 00 00 00 00 00 00 00
    Position        : (-142.00,4.00,13.75) ϴ (H:0° P:0° B:0°)
  Properties via Square Ceiling Light (-2941):
    Immobile        : false
    ModelName       : LIGHTT
    SymName         : Square Ceiling Light
    DonorType       : 0
  Properties via Lights (-132):
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Square Ceiling Light (585) @ (-158.00,4.00,13.75) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Square Ceiling Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115063): Square Ceiling Light (585) -> Square Ceiling Light (-2941)
  Dimensions: 2x2x0
  Properties:
    Spotlight       : (24.00, 30.00, 0.00)
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 BF 00 00 48 42 00 00 00 00 00 00 00 00
    Position        : (-158.00,4.00,13.75) ϴ (H:0° P:0° B:0°)
  Properties via Square Ceiling Light (-2941):
    Immobile        : false
    ModelName       : LIGHTT
    SymName         : Square Ceiling Light
    DonorType       : 0
  Properties via Lights (-132):
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

UBWindow 6x1x12 (586) @ (-174.00,-11.00,3.00) ϴ (H:270° P:336° B:90°)
  Ancestry:
    -> UBWindow 6x1x12 -> Unbreakable Windows -> MatUnBrkGlass -> MetaProperty
    ...                                   ... -> Windows -> Terrain -> Physical -> Object
    ...                                              ... -> MatUnBrkGlass -> MetaProperty
  Links:
    Link[MetaProp] (1115073): UBWindow 6x1x12 (586) -> UBWindow 6x1x12 (-2001)
  Dimensions: 1x14x10
  Properties:
    Position        : (-174.00,-11.00,3.00) ϴ (H:270° P:336° B:90°)
    PhysState       : 00 00 2E C3 00 00 30 C1 04 00 40 40 00 00 B4 42 00 66 A8 43 00 00 87 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (1.00, 1.17, 1.75)
    PhysDims        : 1x14x10
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via UBWindow 6x1x12 (-2001):
    ModelName       : wndw04
    SymName         : UBWindow 6x1x12
    DonorType       : 0
  Properties via Unbreakable Windows (-1584):
    ObjName         : Unbreakable_Windows: "An unbreakable window."
    PhysAIColl      : true
  Properties via MatUnBrkGlass (-634):
    Material Tags   : Material UBGlass
  Properties via Windows (-248):
    BlockFrob       : true
    RenderAlpha     : 0.450000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Square Ceiling Light (587) @ (-174.00,4.00,13.75) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Square Ceiling Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115076): Square Ceiling Light (587) -> Square Ceiling Light (-2941)
  Dimensions: 2x2x0
  Properties:
    Spotlight       : (24.00, 30.00, 0.00)
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 BF 00 00 48 42 00 00 00 00 00 00 00 00
    Position        : (-174.00,4.00,13.75) ϴ (H:0° P:0° B:0°)
  Properties via Square Ceiling Light (-2941):
    Immobile        : false
    ModelName       : LIGHTT
    SymName         : Square Ceiling Light
    DonorType       : 0
  Properties via Lights (-132):
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

UBWindow 6x1x12 (588) @ (-190.00,19.00,3.00) ϴ (H:90° P:336° B:90°)
  Ancestry:
    -> UBWindow 6x1x12 -> Unbreakable Windows -> MatUnBrkGlass -> MetaProperty
    ...                                   ... -> Windows -> Terrain -> Physical -> Object
    ...                                              ... -> MatUnBrkGlass -> MetaProperty
  Links:
    Link[MetaProp] (1115078): UBWindow 6x1x12 (588) -> UBWindow 6x1x12 (-2001)
  Dimensions: 1x14x10
  Properties:
    Position        : (-190.00,19.00,3.00) ϴ (H:90° P:336° B:90°)
    PhysState       : 00 00 3E C3 00 00 98 41 04 00 40 40 00 00 B4 42 8C 70 A8 43 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (1.00, 1.17, 1.75)
    PhysDims        : 1x14x10
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via UBWindow 6x1x12 (-2001):
    ModelName       : wndw04
    SymName         : UBWindow 6x1x12
    DonorType       : 0
  Properties via Unbreakable Windows (-1584):
    ObjName         : Unbreakable_Windows: "An unbreakable window."
    PhysAIColl      : true
  Properties via MatUnBrkGlass (-634):
    Material Tags   : Material UBGlass
  Properties via Windows (-248):
    BlockFrob       : true
    RenderAlpha     : 0.450000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

UBWindow 6x1x12 (589) @ (-190.00,-11.00,3.00) ϴ (H:270° P:336° B:90°)
  Ancestry:
    -> UBWindow 6x1x12 -> Unbreakable Windows -> MatUnBrkGlass -> MetaProperty
    ...                                   ... -> Windows -> Terrain -> Physical -> Object
    ...                                              ... -> MatUnBrkGlass -> MetaProperty
  Links:
    Link[MetaProp] (1115075): UBWindow 6x1x12 (589) -> UBWindow 6x1x12 (-2001)
  Dimensions: 1x14x10
  Properties:
    Position        : (-190.00,-11.00,3.00) ϴ (H:270° P:336° B:90°)
    PhysState       : 00 00 3E C3 00 00 30 C1 04 00 40 40 00 00 B4 42 00 66 A8 43 00 00 87 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (1.00, 1.17, 1.75)
    PhysDims        : 1x14x10
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via UBWindow 6x1x12 (-2001):
    ModelName       : wndw04
    SymName         : UBWindow 6x1x12
    DonorType       : 0
  Properties via Unbreakable Windows (-1584):
    ObjName         : Unbreakable_Windows: "An unbreakable window."
    PhysAIColl      : true
  Properties via MatUnBrkGlass (-634):
    Material Tags   : Material UBGlass
  Properties via Windows (-248):
    BlockFrob       : true
    RenderAlpha     : 0.450000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Square Ceiling Light (590) @ (-190.00,4.00,13.75) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Square Ceiling Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115072): Square Ceiling Light (590) -> Square Ceiling Light (-2941)
  Dimensions: 2x2x0
  Properties:
    Spotlight       : (24.00, 30.00, 0.00)
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 BF 00 00 48 42 00 00 00 00 00 00 00 00
    Position        : (-190.00,4.00,13.75) ϴ (H:0° P:0° B:0°)
  Properties via Square Ceiling Light (-2941):
    Immobile        : false
    ModelName       : LIGHTT
    SymName         : Square Ceiling Light
    DonorType       : 0
  Properties via Lights (-132):
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Security Door (591) @ (-201.00,4.00,1.50) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Security Door -> Doors -> Terrain -> Physical -> Object
    ...                   ... -> MatMetal -> MetaProperty
  Links:
    Link[MetaProp] (1115074): Security Door (591) -> Security Door (-508)
  Dimensions: 10x0x11
  Properties:
    PhysState       : 00 00 49 C3 FD B9 7F 40 50 DF BF 3F 00 00 00 00 00 00 00 00 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-201.00,4.00,1.50) ϴ (H:90° P:0° B:0°)
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    TransDoor       : 01 00 00 00 00 00 00 00 00 00 10 41 00 00 C0 40 02 00 00 00 00 00 00 00 00 00 00 00 00 00 70 42 01 00 00 00 00 00 C8 41 00 00 49 C3 FD B9 7F 40 50 DF BF 3F 00 00 49 C3 FD B9 7F 40 EA FB 27 41 00 00 49 C3 FD B9 7F 40 50 DF BF 3F 00 00 00 00 00 40 50 DF BF 3F 04 00 00 00 01 00 00 00 00 00 00 00
    PhysAIColl      : true
    PhysDims        : 10x0x11
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Security Door (-508):
    ModelName       : door_s1
    DonorType       : 0
    SymName         : Security Door
    Class Tags      : DoorType BlastDoor
  Properties via Doors (-205):
    FrobInfo        : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Z-Bias          : 0
    PickBias        : -20.000000
    BlockFrob       : true
    DoorTimer       : 0
    Scripts         : 53 74 64 44 6F 6F 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatMetal (-583):
    Material Tags   : Material Metal

Door Tripwire (592) @ (-201.00,4.00,-1.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Door Tripwire -> Tripwire -> Traps -> Object
  Links:
    Link[MetaProp] (1115077): Door Tripwire (592) -> Door Tripwire (-2419)
    Link[SwitchLi] (22085645): Door Tripwire (592) -> Security Door (591)
  Dimensions: 4x10x4
  Properties:
    PhysState       : 00 00 49 C3 FC E8 7F 40 00 00 80 BF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-201.00,4.00,-1.00) ϴ (H:0° P:0° B:0°)
    CollisionType   : No Result
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (1.00, 2.50, 1.00)
    PhysDims        : 4x10x4
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Door Tripwire (-2419):
    SymName         : Door Tripwire
    TripFlags       : Enter | Exit | Player
    DonorType       : 0
  Properties via Tripwire (-305):
    PhysAIColl      : true
    Scripts         : 54 72 61 70 4E 65 77 54 72 69 70 77 69 72 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Traps (-304):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Wedge Wall Light (593) @ (-199.50,4.00,9.00) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115079): Wedge Wall Light (593) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-199.50,4.00,9.00) ϴ (H:90° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Wedge Wall Light (594) @ (-202.50,4.00,9.00) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115080): Wedge Wall Light (594) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-202.50,4.00,9.00) ϴ (H:270° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

ambient snd (595) @ (-158.00,4.00,-4.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> ambient snd -> Marker -> Object
  Links:
    Link[MetaProp] (1115086): ambient snd (595) -> ambient snd (-667)
  Dimensions: 1x1x1
  Properties:
    AmbientHacked   : 5A 00 00 00 00 00 00 00 00 00 00 00 63 6D 64 5F 72 6D 62 6C 6D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-158.00,4.00,-4.00) ϴ (H:0° P:0° B:0°)
    Scale           : (0.25, 0.25, 0.25)
  Properties via ambient snd (-667):
    SymName         : ambient snd
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

electrical sparks (596) @ (-208.69,91.86,1.00) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> electrical sparks -> Environmental FX -> SFX -> Object
  Links:
    Link[arSrc] (8454146): electrical sparks (596) -> Electricity (-378)
    Link[MetaProp] (1115824): electrical sparks (596) -> electrical sparks (-2216)
  Dimensions: 6x6x3
  Properties:
    AmbientHacked   : 19 00 00 00 00 00 00 00 02 00 00 00 65 6C 65 63 5F 73 70 61 72 6B 73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-208.69,91.86,1.00) ϴ (H:180° P:0° B:0°)
    PGLaunchInfo    : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40 C0 00 00 40 40 00 00 80 BF 00 00 40 40 00 00 C0 40 00 00 00 40 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FD FF 00 00 03 00 00 00 FF FF 00 00 03 00 00 00 06 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 01 00
    LightColor      : 00 00 00 00 00 00 80 3F
    AnimLight       : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 00 08 00 48 00 08 00 19 00 00 00 19 00 00 00 00 00 00 41 00 00 C0 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    ParticleGroup   : D0 3D 51 00 70 4A 51 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 ED 50 00 D0 39 51 00 00 00 00 00 00 00 00 00 54 02 00 00 06 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 28 00 00 00 00 00 00 00 78 B9 52 1C 40 BA 52 1C 38 EA 1E 0D 00 00 00 00 00 00 00 00 80 EA 1E 0D 40 6F 7E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 C0 1C 00 00 FF 00 00 00 00 00 00 00 00 38 58 A0 16 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 01 00 00 00 00 0A D7 A3 3D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1C 00 00 00 00 00 40 C0 0A D7 23 BC 00 00 40 C0 00 00 40 40 00 00 C0 40 00 00 00 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 10 00 00 00 00 00 00 00 00 00 00 00 66 06 00 00 65 6D 62 65 72 00 00 00 00 00 00 00 00 00 00 00 74 00 00 00 33 33 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 09 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via electrical sparks (-2216):
    ModelName       : fx_particle
    RenderAlpha     : 1.000000
    SymName         : electrical sparks
    BlendMode       : Add
    DonorType       : 0
  Properties via SFX (-5):
    NetworkCategory : Hosted

electrical sparks (597) @ (-231.16,69.41,19.00) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> electrical sparks -> Environmental FX -> SFX -> Object
  Links:
    Link[arSrc] (8454147): electrical sparks (597) -> Electricity (-378)
    Link[MetaProp] (1115818): electrical sparks (597) -> electrical sparks (-2216)
  Dimensions: 6x6x3
  Properties:
    AmbientHacked   : 19 00 00 00 00 00 00 00 02 00 00 00 65 6C 65 63 5F 73 70 61 72 6B 73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-231.16,69.41,19.00) ϴ (H:90° P:0° B:0°)
    PGLaunchInfo    : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40 C0 00 00 40 40 00 00 80 BF 00 00 40 40 00 00 C0 40 00 00 00 40 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FD FF 00 00 03 00 00 00 FF FF 00 00 03 00 00 00 06 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 01 00
    LightColor      : B8 1E 05 3E 00 00 40 3F
    AnimLight       : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 17 00 01 00 49 00 08 00 19 00 00 00 19 00 00 00 00 00 00 41 00 00 C0 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    ParticleGroup   : D0 3D 51 00 70 4A 51 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 ED 50 00 D0 39 51 00 00 00 00 00 00 00 00 00 55 02 00 00 06 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 28 00 00 00 00 00 00 00 28 A5 52 1C F0 A5 52 1C B8 E5 1E 0D 00 00 00 00 00 00 00 00 00 E6 1E 0D E8 87 7E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 C0 21 00 00 FF 00 00 00 00 00 00 00 00 38 05 1F 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 01 00 00 00 00 0A D7 A3 3D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 21 00 00 00 00 00 40 C0 0A D7 23 BC 00 00 40 C0 00 00 40 40 00 00 C0 40 00 00 00 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 10 00 00 00 00 00 00 00 00 00 00 00 66 06 00 00 65 6D 62 65 72 00 00 00 00 00 00 00 00 00 00 00 74 00 00 00 33 33 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 52 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via electrical sparks (-2216):
    ModelName       : fx_particle
    RenderAlpha     : 1.000000
    SymName         : electrical sparks
    BlendMode       : Add
    DonorType       : 0
  Properties via SFX (-5):
    NetworkCategory : Hosted

Wand3 (609) @ (-231.07,69.36,19.00) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Wand3 -> Wand1 -> NEUES -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115815): Wand3 (609) -> Wand3 (-5537)
  Dimensions: 6x0x6
  Properties:
    Scale           : (0.75, 1.00, 0.75)
    Position        : (-231.07,69.36,19.00) ϴ (H:90° P:0° B:0°)
  Properties via Wand3 (-5537):
    ModelName       : wand3
    SymName         : Wand3
    DonorType       : 0
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Square Ceiling Light (681) @ (-214.00,4.00,11.75) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Square Ceiling Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115488): Square Ceiling Light (681) -> Square Ceiling Light (-2941)
  Dimensions: 2x2x0
  Properties:
    Spotlight       : (24.00, 30.00, 0.00)
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 BF 00 00 48 42 00 00 00 00 00 00 00 00
    Position        : (-214.00,4.00,11.75) ϴ (H:0° P:0° B:0°)
  Properties via Square Ceiling Light (-2941):
    Immobile        : false
    ModelName       : LIGHTT
    SymName         : Square Ceiling Light
    DonorType       : 0
  Properties via Lights (-132):
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Wedge Wall Light (682) @ (-225.50,4.00,9.00) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115490): Wedge Wall Light (682) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-225.50,4.00,9.00) ϴ (H:90° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Command Deck sign (683) @ (-225.98,4.00,3.00) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Command Deck sign -> Ship areas -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115493): Command Deck sign (683) -> Command Deck sign (-1319)
  Dimensions: 6x0x5
  Properties:
    ModelName       : commanx
    Position        : (-225.98,4.00,3.00) ϴ (H:90° P:0° B:0°)
  Properties via Command Deck sign (-1319):
    SymName         : Command Deck sign
    DonorType       : 0
  Properties via Alpha Signs (-2044):
    RenderAlpha     : 1.000000
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Wedge Wall Light (691) @ (-205.36,26.96,9.00) ϴ (H:292° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115499): Wedge Wall Light (691) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-205.36,26.96,9.00) ϴ (H:292° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Wedge Wall Light (692) @ (-205.64,-19.52,9.00) ϴ (H:248° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115496): Wedge Wall Light (692) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-205.64,-19.52,9.00) ϴ (H:248° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Cmd-window (693) @ (-227.00,26.00,-0.00) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Cmd-window -> Single_w/window -> New Hydro Doors -> Doors -> Terrain -> Physical -> Object
    ...                                                      ... -> MatMetal -> MetaProperty
  Links:
    Link[MetaProp] (1115505): Cmd-window (693) -> Cmd-window (-4652)
  Dimensions: 4x0x8
  Properties:
    PhysState       : 52 00 63 C3 00 00 D0 41 00 00 80 B5 00 00 00 00 00 00 00 00 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-227.00,26.00,-0.00) ϴ (H:90° P:0° B:0°)
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    TransDoor       : 01 00 00 00 00 00 00 00 00 00 80 C0 00 00 40 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 70 42 00 00 00 00 00 00 C8 41 52 00 63 C3 00 00 D0 41 00 00 80 B5 52 00 63 C3 00 00 B0 41 00 00 80 B5 52 00 63 C3 00 00 D0 41 00 00 80 B5 00 00 00 00 00 40 52 00 63 C3 03 00 00 00 04 00 00 00 00 00 00 00
    PhysAIColl      : true
    PhysDims        : 4x0x8
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Cmd-window (-4652):
    ModelName       : cmddo
    SymName         : Cmd-window
    DonorType       : 0
  Properties via Single_w/window (-3540):
    RenderAlpha     : 1.000000
  Properties via Doors (-205):
    FrobInfo        : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Z-Bias          : 0
    PickBias        : -20.000000
    Class Tags      : DoorType SciDoor
    BlockFrob       : true
    DoorTimer       : 0
    Scripts         : 53 74 64 44 6F 6F 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatMetal (-583):
    Material Tags   : Material Metal

Cmd-window (694) @ (-227.00,30.00,-0.00) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Cmd-window -> Single_w/window -> New Hydro Doors -> Doors -> Terrain -> Physical -> Object
    ...                                                      ... -> MatMetal -> MetaProperty
  Links:
    Link[MetaProp] (1115502): Cmd-window (694) -> Cmd-window (-4652)
  Dimensions: 4x0x8
  Properties:
    PhysState       : 52 00 63 C3 00 00 F0 41 00 00 80 B5 00 00 00 00 00 00 00 00 00 00 87 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-227.00,30.00,-0.00) ϴ (H:270° P:0° B:0°)
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    TransDoor       : 01 00 00 00 00 00 00 00 00 00 80 C0 00 00 40 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 70 42 00 00 00 00 00 00 C8 41 52 00 63 C3 00 00 F0 41 00 00 80 B5 52 00 63 C3 00 00 08 42 00 00 80 B5 52 00 63 C3 00 00 F0 41 00 00 80 B5 00 00 00 00 00 C0 52 00 63 C3 04 00 00 00 03 00 00 00 00 00 00 00
    PhysAIColl      : true
    PhysDims        : 4x0x8
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Cmd-window (-4652):
    ModelName       : cmddo
    SymName         : Cmd-window
    DonorType       : 0
  Properties via Single_w/window (-3540):
    RenderAlpha     : 1.000000
  Properties via Doors (-205):
    FrobInfo        : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Z-Bias          : 0
    PickBias        : -20.000000
    Class Tags      : DoorType SciDoor
    BlockFrob       : true
    DoorTimer       : 0
    Scripts         : 53 74 64 44 6F 6F 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatMetal (-583):
    Material Tags   : Material Metal

Door Tripwire (695) @ (-227.00,28.00,-1.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Door Tripwire -> Tripwire -> Traps -> Object
  Links:
    Link[MetaProp] (1115507): Door Tripwire (695) -> Door Tripwire (-2419)
    Link[SwitchLi] (22085650): Door Tripwire (695) -> Cmd-window (694)
    Link[SwitchLi] (22085649): Door Tripwire (695) -> Cmd-window (693)
  Dimensions: 4x7x4
  Properties:
    PhysState       : 00 00 63 C3 00 00 E0 41 00 00 80 BF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-227.00,28.00,-1.00) ϴ (H:0° P:0° B:0°)
    CollisionType   : No Result
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (1.00, 1.75, 1.00)
    PhysDims        : 4x7x4
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Door Tripwire (-2419):
    SymName         : Door Tripwire
    TripFlags       : Enter | Exit | Player
    DonorType       : 0
  Properties via Tripwire (-305):
    PhysAIColl      : true
    Scripts         : 54 72 61 70 4E 65 77 54 72 69 70 77 69 72 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Traps (-304):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Cmd-window (696) @ (-227.00,-22.00,-0.00) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Cmd-window -> Single_w/window -> New Hydro Doors -> Doors -> Terrain -> Physical -> Object
    ...                                                      ... -> MatMetal -> MetaProperty
  Links:
    Link[MetaProp] (1115503): Cmd-window (696) -> Cmd-window (-4652)
  Dimensions: 4x0x8
  Properties:
    PhysState       : 52 00 63 C3 00 00 B0 C1 00 00 80 B5 00 00 00 00 00 00 00 00 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-227.00,-22.00,-0.00) ϴ (H:90° P:0° B:0°)
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    TransDoor       : 01 00 00 00 00 00 00 00 00 00 80 C0 00 00 40 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 70 42 00 00 00 00 00 00 C8 41 52 00 63 C3 00 00 B0 C1 00 00 80 B5 52 00 63 C3 00 00 D0 C1 00 00 80 B5 52 00 63 C3 00 00 B0 C1 00 00 80 B5 00 00 00 00 00 40 52 00 63 C3 03 00 00 00 04 00 00 00 00 00 00 00
    PhysAIColl      : true
    PhysDims        : 4x0x8
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Cmd-window (-4652):
    ModelName       : cmddo
    SymName         : Cmd-window
    DonorType       : 0
  Properties via Single_w/window (-3540):
    RenderAlpha     : 1.000000
  Properties via Doors (-205):
    FrobInfo        : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Z-Bias          : 0
    PickBias        : -20.000000
    Class Tags      : DoorType SciDoor
    BlockFrob       : true
    DoorTimer       : 0
    Scripts         : 53 74 64 44 6F 6F 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatMetal (-583):
    Material Tags   : Material Metal

Cmd-window (697) @ (-227.00,-18.00,-0.00) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Cmd-window -> Single_w/window -> New Hydro Doors -> Doors -> Terrain -> Physical -> Object
    ...                                                      ... -> MatMetal -> MetaProperty
  Links:
    Link[MetaProp] (1115504): Cmd-window (697) -> Cmd-window (-4652)
  Dimensions: 4x0x8
  Properties:
    PhysState       : 52 00 63 C3 00 00 90 C1 00 00 80 B5 00 00 00 00 00 00 00 00 00 00 87 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-227.00,-18.00,-0.00) ϴ (H:270° P:0° B:0°)
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    TransDoor       : 01 00 00 00 00 00 00 00 00 00 80 C0 00 00 40 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 70 42 00 00 00 00 00 00 C8 41 52 00 63 C3 00 00 90 C1 00 00 80 B5 52 00 63 C3 00 00 60 C1 00 00 80 B5 52 00 63 C3 00 00 90 C1 00 00 80 B5 00 00 00 00 00 C0 52 00 63 C3 04 00 00 00 03 00 00 00 00 00 00 00
    PhysAIColl      : true
    PhysDims        : 4x0x8
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Cmd-window (-4652):
    ModelName       : cmddo
    SymName         : Cmd-window
    DonorType       : 0
  Properties via Single_w/window (-3540):
    RenderAlpha     : 1.000000
  Properties via Doors (-205):
    FrobInfo        : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Z-Bias          : 0
    PickBias        : -20.000000
    Class Tags      : DoorType SciDoor
    BlockFrob       : true
    DoorTimer       : 0
    Scripts         : 53 74 64 44 6F 6F 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatMetal (-583):
    Material Tags   : Material Metal

Door Tripwire (698) @ (-227.00,-20.00,-1.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Door Tripwire -> Tripwire -> Traps -> Object
  Links:
    Link[MetaProp] (1115500): Door Tripwire (698) -> Door Tripwire (-2419)
    Link[SwitchLi] (22085652): Door Tripwire (698) -> Cmd-window (697)
    Link[SwitchLi] (22085651): Door Tripwire (698) -> Cmd-window (696)
  Dimensions: 4x7x4
  Properties:
    PhysState       : 00 00 63 C3 00 00 A0 C1 00 00 80 BF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-227.00,-20.00,-1.00) ϴ (H:0° P:0° B:0°)
    CollisionType   : No Result
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (1.00, 1.75, 1.00)
    PhysDims        : 4x7x4
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Door Tripwire (-2419):
    SymName         : Door Tripwire
    TripFlags       : Enter | Exit | Player
    DonorType       : 0
  Properties via Tripwire (-305):
    PhysAIColl      : true
    Scripts         : 54 72 61 70 4E 65 77 54 72 69 70 77 69 72 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Traps (-304):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Wedge Wall Light (699) @ (-225.50,28.00,7.00) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115513): Wedge Wall Light (699) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-225.50,28.00,7.00) ϴ (H:90° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Wedge Wall Light (701) @ (-225.50,-20.00,7.00) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115510): Wedge Wall Light (701) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-225.50,-20.00,7.00) ϴ (H:90° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Lounge Chair (702) @ (-206.67,25.87,-1.86) ϴ (H:112° P:0° B:0°)
  Ancestry:
    -> Lounge Chair -> AI Block -> AI Utility -> MetaProperty
    ...         ... -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...                   ... -> Furniture -> Decorative -> Physical -> Object
    ...                                ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115514): Lounge Chair (702) -> Lounge Chair (-117)
  Dimensions: 9x4x4
  Properties:
    Position        : (-206.67,25.87,-1.86) ϴ (H:112° P:0° B:0°)
    PhysState       : 44 AC 4E C3 E6 FA CE 41 C0 28 EE BF 00 00 00 00 00 00 00 00 60 54 E1 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 9x4x4
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Lounge Chair (-117):
    Immobile        : true
    DonorType       : 0
    ModelName       : chair02
    SymName         : Lounge Chair
  Properties via AI Block (-4035):
    AI_ObjAvoid     : 
    PhysAIColl      : true
  Properties via Chairs (-113):
    Class Tags      : DeviceType MetalSm
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Lounge Chair (703) @ (-207.03,-18.55,-1.86) ϴ (H:66° P:0° B:0°)
  Ancestry:
    -> Lounge Chair -> AI Block -> AI Utility -> MetaProperty
    ...         ... -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...                   ... -> Furniture -> Decorative -> Physical -> Object
    ...                                ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115516): Lounge Chair (703) -> Lounge Chair (-117)
  Dimensions: 9x4x4
  Properties:
    Position        : (-207.03,-18.55,-1.86) ϴ (H:66° P:0° B:0°)
    PhysState       : 96 07 4F C3 9B 65 94 C1 C0 28 EE BF 00 00 00 00 00 00 00 00 90 BC 85 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 9x4x4
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Lounge Chair (-117):
    Immobile        : true
    DonorType       : 0
    ModelName       : chair02
    SymName         : Lounge Chair
  Properties via AI Block (-4035):
    AI_ObjAvoid     : 
    PhysAIColl      : true
  Properties via Chairs (-113):
    Class Tags      : DeviceType MetalSm
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Potted Plant Bed (704) @ (-224.37,4.00,-2.25) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Potted Plant Bed -> Flora -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115519): Potted Plant Bed (704) -> Potted Plant Bed (-3412)
  Dimensions: 3x19x3
  Properties:
    Position        : (-224.37,4.00,-2.25) ϴ (H:0° P:0° B:0°)
    PhysState       : 91 5D 60 C3 00 00 80 40 72 1F 10 C0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (0.80, 0.80, 0.80)
    PhysDims        : 3x19x3
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Potted Plant Bed (-3412):
    SymName         : Potted Plant Bed
    DonorType       : 0
    ModelName       : potlarge
  Properties via Flora (-62):
    ObjShort        : Flora: "Plant"
    ObjName         : Flora: "A plant."
    Material Tags   : Material Veg
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Wedge Wall Light (705) @ (-228.50,4.00,17.00) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115525): Wedge Wall Light (705) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-228.50,4.00,17.00) ϴ (H:270° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Command Deck sign (706) @ (-228.02,4.00,11.00) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Command Deck sign -> Ship areas -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115522): Command Deck sign (706) -> Command Deck sign (-1319)
  Dimensions: 6x0x5
  Properties:
    ModelName       : commanx
    Position        : (-228.02,4.00,11.00) ϴ (H:270° P:0° B:0°)
  Properties via Command Deck sign (-1319):
    SymName         : Command Deck sign
    DonorType       : 0
  Properties via Alpha Signs (-2044):
    RenderAlpha     : 1.000000
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

To Bridge (707) @ (-222.00,28.00,-3.98) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> To Bridge -> Command Signs -> Ship areas -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115560): To Bridge (707) -> To Bridge (-4038)
  Dimensions: 4x4x0
  Properties:
    Position        : (-222.00,28.00,-3.98) ϴ (H:270° P:0° B:0°)
  Properties via To Bridge (-4038):
    ModelName       : ar_brd
    SymName         : To Bridge
    DonorType       : 0
  Properties via Alpha Signs (-2044):
    RenderAlpha     : 1.000000
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

To Bridge (708) @ (-222.00,-20.00,-3.98) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> To Bridge -> Command Signs -> Ship areas -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115562): To Bridge (708) -> To Bridge (-4038)
  Dimensions: 4x4x0
  Properties:
    Position        : (-222.00,-20.00,-3.98) ϴ (H:270° P:0° B:0°)
  Properties via To Bridge (-4038):
    ModelName       : ar_brd
    SymName         : To Bridge
    DonorType       : 0
  Properties via Alpha Signs (-2044):
    RenderAlpha     : 1.000000
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

ambient snd (709) @ (-243.06,4.00,2.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> ambient snd -> Marker -> Object
  Links:
    Link[MetaProp] (1115603): ambient snd (709) -> ambient snd (-667)
  Dimensions: 1x1x1
  Properties:
    AmbientHacked   : 14 00 00 00 00 00 00 00 00 00 00 00 63 6D 64 5F 62 65 65 70 73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-243.06,4.00,2.00) ϴ (H:0° P:0° B:0°)
    Scale           : (0.25, 0.25, 0.25)
  Properties via ambient snd (-667):
    SymName         : ambient snd
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

ambient snd (710) @ (-280.31,-15.00,-8.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> ambient snd -> Marker -> Object
  Links:
    Link[MetaProp] (1115609): ambient snd (710) -> ambient snd (-667)
  Dimensions: 1x1x1
  Properties:
    AmbientHacked   : 14 00 00 00 00 00 00 00 00 00 00 00 63 6D 64 5F 62 65 65 70 73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-280.31,-15.00,-8.00) ϴ (H:0° P:0° B:0°)
    Scale           : (0.25, 0.25, 0.25)
  Properties via ambient snd (-667):
    SymName         : ambient snd
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Chair #2 (711) @ (-281.54,-20.27,-7.95) ϴ (H:266° P:0° B:0°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115606): Chair #2 (711) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-281.54,-20.27,-7.95) ϴ (H:266° P:0° B:0°)
    PhysState       : B2 C4 8C C3 63 2A A2 C1 5A 60 FE C0 00 00 00 00 00 00 00 00 FC 7D 85 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Square Ceiling Light (714) @ (-278.00,-14.50,4.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Square Ceiling Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115611): Square Ceiling Light (714) -> Square Ceiling Light (-2941)
  Dimensions: 2x2x0
  Properties:
    Position        : (-278.00,-14.50,4.00) ϴ (H:0° P:0° B:0°)
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 BF 00 00 48 42 00 00 00 00 00 00 00 00
    RenderType      : Not Rendered
    LightColor      : 00 00 00 00 00 00 80 3F
    Spotlight       : (24.00, 32.00, 0.00)
  Properties via Square Ceiling Light (-2941):
    Immobile        : false
    ModelName       : LIGHTT
    SymName         : Square Ceiling Light
    DonorType       : 0
  Properties via Lights (-132):
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Square Ceiling Light (715) @ (-243.00,4.00,14.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Square Ceiling Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115602): Square Ceiling Light (715) -> Square Ceiling Light (-2941)
  Dimensions: 2x2x0
  Properties:
    Position        : (-243.00,4.00,14.00) ϴ (H:0° P:0° B:0°)
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 BF 00 00 48 42 00 00 00 00 00 00 00 00
    RenderType      : Not Rendered
    LightColor      : 00 00 00 00 00 00 80 3F
    Spotlight       : (24.00, 28.00, 0.00)
  Properties via Square Ceiling Light (-2941):
    Immobile        : false
    ModelName       : LIGHTT
    SymName         : Square Ceiling Light
    DonorType       : 0
  Properties via Lights (-132):
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

ambient snd (716) @ (-280.31,23.00,-8.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> ambient snd -> Marker -> Object
  Links:
    Link[MetaProp] (1115607): ambient snd (716) -> ambient snd (-667)
  Dimensions: 1x1x1
  Properties:
    AmbientHacked   : 14 00 00 00 00 00 00 00 00 00 00 00 63 6D 64 5F 62 65 65 70 73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-280.31,23.00,-8.00) ϴ (H:0° P:0° B:0°)
    Scale           : (0.25, 0.25, 0.25)
  Properties via ambient snd (-667):
    SymName         : ambient snd
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Chair #2 (717) @ (-281.16,28.47,-7.95) ϴ (H:302° P:0° B:0°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115608): Chair #2 (717) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-281.16,28.47,-7.95) ϴ (H:302° P:0° B:0°)
    PhysState       : C8 94 8C C3 0B BE E3 41 5A 60 FE C0 00 00 00 00 00 00 00 00 FC 11 97 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Square Ceiling Light (718) @ (-278.00,22.50,4.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Square Ceiling Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115604): Square Ceiling Light (718) -> Square Ceiling Light (-2941)
  Dimensions: 2x2x0
  Properties:
    Position        : (-278.00,22.50,4.00) ϴ (H:0° P:0° B:0°)
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 BF 00 00 48 42 00 00 00 00 00 00 00 00
    RenderType      : Not Rendered
    LightColor      : 00 00 00 00 00 00 80 3F
    Spotlight       : (24.00, 32.00, 0.00)
  Properties via Square Ceiling Light (-2941):
    Immobile        : false
    ModelName       : LIGHTT
    SymName         : Square Ceiling Light
    DonorType       : 0
  Properties via Lights (-132):
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Wedge Wall Light (719) @ (-228.50,-20.00,7.00) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115612): Wedge Wall Light (719) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-228.50,-20.00,7.00) ϴ (H:270° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Wedge Wall Light (720) @ (-228.50,28.00,7.00) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115614): Wedge Wall Light (720) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-228.50,28.00,7.00) ϴ (H:270° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Wedge Wall Light (721) @ (-259.00,-25.25,17.00) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115617): Wedge Wall Light (721) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-259.00,-25.25,17.00) ϴ (H:180° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Command Deck sign (722) @ (-259.00,-25.73,8.00) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> Command Deck sign -> Ship areas -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115619): Command Deck sign (722) -> Command Deck sign (-1319)
  Dimensions: 6x0x5
  Properties:
    ModelName       : officx
    Position        : (-259.00,-25.73,8.00) ϴ (H:180° P:0° B:0°)
  Properties via Command Deck sign (-1319):
    SymName         : Command Deck sign
    DonorType       : 0
  Properties via Alpha Signs (-2044):
    RenderAlpha     : 1.000000
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Holo Projector (723) @ (-300.00,4.00,5.50) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Holo Projector -> Tech -> Decorative -> Physical -> Object
    ...                   ... -> Basic Vulnerability -> Vulnerabilities -> MetaProperty
  Links:
    Link[StimSens] (3211391): Holo Projector (723) -> Psi Stim (-389)
    Link[StimSens] (3211393): Holo Projector (723) -> Cold (-1145)
    Link[StimSens] (3211394): Holo Projector (723) -> WeaponBash (-3058)
    Link[StimSens] (3211399): Holo Projector (723) -> Armor Piercing Impact (-375)
    Link[StimSens] (3211397): Holo Projector (723) -> Droid Fusion (-2753)
    Link[StimSens] (3211396): Holo Projector (723) -> High Explosive (-376)
    Link[StimSens] (3211395): Holo Projector (723) -> Standard Impact (-385)
    Link[StimSens] (3211398): Holo Projector (723) -> Incendiary (-388)
    Link[StimSens] (3211392): Holo Projector (723) -> Electricity (-378)
    Link[StimSens] (3211400): Holo Projector (723) -> Energy Stim (-373)
    Link[MetaProp] (1115620): Holo Projector (723) -> Holo Projector (-2221)
  Dimensions: 4x3x0
  Properties:
    Position        : (-300.00,4.00,5.50) ϴ (H:0° P:0° B:0°)
    PhysState       : EA FF 95 C3 00 00 80 40 FE FF AF 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (1.81, 1.81, 1.81)
    PhysDims        : 2x1x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Holo Projector (-2221):
    ModelName       : holobase
    SymName         : Holo Projector
    DonorType       : 0
  Properties via Tech (-505):
    HUDSelect       : false
    Material Tags   : Material Metal
    ShowHP          : false
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Wedge Wall Light (732) @ (-259.00,37.50,9.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115688): Wedge Wall Light (732) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-259.00,37.50,9.00) ϴ (H:0° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Cmd-window (733) @ (-261.00,-27.00,-4.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Cmd-window -> Single_w/window -> New Hydro Doors -> Doors -> Terrain -> Physical -> Object
    ...                                                      ... -> MatMetal -> MetaProperty
  Links:
    Link[MetaProp] (1115676): Cmd-window (733) -> Cmd-window (-4652)
  Dimensions: 4x0x8
  Properties:
    PhysState       : 08 80 82 C3 79 F7 D7 C1 02 00 80 C0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-261.00,-27.00,-4.00) ϴ (H:0° P:0° B:0°)
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    TransDoor       : 01 00 00 00 00 00 00 00 00 00 80 C0 00 00 40 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 70 42 00 00 00 00 00 00 C8 41 08 80 82 C3 79 F7 D7 C1 02 00 80 C0 08 80 84 C3 79 F7 D7 C1 02 00 80 C0 08 80 82 C3 79 F7 D7 C1 02 00 80 C0 00 00 00 00 00 00 08 80 82 C3 03 00 00 00 05 00 00 00 00 00 00 00
    PhysAIColl      : true
    PhysDims        : 4x0x8
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Cmd-window (-4652):
    ModelName       : cmddo
    SymName         : Cmd-window
    DonorType       : 0
  Properties via Single_w/window (-3540):
    RenderAlpha     : 1.000000
  Properties via Doors (-205):
    FrobInfo        : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Z-Bias          : 0
    PickBias        : -20.000000
    Class Tags      : DoorType SciDoor
    BlockFrob       : true
    DoorTimer       : 0
    Scripts         : 53 74 64 44 6F 6F 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatMetal (-583):
    Material Tags   : Material Metal

Door Tripwire (734) @ (-259.00,-27.00,-5.00) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Door Tripwire -> Tripwire -> Traps -> Object
  Links:
    Link[MetaProp] (1115677): Door Tripwire (734) -> Door Tripwire (-2419)
    Link[SwitchLi] (22085654): Door Tripwire (734) -> Cmd-window (736)
    Link[SwitchLi] (22085653): Door Tripwire (734) -> Cmd-window (733)
  Dimensions: 4x7x4
  Properties:
    PhysState       : 07 80 81 C3 09 FA D7 C1 00 00 A0 C0 00 00 00 00 00 00 00 00 00 00 87 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-259.00,-27.00,-5.00) ϴ (H:270° P:0° B:0°)
    CollisionType   : No Result
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (1.00, 1.75, 1.00)
    PhysDims        : 4x7x4
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Door Tripwire (-2419):
    SymName         : Door Tripwire
    TripFlags       : Enter | Exit | Player
    DonorType       : 0
  Properties via Tripwire (-305):
    PhysAIColl      : true
    Scripts         : 54 72 61 70 4E 65 77 54 72 69 70 77 69 72 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Traps (-304):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Wedge Wall Light (735) @ (-259.00,-28.50,3.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115679): Wedge Wall Light (735) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-259.00,-28.50,3.00) ϴ (H:0° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Cmd-window (736) @ (-257.00,-27.00,-4.00) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> Cmd-window -> Single_w/window -> New Hydro Doors -> Doors -> Terrain -> Physical -> Object
    ...                                                      ... -> MatMetal -> MetaProperty
  Links:
    Link[MetaProp] (1115682): Cmd-window (736) -> Cmd-window (-4652)
  Dimensions: 4x0x8
  Properties:
    PhysState       : 00 80 80 C3 79 F7 D7 C1 02 00 80 C0 00 00 00 00 00 00 00 00 00 00 34 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-257.00,-27.00,-4.00) ϴ (H:180° P:0° B:0°)
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    TransDoor       : 01 00 00 00 00 00 00 00 00 00 80 C0 00 00 40 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 70 42 00 00 00 00 00 00 C8 41 00 80 80 C3 79 F7 D7 C1 02 00 80 C0 00 00 7D C3 79 F7 D7 C1 02 00 80 C0 00 80 80 C3 79 F7 D7 C1 02 00 80 C0 00 00 00 00 00 80 00 80 80 C3 05 00 00 00 03 00 00 00 00 00 00 00
    PhysAIColl      : true
    PhysDims        : 4x0x8
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Cmd-window (-4652):
    ModelName       : cmddo
    SymName         : Cmd-window
    DonorType       : 0
  Properties via Single_w/window (-3540):
    RenderAlpha     : 1.000000
  Properties via Doors (-205):
    FrobInfo        : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Z-Bias          : 0
    PickBias        : -20.000000
    Class Tags      : DoorType SciDoor
    BlockFrob       : true
    DoorTimer       : 0
    Scripts         : 53 74 64 44 6F 6F 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatMetal (-583):
    Material Tags   : Material Metal

Desin05 (744) @ (-229.73,68.19,4.84) ϴ (H:98° P:0° B:0°)
  Ancestry:
    -> Desin05 -> Desin01 -> Labor -> NEUES -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115821): Desin05 (744) -> Desin05 (-5661)
  Dimensions: 0x0x1
  Properties:
    Position        : (-229.73,68.19,4.84) ϴ (H:98° P:0° B:0°)
  Properties via Desin05 (-5661):
    ModelName       : desin05
    SymName         : Desin05
    DonorType       : 0
  Properties via Desin01 (-5657):
    ObjName         : desin
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Desin02 (745) @ (-201.00,81.00,-3.01) ϴ (H:246° P:0° B:0°)
  Ancestry:
    -> Desin02 -> Desin01 -> Labor -> NEUES -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115813): Desin02 (745) -> Desin02 (-5658)
  Dimensions: 0x0x1
  Properties:
    Position        : (-201.00,81.00,-3.01) ϴ (H:246° P:0° B:0°)
  Properties via Desin02 (-5658):
    ModelName       : desin02
    SymName         : Desin02
    DonorType       : 0
  Properties via Desin01 (-5657):
    ObjName         : desin
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

UBWin_22x16x1 (758) @ (-312.27,4.00,12.50) ϴ (H:0° P:0° B:90°)
  Ancestry:
    -> UBWin_22x16x1 -> Unbreakable Windows -> MatUnBrkGlass -> MetaProperty
    ...                                 ... -> Windows -> Terrain -> Physical -> Object
    ...                                            ... -> MatUnBrkGlass -> MetaProperty
  Links:
    Link[MetaProp] (1115557): UBWin_22x16x1 (758) -> UBWin_22x16x1 (-3619)
  Dimensions: 1x19x18
  Properties:
    Position        : (-312.27,4.00,12.50) ϴ (H:0° P:0° B:90°)
    PhysState       : 17 23 9C C3 00 00 80 40 00 00 48 41 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (1.00, 1.58, 0.82)
    PhysDims        : 1x20x18
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via UBWin_22x16x1 (-3619):
    ModelName       : wndw221
    SymName         : UBWin_22x16x1
    DonorType       : 0
  Properties via Unbreakable Windows (-1584):
    ObjName         : Unbreakable_Windows: "An unbreakable window."
    PhysAIColl      : true
  Properties via MatUnBrkGlass (-634):
    Material Tags   : Material UBGlass
  Properties via Windows (-248):
    BlockFrob       : true
    RenderAlpha     : 0.450000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

UBWin_22x16x1 (759) @ (-307.52,-17.50,12.50) ϴ (H:27° P:0° B:90°)
  Ancestry:
    -> UBWin_22x16x1 -> Unbreakable Windows -> MatUnBrkGlass -> MetaProperty
    ...                                 ... -> Windows -> Terrain -> Physical -> Object
    ...                                            ... -> MatUnBrkGlass -> MetaProperty
  Links:
    Link[MetaProp] (1115558): UBWin_22x16x1 (759) -> UBWin_22x16x1 (-3619)
  Dimensions: 1x19x12
  Properties:
    Position        : (-307.52,-17.50,12.50) ϴ (H:27° P:0° B:90°)
    PhysState       : 17 C3 99 C3 00 00 8C C1 00 00 48 41 00 00 B4 42 00 00 00 00 40 FD DF 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (1.00, 1.58, 0.55)
    PhysDims        : 1x20x12
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via UBWin_22x16x1 (-3619):
    ModelName       : wndw221
    SymName         : UBWin_22x16x1
    DonorType       : 0
  Properties via Unbreakable Windows (-1584):
    ObjName         : Unbreakable_Windows: "An unbreakable window."
    PhysAIColl      : true
  Properties via MatUnBrkGlass (-634):
    Material Tags   : Material UBGlass
  Properties via Windows (-248):
    BlockFrob       : true
    RenderAlpha     : 0.450000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

UBWin_22x16x1 (760) @ (-307.50,26.00,12.50) ϴ (H:331° P:0° B:90°)
  Ancestry:
    -> UBWin_22x16x1 -> Unbreakable Windows -> MatUnBrkGlass -> MetaProperty
    ...                                 ... -> Windows -> Terrain -> Physical -> Object
    ...                                            ... -> MatUnBrkGlass -> MetaProperty
  Links:
    Link[MetaProp] (1115559): UBWin_22x16x1 (760) -> UBWin_22x16x1 (-3619)
  Dimensions: 1x19x12
  Properties:
    Position        : (-307.50,26.00,12.50) ϴ (H:331° P:0° B:90°)
    PhysState       : FB BF 99 C3 00 00 D0 41 00 00 48 41 00 00 B4 42 00 00 00 00 1C F2 A5 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (1.00, 1.58, 0.55)
    PhysDims        : 1x19x12
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via UBWin_22x16x1 (-3619):
    ModelName       : wndw221
    SymName         : UBWin_22x16x1
    DonorType       : 0
  Properties via Unbreakable Windows (-1584):
    ObjName         : Unbreakable_Windows: "An unbreakable window."
    PhysAIColl      : true
  Properties via MatUnBrkGlass (-634):
    Material Tags   : Material UBGlass
  Properties via Windows (-248):
    BlockFrob       : true
    RenderAlpha     : 0.450000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Air Conduit (762) @ (-258.00,-23.75,26.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Air Conduit -> Air Conduits -> Structural -> MatMetal -> MetaProperty
    ...                                      ... -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115697): Air Conduit (762) -> Air Conduit (-2552)
  Dimensions: 14x1x4
  Properties:
    Position        : (-258.00,-23.75,26.00) ϴ (H:0° P:0° B:0°)
    PhysState       : 00 00 81 C3 00 00 BE C1 00 00 D0 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (0.93, 1.00, 1.00)
    PhysDims        : 15x1x4
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Air Conduit (-2552):
    ModelName       : aircon
    SymName         : Air Conduit
    DonorType       : 0
  Properties via Structural (-491):
    Immobile        : true
    HUDSelect       : false
    Material Tags   : Material MetalBig
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

gravshaft 8 (763) @ (-262.00,40.50,11.00) ϴ (H:0° P:0° B:180°)
  Ancestry:
    -> gravshaft 8 -> Grav Shaft FX -> Terrain FX -> SFX -> Object
  Links:
    Link[MetaProp] (1115690): gravshaft 8 (763) -> gravshaft 8 (-2541)
  Dimensions: 3x3x38
  Properties:
    AmbientHacked   : 18 00 00 00 00 00 00 00 00 00 00 00 67 72 61 76 73 68 61 66 74 5F 6C 70 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-262.00,40.50,11.00) ϴ (H:0° P:0° B:180°)
    PGLaunchInfo    : 00 00 00 00 33 33 F3 BF 33 33 F3 BF 00 00 88 C1 33 33 F3 3F 33 33 F3 3F 00 00 88 41 00 00 00 00 00 00 00 00 00 00 40 40 00 00 00 00 00 00 00 00 00 00 80 40 00 00 00 00 00 00 00 00 CD CC CC 3E 00 00 80 3F 00 00 00 00 00 00 00 00 9A 19 FE FF 9A 19 FE FF 00 00 EF FF 66 E6 01 00 66 E6 01 00 00 00 11 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00 00 00 66 66 00 00 00 00 01 00
    ParticleGroup   : D0 3D 51 00 70 4A 51 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 ED 50 00 D0 39 51 00 00 00 00 00 00 00 00 00 FB 02 00 00 06 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 3C 00 00 00 3C 00 00 00 A0 5B 43 14 88 5E 43 14 98 8B FA 11 00 00 00 00 00 00 00 00 90 8C FA 11 40 E8 1E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 6A 00 00 C8 00 00 00 00 00 00 00 00 80 FD 1E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 01 01 00 00 00 00 AE 47 E1 3D 00 00 00 00 00 00 00 00 E8 FF 82 C3 B4 00 22 42 00 00 30 41 00 00 00 00 6A 00 00 00 00 33 F3 BF 00 33 F3 BF 00 00 88 C1 00 33 F3 3F 00 33 F3 3F 00 00 A8 41 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 3C 00 00 00 00 00 00 00 00 00 00 00 FC 02 00 00 65 6D 62 65 72 00 00 00 00 00 00 00 00 00 00 00 74 00 00 00 66 26 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 00 00 00 66 26 00 00 00 00 00 00 73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via gravshaft 8 (-2541):
    DonorType       : 0
    SymName         : gravshaft 8
    ModelName       : FX_particle
  Properties via Grav Shaft FX (-1696):
    RenderAlpha     : 1.000000
    BlendMode       : Add
  Properties via SFX (-5):
    NetworkCategory : Hosted

gravshaft 8 (764) @ (-256.00,40.50,9.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> gravshaft 8 -> Grav Shaft FX -> Terrain FX -> SFX -> Object
  Links:
    Link[MetaProp] (1115692): gravshaft 8 (764) -> gravshaft 8 (-2541)
  Dimensions: 3x3x38
  Properties:
    AmbientHacked   : 18 00 00 00 00 00 00 00 00 00 00 00 67 72 61 76 73 68 61 66 74 5F 6C 70 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-256.00,40.50,9.00) ϴ (H:0° P:0° B:0°)
    PGLaunchInfo    : 00 00 00 00 33 33 F3 BF 33 33 F3 BF 00 00 88 C1 33 33 F3 3F 33 33 F3 3F 00 00 88 41 00 00 00 00 00 00 00 00 00 00 40 40 00 00 00 00 00 00 00 00 00 00 80 40 00 00 00 00 00 00 00 00 CD CC CC 3E 00 00 80 3F 00 00 00 00 00 00 00 00 9A 19 FE FF 9A 19 FE FF 00 00 EF FF 66 E6 01 00 66 E6 01 00 00 00 11 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00 00 00 66 66 00 00 00 00 01 00
    ParticleGroup   : D0 3D 51 00 70 4A 51 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 ED 50 00 D0 39 51 00 00 00 00 00 00 00 00 00 FC 02 00 00 06 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 3C 00 00 00 3C 00 00 00 00 50 43 14 B8 58 43 14 A8 89 FA 11 00 00 00 00 00 00 00 00 A0 8A FA 11 E0 E4 1E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 6A 00 00 C8 00 00 00 00 00 00 00 00 70 03 1F 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 01 01 00 00 00 00 AE 47 E1 3D 00 00 00 00 00 00 00 00 00 00 80 C3 B4 00 22 42 00 00 10 41 00 00 00 00 6A 00 00 00 00 33 F3 BF 00 33 F3 BF 00 00 88 C1 00 33 F3 3F 00 33 F3 3F 00 00 A8 41 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 3C 00 00 00 00 00 00 00 00 00 00 00 FC 02 00 00 65 6D 62 65 72 00 00 00 00 00 00 00 00 00 00 00 74 00 00 00 66 26 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 00 00 00 66 26 00 00 00 00 00 00 A0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via gravshaft 8 (-2541):
    DonorType       : 0
    SymName         : gravshaft 8
    ModelName       : FX_particle
  Properties via Grav Shaft FX (-1696):
    RenderAlpha     : 1.000000
    BlendMode       : Add
  Properties via SFX (-5):
    NetworkCategory : Hosted

Wedge Wall Light (765) @ (-259.00,58.50,27.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115693): Wedge Wall Light (765) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-259.00,58.50,27.00) ϴ (H:0° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Chair #2 (766) @ (-243.00,4.04,2.05) ϴ (H:260° P:0° B:0°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115597): Chair #2 (766) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-243.00,4.04,2.05) ϴ (H:260° P:0° B:0°)
    PhysState       : 30 00 73 C3 AC 4D 81 40 4C 3F 03 40 00 00 00 00 00 00 00 00 DC 37 82 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Air Conduit (767) @ (-244.00,-23.75,26.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Air Conduit -> Air Conduits -> Structural -> MatMetal -> MetaProperty
    ...                                      ... -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115699): Air Conduit (767) -> Air Conduit (-2552)
  Dimensions: 14x1x4
  Properties:
    Position        : (-244.00,-23.75,26.00) ϴ (H:0° P:0° B:0°)
    PhysState       : 00 00 74 C3 00 00 BE C1 00 00 D0 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (0.93, 1.00, 1.00)
    PhysDims        : 15x1x4
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Air Conduit (-2552):
    ModelName       : aircon
    SymName         : Air Conduit
    DonorType       : 0
  Properties via Structural (-491):
    Immobile        : true
    HUDSelect       : false
    Material Tags   : Material MetalBig
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Air Conduit (768) @ (-272.00,-23.75,26.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Air Conduit -> Air Conduits -> Structural -> MatMetal -> MetaProperty
    ...                                      ... -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115702): Air Conduit (768) -> Air Conduit (-2552)
  Dimensions: 14x1x4
  Properties:
    Position        : (-272.00,-23.75,26.00) ϴ (H:0° P:0° B:0°)
    PhysState       : 00 00 88 C3 4F FB BD C1 00 00 D0 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (0.93, 1.00, 1.00)
    PhysDims        : 15x1x4
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Air Conduit (-2552):
    ModelName       : aircon
    SymName         : Air Conduit
    DonorType       : 0
  Properties via Structural (-491):
    Immobile        : true
    HUDSelect       : false
    Material Tags   : Material MetalBig
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Square Ceiling Light (769) @ (-259.00,-40.00,7.75) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Square Ceiling Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115700): Square Ceiling Light (769) -> Square Ceiling Light (-2941)
  Dimensions: 2x2x0
  Properties:
    Spotlight       : (24.00, 30.00, 0.00)
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 BF 00 00 48 42 00 00 00 00 00 00 00 00
    Position        : (-259.00,-40.00,7.75) ϴ (H:0° P:0° B:0°)
  Properties via Square Ceiling Light (-2941):
    Immobile        : false
    ModelName       : LIGHTT
    SymName         : Square Ceiling Light
    DonorType       : 0
  Properties via Lights (-132):
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Wedge Wall Light (770) @ (-259.00,-51.50,1.00) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115687): Wedge Wall Light (770) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-259.00,-51.50,1.00) ϴ (H:180° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Hand Rail 8' (771) @ (-245.00,-25.36,-2.00) ϴ (H:180° P:21° B:0°)
  Ancestry:
    -> Hand Rail 8' -> Railings -> AI Block -> AI Utility -> MetaProperty
    ...                     ... -> Structural -> MatMetal -> MetaProperty
    ...                                   ... -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115672): Hand Rail 8' (771) -> Hand Rail 8' (-1306)
  Dimensions: 8x1x0
  Properties:
    Position        : (-245.00,-25.36,-2.00) ϴ (H:180° P:21° B:0°)
  Properties via Hand Rail 8' (-1306):
    ModelName       : handle2
    DonorType       : 0
    PhysType        : 03 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    SymName         : Hand Rail 8'
  Properties via Railings (-1015):
    HUDSelect       : false
    ObjName         : Railings: "A railing."
  Properties via AI Block (-4035):
    AI_ObjAvoid     : 
    PhysAIColl      : true
  Properties via Structural (-491):
    Immobile        : true
    Material Tags   : Material MetalBig
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Holo Projector (778) @ (-236.50,-23.75,26.00) ϴ (H:180° P:90° B:0°)
  Ancestry:
    -> Holo Projector -> Tech -> Decorative -> Physical -> Object
    ...                   ... -> Basic Vulnerability -> Vulnerabilities -> MetaProperty
  Links:
    Link[StimSens] (3211432): Holo Projector (778) -> Energy Stim (-373)
    Link[StimSens] (3211423): Holo Projector (778) -> Psi Stim (-389)
    Link[StimSens] (3211424): Holo Projector (778) -> Electricity (-378)
    Link[StimSens] (3211427): Holo Projector (778) -> Standard Impact (-385)
    Link[StimSens] (3211429): Holo Projector (778) -> Droid Fusion (-2753)
    Link[StimSens] (3211425): Holo Projector (778) -> Cold (-1145)
    Link[StimSens] (3211428): Holo Projector (778) -> High Explosive (-376)
    Link[StimSens] (3211431): Holo Projector (778) -> Armor Piercing Impact (-375)
    Link[StimSens] (3211430): Holo Projector (778) -> Incendiary (-388)
    Link[StimSens] (3211426): Holo Projector (778) -> WeaponBash (-3058)
    Link[MetaProp] (1115703): Holo Projector (778) -> Holo Projector (-2221)
  Dimensions: 4x1x1
  Properties:
    Position        : (-236.50,-23.75,26.00) ϴ (H:180° P:90° B:0°)
    PhysState       : 00 80 6C C3 00 00 BE C1 00 00 D0 41 00 00 00 00 00 00 B4 42 00 00 34 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (1.67, 1.00, 1.81)
    PhysDims        : 2x1x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Holo Projector (-2221):
    ModelName       : holobase
    SymName         : Holo Projector
    DonorType       : 0
  Properties via Tech (-505):
    HUDSelect       : false
    Material Tags   : Material Metal
    ShowHP          : false
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Holo Projector (779) @ (-279.39,-23.75,26.00) ϴ (H:0° P:90° B:0°)
  Ancestry:
    -> Holo Projector -> Tech -> Decorative -> Physical -> Object
    ...                   ... -> Basic Vulnerability -> Vulnerabilities -> MetaProperty
  Links:
    Link[StimSens] (3211433): Holo Projector (779) -> Energy Stim (-373)
    Link[StimSens] (3211434): Holo Projector (779) -> Armor Piercing Impact (-375)
    Link[StimSens] (3211437): Holo Projector (779) -> High Explosive (-376)
    Link[StimSens] (3211438): Holo Projector (779) -> Standard Impact (-385)
    Link[StimSens] (3211440): Holo Projector (779) -> Cold (-1145)
    Link[StimSens] (3211442): Holo Projector (779) -> Psi Stim (-389)
    Link[StimSens] (3211441): Holo Projector (779) -> Electricity (-378)
    Link[StimSens] (3211439): Holo Projector (779) -> WeaponBash (-3058)
    Link[StimSens] (3211435): Holo Projector (779) -> Incendiary (-388)
    Link[StimSens] (3211436): Holo Projector (779) -> Droid Fusion (-2753)
    Link[MetaProp] (1115701): Holo Projector (779) -> Holo Projector (-2221)
  Dimensions: 4x1x1
  Properties:
    Position        : (-279.39,-23.75,26.00) ϴ (H:0° P:90° B:0°)
    PhysState       : 4D B1 8B C3 0F 01 BE C1 00 00 D0 41 00 00 00 00 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (1.67, 1.00, 1.81)
    PhysDims        : 2x1x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Holo Projector (-2221):
    ModelName       : holobase
    SymName         : Holo Projector
    DonorType       : 0
  Properties via Tech (-505):
    HUDSelect       : false
    Material Tags   : Material Metal
    ShowHP          : false
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Air Conduit (780) @ (-258.00,31.89,26.00) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> Air Conduit -> Air Conduits -> Structural -> MatMetal -> MetaProperty
    ...                                      ... -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115683): Air Conduit (780) -> Air Conduit (-2552)
  Dimensions: 14x1x4
  Properties:
    Position        : (-258.00,31.89,26.00) ϴ (H:180° P:0° B:0°)
    PhysState       : 00 00 81 C3 72 23 FF 41 00 00 D0 41 00 00 00 00 00 00 00 00 00 00 34 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (0.93, 1.00, 1.00)
    PhysDims        : 15x1x4
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Air Conduit (-2552):
    ModelName       : aircon
    SymName         : Air Conduit
    DonorType       : 0
  Properties via Structural (-491):
    Immobile        : true
    HUDSelect       : false
    Material Tags   : Material MetalBig
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Air Conduit (781) @ (-272.00,31.82,26.00) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> Air Conduit -> Air Conduits -> Structural -> MatMetal -> MetaProperty
    ...                                      ... -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115686): Air Conduit (781) -> Air Conduit (-2552)
  Dimensions: 14x1x4
  Properties:
    Position        : (-272.00,31.82,26.00) ϴ (H:180° P:0° B:0°)
    PhysState       : 00 00 88 C3 F5 97 FE 41 00 00 D0 41 00 00 00 00 00 00 00 00 00 00 34 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (0.93, 1.00, 1.00)
    PhysDims        : 15x1x4
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Air Conduit (-2552):
    ModelName       : aircon
    SymName         : Air Conduit
    DonorType       : 0
  Properties via Structural (-491):
    Immobile        : true
    HUDSelect       : false
    Material Tags   : Material MetalBig
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Air Conduit (782) @ (-244.00,31.89,26.00) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> Air Conduit -> Air Conduits -> Structural -> MatMetal -> MetaProperty
    ...                                      ... -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115695): Air Conduit (782) -> Air Conduit (-2552)
  Dimensions: 14x1x4
  Properties:
    Position        : (-244.00,31.89,26.00) ϴ (H:180° P:0° B:0°)
    PhysState       : 00 00 74 C3 72 23 FF 41 00 00 D0 41 00 00 00 00 00 00 00 00 00 00 34 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (0.93, 1.00, 1.00)
    PhysDims        : 15x1x4
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Air Conduit (-2552):
    ModelName       : aircon
    SymName         : Air Conduit
    DonorType       : 0
  Properties via Structural (-491):
    Immobile        : true
    HUDSelect       : false
    Material Tags   : Material MetalBig
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Holo Projector (783) @ (-279.58,31.82,26.00) ϴ (H:0° P:90° B:0°)
  Ancestry:
    -> Holo Projector -> Tech -> Decorative -> Physical -> Object
    ...                   ... -> Basic Vulnerability -> Vulnerabilities -> MetaProperty
  Links:
    Link[StimSens] (3211449): Holo Projector (783) -> WeaponBash (-3058)
    Link[StimSens] (3211451): Holo Projector (783) -> Electricity (-378)
    Link[StimSens] (3211452): Holo Projector (783) -> Psi Stim (-389)
    Link[StimSens] (3211444): Holo Projector (783) -> Armor Piercing Impact (-375)
    Link[StimSens] (3211443): Holo Projector (783) -> Energy Stim (-373)
    Link[StimSens] (3211450): Holo Projector (783) -> Cold (-1145)
    Link[StimSens] (3211445): Holo Projector (783) -> Incendiary (-388)
    Link[StimSens] (3211447): Holo Projector (783) -> High Explosive (-376)
    Link[StimSens] (3211446): Holo Projector (783) -> Droid Fusion (-2753)
    Link[StimSens] (3211448): Holo Projector (783) -> Standard Impact (-385)
    Link[MetaProp] (1115680): Holo Projector (783) -> Holo Projector (-2221)
  Dimensions: 4x1x1
  Properties:
    Position        : (-279.58,31.82,26.00) ϴ (H:0° P:90° B:0°)
    PhysState       : 08 CA 8B C3 5C 8F FE 41 00 00 D0 41 00 00 00 00 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (1.67, 1.00, 1.81)
    PhysDims        : 2x1x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Holo Projector (-2221):
    ModelName       : holobase
    SymName         : Holo Projector
    DonorType       : 0
  Properties via Tech (-505):
    HUDSelect       : false
    Material Tags   : Material Metal
    ShowHP          : false
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Holo Projector (784) @ (-236.52,31.91,26.00) ϴ (H:180° P:90° B:0°)
  Ancestry:
    -> Holo Projector -> Tech -> Decorative -> Physical -> Object
    ...                   ... -> Basic Vulnerability -> Vulnerabilities -> MetaProperty
  Links:
    Link[StimSens] (3211453): Holo Projector (784) -> Energy Stim (-373)
    Link[StimSens] (3211454): Holo Projector (784) -> Armor Piercing Impact (-375)
    Link[StimSens] (3211457): Holo Projector (784) -> High Explosive (-376)
    Link[StimSens] (3211461): Holo Projector (784) -> Electricity (-378)
    Link[StimSens] (3211458): Holo Projector (784) -> Standard Impact (-385)
    Link[StimSens] (3211459): Holo Projector (784) -> WeaponBash (-3058)
    Link[StimSens] (3211455): Holo Projector (784) -> Incendiary (-388)
    Link[StimSens] (3211460): Holo Projector (784) -> Cold (-1145)
    Link[StimSens] (3211456): Holo Projector (784) -> Droid Fusion (-2753)
    Link[StimSens] (3211462): Holo Projector (784) -> Psi Stim (-389)
    Link[MetaProp] (1115684): Holo Projector (784) -> Holo Projector (-2221)
  Dimensions: 4x1x1
  Properties:
    Position        : (-236.52,31.91,26.00) ϴ (H:180° P:90° B:0°)
    PhysState       : 2E 86 6C C3 2D 4F FF 41 00 00 D0 41 00 00 00 00 00 00 B4 42 00 00 34 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (1.67, 1.00, 1.81)
    PhysDims        : 2x1x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Holo Projector (-2221):
    ModelName       : holobase
    SymName         : Holo Projector
    DonorType       : 0
  Properties via Tech (-505):
    HUDSelect       : false
    Material Tags   : Material Metal
    ShowHP          : false
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Hand Rail 8' (785) @ (-245.00,33.47,-2.00) ϴ (H:0° P:337° B:0°)
  Ancestry:
    -> Hand Rail 8' -> Railings -> AI Block -> AI Utility -> MetaProperty
    ...                     ... -> Structural -> MatMetal -> MetaProperty
    ...                                   ... -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115681): Hand Rail 8' (785) -> Hand Rail 8' (-1306)
  Dimensions: 8x1x0
  Properties:
    Position        : (-245.00,33.47,-2.00) ϴ (H:0° P:337° B:0°)
  Properties via Hand Rail 8' (-1306):
    ModelName       : handle2
    DonorType       : 0
    PhysType        : 03 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    SymName         : Hand Rail 8'
  Properties via Railings (-1015):
    HUDSelect       : false
    ObjName         : Railings: "A railing."
  Properties via AI Block (-4035):
    AI_ObjAvoid     : 
    PhysAIColl      : true
  Properties via Structural (-491):
    Immobile        : true
    Material Tags   : Material MetalBig
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

COM Male Corpse (786) @ (-243.14,3.97,2.43) ϴ (H:124° P:350° B:0°)
  Ancestry:
    -> COM Male Corpse -> Com Corpses -> Human Corpses -> Corpses -> Physical -> Object
    ...                                            ... -> MatFlesh -> MetaProperty
  Links:
    Link[MetaProp] (1115698): COM Male Corpse (786) -> COM Male Corpse (-1882)
    Link[FlowCont] (19988493): COM Male Corpse (786) -> Toxin Grenade (789)
    Link[Contains] (10551309): COM Male Corpse (786) -> Toxin Grenade (789)
  Dimensions: 5x4x5
  Properties:
    Position        : (-243.14,3.97,2.43) ϴ (H:124° P:350° B:0°)
    Creature        : Humanoid
    CretPose        : 01 00 00 00 68 75 6D 63 70 73 73 63 68 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 01 00 00 00
    ?Puppet?        : A4 D8 6C 00 12 03 00 00 00 00 00 00 08 E9 AA 0D
  Properties via COM Male Corpse (-1882):
    ModelName       : corm_com
    SymName         : COM Male Corpse
    DonorType       : 0
  Properties via Human Corpses (-503):
    ObjName         : HumanCorpses: "A corpse."
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDUse          : human_corpses: "Search corpse"
  Properties via Corpses (-379):
    ContainDims     : 04 00 00 00 04 00 00 00
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    FrobHandler     : Local Only
    HUDSelect       : true
    NonPhysCreature : true
    Scripts         : 43 6F 6E 74 61 69 6E 65 72 53 63 72 69 70 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PickBias        : 0.500000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatFlesh (-584):
    Material Tags   : Material Flesh

Square Ceiling Light (787) @ (-300.00,4.00,26.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Square Ceiling Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115656): Square Ceiling Light (787) -> Square Ceiling Light (-2941)
  Dimensions: 2x2x0
  Properties:
    Position        : (-300.00,4.00,26.00) ϴ (H:0° P:0° B:0°)
    Spotlight       : (24.00, 28.00, 0.00)
    Light           : 00 00 80 42 00 00 00 00 00 00 00 00 00 00 00 BF 00 00 48 42 00 00 00 00 00 00 00 00
    RenderType      : Not Rendered
  Properties via Square Ceiling Light (-2941):
    Immobile        : false
    ModelName       : LIGHTT
    SymName         : Square Ceiling Light
    DonorType       : 0
  Properties via Lights (-132):
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

EXP Cookies (788) @ (-289.60,24.41,0.08) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> EXP Cookies -> Goodies -> Physical -> Object
  Links:
    Link[MetaProp] (1115673): EXP Cookies (788) -> EXP Cookies (-938)
  Dimensions: 0x1x0
  Properties:
    StackCount      : 4
    Position        : (-289.60,24.41,0.08) ϴ (H:0° P:0° B:0°)
  Properties via EXP Cookies (-938):
    ObjShort        : EXP_Cookies: "%d cyber modules"
    FrobInfo        : 02 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00
    ObjName         : EXP_Cookies: "%d cyber modules."
    ModelName       : upgrade
    CombineType     : EXPCookie
    AutoPickup      : false
    PsiRadar        : Powerup
    Scripts         : 45 78 70 43 6F 6F 6B 69 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Plasticrete
    SymName         : EXP Cookies
    DonorType       : 0
    NameType        : Stack Count
    ObjIcon         : upgrade
  Properties via Goodies (-49):
    HUDSelect       : true
    ElevAble        : true
    InvDims         : 01 00 00 00 01 00 00 00
  Properties via Physical (-11):
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Toxin Grenade (789) @ (-245.35,0.78,0.50) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Toxin Grenade -> Grenades -> Ammo -> Goodies -> Physical -> Object
  Links:
    Link[MetaProp] (1115671): Toxin Grenade (789) -> Toxin Grenade (-40)
  Dimensions: 1x0x0
  Properties:
    Position        : (-245.35,0.78,0.50) ϴ (H:0° P:0° B:0°)
    HasRefs         : false
  Properties via Toxin Grenade (-40):
    ObjShort        : Toxin_Grenade: "Disruption grenade clip"
    ObjName         : Toxin_Grenade: "%d disruption grenades."
    ModelName       : ammotx
    CombineType     : ToxinGrenade
    StackCount      : 3
    SymName         : Toxin Grenade
    InvDims         : 01 00 00 00 01 00 00 00
    DonorType       : 0
    ObjIcon         : TOXIN_I
  Properties via Grenades (-34):
    Alchemy         : 2.500000
    Fabricate       : 3
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 24 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Recycle         : 2
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    FabCost         : 75
    StackInc        : 1
  Properties via Ammo (-30):
    FrobInfo        : 01 00 00 00 02 00 00 00 02 00 00 00 00 00 00 00
    PsiRadar        : Powerup
    Scripts         : 41 6D 6D 6F 53 63 72 69 70 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    NameType        : Stack Count
    Material Tags   : Material Metal
  Properties via Goodies (-49):
    HUDSelect       : true
    ElevAble        : true
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Conference Room sign (790) @ (-259.00,33.98,16.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Conference Room sign -> Ship areas -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115678): Conference Room sign (790) -> Conference Room sign (-1313)
  Dimensions: 6x0x5
  Properties:
    Position        : (-259.00,33.98,16.00) ϴ (H:0° P:0° B:0°)
  Properties via Conference Room sign (-1313):
    ModelName       : confer
    SymName         : Conference Room sign
    DonorType       : 0
  Properties via Alpha Signs (-2044):
    RenderAlpha     : 1.000000
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Blood Splatter Medium (791) @ (-243.18,3.88,0.02) ϴ (H:0° P:270° B:0°)
  Ancestry:
    -> Blood Splatter Medium -> Battle damage -> Decals -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115667): Blood Splatter Medium (791) -> Blood Splatter Medium (-857)
  Dimensions: 0x6x6
  Properties:
    Position        : (-243.18,3.88,0.02) ϴ (H:0° P:270° B:0°)
  Properties via Blood Splatter Medium (-857):
    ModelName       : blood02
    RenderAlpha     : 1.000000
    SymName         : Blood Splatter Medium
    DonorType       : 0
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

ambient snd (792) @ (-307.93,4.49,0.50) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> ambient snd -> Marker -> Object
  Links:
    Link[MetaProp] (1115675): ambient snd (792) -> ambient snd (-667)
  Dimensions: 1x1x1
  Properties:
    AmbientHacked   : 30 00 00 00 00 00 00 00 00 00 00 00 63 6D 64 5F 72 6D 62 6C 6D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-307.93,4.49,0.50) ϴ (H:0° P:0° B:0°)
    Scale           : (0.25, 0.25, 0.25)
  Properties via ambient snd (-667):
    SymName         : ambient snd
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Big Nanite Pile (793) @ (-279.42,13.04,-9.37) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Big Nanite Pile -> Nanites -> Goodies -> Physical -> Object
  Links:
    Link[MetaProp] (1115685): Big Nanite Pile (793) -> Big Nanite Pile (-1591)
  Dimensions: 2x1x1
  Properties:
    Position        : (-279.42,13.04,-9.37) ϴ (H:0° P:0° B:0°)
    PhysState       : F2 B5 8B C3 91 B4 50 41 61 FB 15 C1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Big Nanite Pile (-1591):
    SymName         : Big Nanite Pile
    StackCount      : 50
    DonorType       : 0
  Properties via Nanites (-85):
    ObjShort        : Nanites: "%d nanites"
    ObjName         : Nanites: "%d nanites."
    ModelName       : nanocan
    CombineType     : nanite
    ObjIcon         : nan_ic
    AutoPickup      : true
    PsiRadar        : Powerup
    Material Tags   : Material Glass
    NameType        : Stack Count
    StackInc        : 10
  Properties via Goodies (-49):
    HUDSelect       : true
    FrobInfo        : 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00
    ElevAble        : true
    InvDims         : 01 00 00 00 01 00 00 00
  Properties via Physical (-11):
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

French-Epstein Device (794) @ (-297.11,1.38,5.11) ϴ (H:299° P:0° B:0°)
  Ancestry:
    -> French-Epstein Device -> Device -> Goodies -> Physical -> Object
  Links:
    Link[MetaProp] (1115668): French-Epstein Device (794) -> French-Epstein Device (-1488)
  Dimensions: 0x1x0
  Properties:
    Position        : (-297.11,1.38,5.11) ϴ (H:299° P:0° B:0°)
    PhysState       : 58 8E 94 C3 7D 2E B0 3F 50 8D A3 40 00 00 00 00 00 00 00 00 F8 BC 95 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 24 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via French-Epstein Device (-1488):
    ObjShort        : French_Epstein: "French-Epstein device"
    ObjName         : French_Epstein: "A French-Epstein device."
    ModelName       : dingus
    CombineType     : French-Epstein
    SymName         : French-Epstein Device
    StackCount      : 1
    Scripts         : 46 72 65 65 4D 6F 64 69 66 79 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00
    DonorType       : 0
    ObjIcon         : i_fren
  Properties via Device (-70):
    FrobInfo        : 01 00 00 00 02 00 00 00 02 00 00 00 00 00 00 00
    PsiRadar        : Powerup
    Material Tags   : Material Metal
  Properties via Goodies (-49):
    HUDSelect       : true
    ElevAble        : true
    InvDims         : 01 00 00 00 01 00 00 00
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Blood Splatter Medium (795) @ (-256.83,-12.76,-7.98) ϴ (H:35° P:270° B:0°)
  Ancestry:
    -> Blood Splatter Medium -> Battle damage -> Decals -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115666): Blood Splatter Medium (795) -> Blood Splatter Medium (-857)
  Dimensions: 0x6x6
  Properties:
    Position        : (-256.83,-12.76,-7.98) ϴ (H:35° P:270° B:0°)
  Properties via Blood Splatter Medium (-857):
    ModelName       : blood02
    RenderAlpha     : 1.000000
    SymName         : Blood Splatter Medium
    DonorType       : 0
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

COM Female Corpse (796) @ (-258.38,-11.48,-7.36) ϴ (H:77° P:0° B:0°)
  Ancestry:
    -> COM Female Corpse -> Com Corpses -> Human Corpses -> Corpses -> Physical -> Object
    ...                                              ... -> MatFlesh -> MetaProperty
  Links:
    Link[MetaProp] (1115660): COM Female Corpse (796) -> COM Female Corpse (-1883)
    Link[Contains] (10551310): COM Female Corpse (796) -> AP Clip (797)
    Link[FlowCont] (19988494): COM Female Corpse (796) -> AP Clip (797)
  Dimensions: 4x5x1
  Properties:
    Position        : (-258.38,-11.48,-7.36) ϴ (H:77° P:0° B:0°)
    Creature        : Humanoid
    CretPose        : 01 00 00 00 68 75 6D 64 69 65 75 70 35 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 01 00 00 00
    ?Puppet?        : A4 D8 6C 00 1C 03 00 00 00 00 00 00 88 E1 AA 0D
  Properties via COM Female Corpse (-1883):
    ModelName       : corf_com
    SymName         : COM Female Corpse
    DonorType       : 0
  Properties via Human Corpses (-503):
    ObjName         : HumanCorpses: "A corpse."
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDUse          : human_corpses: "Search corpse"
  Properties via Corpses (-379):
    ContainDims     : 04 00 00 00 04 00 00 00
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    FrobHandler     : Local Only
    HUDSelect       : true
    NonPhysCreature : true
    Scripts         : 43 6F 6E 74 61 69 6E 65 72 53 63 72 69 70 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PickBias        : 0.500000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatFlesh (-584):
    Material Tags   : Material Flesh

AP Clip (797) @ (-257.74,-12.60,-7.80) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> AP Clip -> Bullets -> Ammo -> Goodies -> Physical -> Object
  Links:
    Link[MetaProp] (1115665): AP Clip (797) -> AP Clip (-307)
  Dimensions: 0x1x0
  Properties:
    Position        : (-257.74,-12.60,-7.80) ϴ (H:0° P:0° B:0°)
    HasRefs         : false
  Properties via AP Clip (-307):
    ObjShort        : AP_Clip: "%d armor-piercing bullets"
    ObjName         : AP_Clip: "A box of %d armor-piercing bullets."
    ModelName       : ammoaps
    CombineType     : APClip
    Alchemy         : 1.500000
    ObjLookS        : AP_clip: "The armor piercing round is not particularly effective against soft targets, but it's the round of choice when up against mechanized foes.   The uranium tips provide considerable penetrating power, even to relatively weak slug throwers like the Talon M2A3 and the M-22 assault rifle.  The bullet is the kid brother of the discarding sabot rounds used by tanks in the 21st century.  Besides the incredibly dense uranium tip, the casing is lined with an advanced ballistic material that decreases drag, imparting even greater penetration."
    StackCount      : 12
    SymName         : AP Clip
    DonorType       : 0
    InvDims         : 01 00 00 00 01 00 00 00
    FabCost         : 90
    ObjIcon         : AP_I
  Properties via Bullets (-35):
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    Fabricate       : 6
    ObjList         : NVRemovePropertyTrapOn="BeginScript"; NVRemovePropertyTrapProp="Scale"; NVRemovePropertyTrapReAdd=1; NVRemovePropertyTrapCount=1;
    PhysDims        : 0x0x0
    NameType        : Stack Count
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 24 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Recycle         : 1
    Scripts         : 4E 56 52 65 6D 6F 76 65 50 72 6F 70 65 72 74 79 54 72 61 70 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (0.60, 0.60, 0.60)
    StackInc        : 6
  Properties via Ammo (-30):
    FrobInfo        : 01 00 00 00 02 00 00 00 02 00 00 00 00 00 00 00
    PsiRadar        : Powerup
    Material Tags   : Material Metal
  Properties via Goodies (-49):
    HUDSelect       : true
    ElevAble        : true
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Blood Splatter Small (798) @ (-275.00,33.98,-4.00) ϴ (H:270° P:0° B:33°)
  Ancestry:
    -> Blood Splatter Small -> Battle damage -> Decals -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115674): Blood Splatter Small (798) -> Blood Splatter Small (-864)
  Dimensions: 0x6x6
  Properties:
    Position        : (-275.00,33.98,-4.00) ϴ (H:270° P:0° B:33°)
  Properties via Blood Splatter Small (-864):
    ModelName       : blood01
    RenderAlpha     : 1.000000
    SymName         : Blood Splatter Small
    DonorType       : 0
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Chair #2 (799) @ (-281.22,21.00,-7.95) ϴ (H:266° P:0° B:0°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115662): Chair #2 (799) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-281.22,21.00,-7.95) ϴ (H:266° P:0° B:0°)
    PhysState       : BC 9B 8C C3 CD FD A7 41 5A 60 FE C0 00 00 00 00 00 00 00 00 FC 7D 85 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Chair #2 (800) @ (-277.66,15.67,-7.95) ϴ (H:354° P:0° B:0°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115659): Chair #2 (800) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-277.66,15.67,-7.95) ϴ (H:354° P:0° B:0°)
    PhysState       : 22 D4 8A C3 70 B3 7A 41 9D 5E FE C0 00 00 00 00 00 00 00 00 78 12 B1 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Chair #2 (802) @ (-274.88,19.25,-7.95) ϴ (H:85° P:0° B:0°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115664): Chair #2 (802) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-274.88,19.25,-7.95) ϴ (H:85° P:0° B:0°)
    PhysState       : A0 70 89 C3 44 F7 99 41 5A 60 FE C0 00 00 00 00 00 00 00 00 40 6E AB 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Shotgun Holes (803) @ (-267.00,-25.98,-6.38) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Shotgun Holes -> Battle damage -> Decals -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115669): Shotgun Holes (803) -> Shotgun Holes (-1401)
  Dimensions: 3x0x3
  Properties:
    Position        : (-267.00,-25.98,-6.38) ϴ (H:0° P:0° B:0°)
  Properties via Shotgun Holes (-1401):
    ModelName       : shotgunh
    SymName         : Shotgun Holes
    DonorType       : 0
  Properties via Alpha Signs (-2044):
    RenderAlpha     : 1.000000
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Blood Splatter Medium (804) @ (-277.96,30.63,-9.98) ϴ (H:0° P:270° B:0°)
  Ancestry:
    -> Blood Splatter Medium -> Battle damage -> Decals -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115639): Blood Splatter Medium (804) -> Blood Splatter Medium (-857)
  Dimensions: 0x6x6
  Properties:
    Position        : (-277.96,30.63,-9.98) ϴ (H:0° P:270° B:0°)
  Properties via Blood Splatter Medium (-857):
    ModelName       : blood02
    RenderAlpha     : 1.000000
    SymName         : Blood Splatter Medium
    DonorType       : 0
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Chair #2 (805) @ (-295.72,27.19,2.05) ϴ (H:135° P:0° B:0°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115670): Chair #2 (805) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-295.72,27.19,2.05) ϴ (H:135° P:0° B:0°)
    PhysState       : A4 DB 93 C3 E8 81 D9 41 4C 3F 03 40 00 00 00 00 00 00 00 00 88 FE 07 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

COM Male Corpse (806) @ (-278.71,33.30,-8.71) ϴ (H:258° P:0° B:0°)
  Ancestry:
    -> COM Male Corpse -> Com Corpses -> Human Corpses -> Corpses -> Physical -> Object
    ...                                            ... -> MatFlesh -> MetaProperty
  Links:
    Link[MetaProp] (1115657): COM Male Corpse (806) -> COM Male Corpse (-1882)
  Dimensions: 4x4x3
  Properties:
    Position        : (-278.71,33.30,-8.71) ϴ (H:258° P:0° B:0°)
    Creature        : Humanoid
    CretPose        : 01 00 00 00 63 70 73 73 69 74 32 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 01 00 00 00
    ?Puppet?        : A4 D8 6C 00 26 03 00 00 00 00 00 00 F8 E9 AA 0D
  Properties via COM Male Corpse (-1882):
    ModelName       : corm_com
    SymName         : COM Male Corpse
    DonorType       : 0
  Properties via Human Corpses (-503):
    ObjName         : HumanCorpses: "A corpse."
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDUse          : human_corpses: "Search corpse"
  Properties via Corpses (-379):
    ContainDims     : 04 00 00 00 04 00 00 00
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    FrobHandler     : Local Only
    HUDSelect       : true
    NonPhysCreature : true
    Scripts         : 43 6F 6E 74 61 69 6E 65 72 53 63 72 69 70 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PickBias        : 0.500000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatFlesh (-584):
    Material Tags   : Material Flesh

Blood Splat (807) @ (-259.22,13.84,-7.98) ϴ (H:0° P:0° B:270°)
  Ancestry:
    -> Blood Splat -> Battle damage -> Decals -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115663): Blood Splat (807) -> Blood Splat (-601)
  Dimensions: 10x0x10
  Properties:
    Position        : (-259.22,13.84,-7.98) ϴ (H:0° P:0° B:270°)
  Properties via Blood Splat (-601):
    RenderAlpha     : 1.000000
    ObjName         : Blood_splat: "A blood stain...human?"
    ModelName       : blood1
    SymName         : Blood Splat
    DonorType       : 0
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

COM Male Corpse (808) @ (-259.34,15.06,-7.09) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> COM Male Corpse -> Com Corpses -> Human Corpses -> Corpses -> Physical -> Object
    ...                                            ... -> MatFlesh -> MetaProperty
  Links:
    Link[MetaProp] (1115658): COM Male Corpse (808) -> COM Male Corpse (-1882)
    Link[FlowCont] (19988566): COM Male Corpse (808) -> Audio Log: Keating 21.Nov.26↵Shuttle (1641)
    Link[FlowCont] (19988495): COM Male Corpse (808) -> 20 Nanites (809)
    Link[Contains] (10551311): COM Male Corpse (808) -> 20 Nanites (809)
    Link[Contains] (10551378): COM Male Corpse (808) -> Audio Log: Keating 21.Nov.26↵Shuttle (1641)
  Dimensions: 4x5x0
  Properties:
    Position        : (-259.34,15.06,-7.09) ϴ (H:0° P:0° B:0°)
    Creature        : Humanoid
    CretPose        : 01 00 00 00 68 75 6D 64 69 65 64 6E 35 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 01 00 00 00
    ?Puppet?        : A4 D8 6C 00 28 03 00 00 00 00 00 00 78 E2 AA 0D
  Properties via COM Male Corpse (-1882):
    ModelName       : corm_com
    SymName         : COM Male Corpse
    DonorType       : 0
  Properties via Human Corpses (-503):
    ObjName         : HumanCorpses: "A corpse."
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDUse          : human_corpses: "Search corpse"
  Properties via Corpses (-379):
    ContainDims     : 04 00 00 00 04 00 00 00
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    FrobHandler     : Local Only
    HUDSelect       : true
    NonPhysCreature : true
    Scripts         : 43 6F 6E 74 61 69 6E 65 72 53 63 72 69 70 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PickBias        : 0.500000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatFlesh (-584):
    Material Tags   : Material Flesh

20 Nanites (809) @ (-275.09,12.90,-9.37) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> 20 Nanites -> Small Nanite Pile -> Nanites -> Goodies -> Physical -> Object
  Links:
    Link[MetaProp] (1115642): 20 Nanites (809) -> 20 Nanites (-89)
  Dimensions: 2x1x1
  Properties:
    Position        : (-275.09,12.90,-9.37) ϴ (H:0° P:0° B:0°)
    HasRefs         : false
  Properties via 20 Nanites (-89):
    SymName         : 20 Nanites
    StackCount      : 20
    DonorType       : 0
  Properties via Nanites (-85):
    ObjShort        : Nanites: "%d nanites"
    ObjName         : Nanites: "%d nanites."
    ModelName       : nanocan
    CombineType     : nanite
    ObjIcon         : nan_ic
    AutoPickup      : true
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PsiRadar        : Powerup
    Material Tags   : Material Glass
    NameType        : Stack Count
    StackInc        : 10
  Properties via Goodies (-49):
    HUDSelect       : true
    FrobInfo        : 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00
    ElevAble        : true
    InvDims         : 01 00 00 00 01 00 00 00
  Properties via Physical (-11):
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Chair #2 (810) @ (-294.84,-18.31,2.05) ϴ (H:45° P:0° B:0°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115622): Chair #2 (810) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-294.84,-18.31,2.05) ϴ (H:45° P:0° B:0°)
    PhysState       : 05 6B 93 C3 3D 7A 92 C1 4C 3F 03 40 00 00 00 00 00 00 00 00 40 BC 37 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

UBWin_26x16x1 (813) @ (-255.00,4.00,34.00) ϴ (H:90° P:90° B:0°)
  Ancestry:
    -> UBWin_26x16x1 -> Unbreakable Windows -> MatUnBrkGlass -> MetaProperty
    ...                                 ... -> Windows -> Terrain -> Physical -> Object
    ...                                            ... -> MatUnBrkGlass -> MetaProperty
  Links:
    Link[MetaProp] (1115627): UBWin_26x16x1 (813) -> UBWin_26x16x1 (-3620)
  Dimensions: 1x26x44
  Properties:
    Position        : (-255.00,4.00,34.00) ϴ (H:90° P:90° B:0°)
    PhysState       : 01 FF 7E C3 00 00 80 40 00 00 08 42 00 00 00 00 00 00 B4 42 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (1.00, 1.44, 1.69)
    PhysDims        : 1x26x44
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via UBWin_26x16x1 (-3620):
    ModelName       : wndw261
    SymName         : UBWin_26x16x1
    DonorType       : 0
  Properties via Unbreakable Windows (-1584):
    ObjName         : Unbreakable_Windows: "An unbreakable window."
    PhysAIColl      : true
  Properties via MatUnBrkGlass (-634):
    Material Tags   : Material UBGlass
  Properties via Windows (-248):
    BlockFrob       : true
    RenderAlpha     : 0.450000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

COM Female Corpse (814) @ (-307.10,-13.98,0.60) ϴ (H:321° P:0° B:0°)
  Ancestry:
    -> COM Female Corpse -> Com Corpses -> Human Corpses -> Corpses -> Physical -> Object
    ...                                              ... -> MatFlesh -> MetaProperty
  Links:
    Link[MetaProp] (1115647): COM Female Corpse (814) -> COM Female Corpse (-1883)
    Link[FlowCont] (19988497): COM Female Corpse (814) -> Stasis Field Generator (820)
    Link[FlowCont] (19988496): COM Female Corpse (814) -> Modify Soft V3 (816)
    Link[Contains] (10551313): COM Female Corpse (814) -> Stasis Field Generator (820)
    Link[Contains] (10551312): COM Female Corpse (814) -> Modify Soft V3 (816)
  Dimensions: 6x6x2
  Properties:
    Position        : (-307.10,-13.98,0.60) ϴ (H:321° P:0° B:0°)
    Creature        : Humanoid
    CretPose        : 01 00 00 00 63 70 73 73 69 74 33 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 01 00 00 00
    ?Puppet?        : A4 D8 6C 00 2E 03 00 00 00 00 00 00 E8 EA AA 0D
  Properties via COM Female Corpse (-1883):
    ModelName       : corf_com
    SymName         : COM Female Corpse
    DonorType       : 0
  Properties via Human Corpses (-503):
    ObjName         : HumanCorpses: "A corpse."
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDUse          : human_corpses: "Search corpse"
  Properties via Corpses (-379):
    ContainDims     : 04 00 00 00 04 00 00 00
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    FrobHandler     : Local Only
    HUDSelect       : true
    NonPhysCreature : true
    Scripts         : 43 6F 6E 74 61 69 6E 65 72 53 63 72 69 70 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PickBias        : 0.500000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatFlesh (-584):
    Material Tags   : Material Flesh

Modify Soft V3 (816) @ (-305.62,-12.68,0.60) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Modify Soft V3 -> Modify Soft -> Softs -> Goodies -> Physical -> Object
  Links:
    Link[MetaProp] (1115649): Modify Soft V3 (816) -> Modify Soft V3 (-1116)
  Dimensions: 0x0x0
  Properties:
    Position        : (-305.62,-12.68,0.60) ϴ (H:0° P:0° B:0°)
    HasRefs         : false
  Properties via Modify Soft V3 (-1116):
    ObjShort        : Modify_Soft_V3: "Version 3 modification software"
    ObjName         : Modify_Soft_V3: "A version 3 modification software."
    DonorType       : 0
    ModelName       : soft33
    SoftLevel       : 3
    SymName         : Modify Soft V3
    ObjIcon         : MODI_V3
  Properties via Modify Soft (-323):
    ObjLookS        : modif\x09_soft: "Modification software provides even an untrained (but cyber-equipped) user with the full schematics of all currently manufactured weapons.  Upgrades are available on a monthly basis contaning the schematics of weapons newly on the market.  Higher levels of the software employ the Octane model of expert system in order to advise the user on ideal and efficient modifications."
    SoftType        : Modify
  Properties via Softs (-320):
    FrobInfo        : 02 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00
    PsiRadar        : Powerup
    Scripts         : 41 75 74 6F 49 6E 73 74 61 6C 6C 53 6F 66 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Plasticrete
    PhysDims        : 0x0x0
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
  Properties via Goodies (-49):
    HUDSelect       : true
    ElevAble        : true
    InvDims         : 01 00 00 00 01 00 00 00
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Blood Splatter Medium (817) @ (-305.19,-12.85,0.00) ϴ (H:30° P:270° B:0°)
  Ancestry:
    -> Blood Splatter Medium -> Battle damage -> Decals -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115645): Blood Splatter Medium (817) -> Blood Splatter Medium (-857)
  Dimensions: 0x6x6
  Properties:
    Position        : (-305.19,-12.85,0.00) ϴ (H:30° P:270° B:0°)
  Properties via Blood Splatter Medium (-857):
    ModelName       : blood02
    RenderAlpha     : 1.000000
    SymName         : Blood Splatter Medium
    DonorType       : 0
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Stasis Field Generator (820) @ (-296.89,-23.30,1.47) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Stasis Field Generator -> Heavy -> Weapon -> Physical -> Object
  Links:
    Link[MetaProp] (1115661): Stasis Field Generator (820) -> Stasis Field Generator (-25)
  Dimensions: 2x2x2
  Properties:
    GunState        : 0 rounds, 30% durability, mod level 0
    Position        : (-296.89,-23.30,1.47) ϴ (H:0° P:0° B:0°)
    HasRefs         : false
  Properties via Stasis Field Generator (-25):
    BaseWeaponDesc  : 00 00 00 00 00 00 00 00 03 00 00 00 00 00 00 00
    Class Tags      : WeaponType Stasis
    ModifyDiff      : F1 FF FF FF 06 00 00 00 00 00 F0 41
    Material Tags   : Material MetalBig
    SymName         : Stasis Field Generator
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    ObjIcon         : icn_sfg
    Modify1         : Stasis_Field_Generator: "Increase shot speed by 50%."
    GunReliability  : 00 00 80 3F 00 00 20 41 00 00 00 40 00 00 A0 41 00 00 00 00
    Modify2         : Stasis_Field_Generator: "Reduce ammo use by 50%."
    ModelName       : sfg_w
    BaseGunDesc     : 01 00 00 00 0C 00 00 00 01 00 00 00 00 00 80 3F 64 00 00 00 C8 00 00 00 04 00 00 00 9A 99 19 3F 00 00 00 00 00 00 00 00 01 00 00 00 0C 00 00 00 01 00 00 00 00 00 80 3F 64 00 00 00 C8 00 00 00 08 00 00 00 9A 99 19 3F 00 00 00 00 00 00 00 00 01 00 00 00 0A 00 00 00 01 00 00 00 00 00 80 3F 64 00 00 00 C8 00 00 00 01 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PlayerGunDesc   : 01 00 00 00 73 66 67 5F 68 00 00 00 00 00 00 00 00 00 00 00 67 75 6E 31 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F CD CC 4C BF 00 00 C0 BF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FF FF 00 20 01 00 00 00
    Scale           : (0.70, 0.70, 0.70)
    ReqStatsDesc    : 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    RepairDiff      : 00 00 00 00 05 00 00 00 00 00 40 41
    Modify2Diff     : DD FF FF FF 06 00 00 00 00 00 F0 41
    Scripts         : 53 74 61 73 69 73 4D 6F 64 69 66 79 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    ReqTechDesc     : 00 00 00 00 06 00 00 00 02 00 00 00 03 00 00 00 00 00 00 00
    DonorType       : 0
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    ObjBrokenIcon   : icn_sfgb
  Properties via Heavy (-15):
    ShockWeaponType : Heavy
    ObjList         : NVRemovePropertyTrapOn="BeginScript"; NVRemovePropertyTrapProp="Scale"; NVRemovePropertyTrapReAdd=1; NVRemovePropertyTrapCount=1;
  Properties via Weapon (-12):
    FrobInfo        : 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00
    PsiRadar        : Powerup
    ElevAble        : true
    GunKick         : 00 00 80 3F E8 03 E8 03 00 00 E8 03 CD CC 4C BE 00 00 80 3F 00 00 80 3F C8 00 C8 00 00 00 80 3F 00 00 80 3F E8 03 E8 03 00 00 E8 03 CD CC 4C BE 00 00 80 3F 00 00 80 3F C8 00 C8 00 00 00 80 3F 00 00 7A 44 E8 03 E8 03 00 00 00 00 CD CC 4C BE 00 00 80 3F 00 00 80 3F C8 00 C8 00 00 00 80 3F
    HUDSelect       : true
    InvCursor       : weapon: "Use to change settings"
    SchPlayParams   : 00 00 00 00 FF FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    InvDims         : 01 00 00 00 03 00 00 00
    NameType        : Weapon
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Lounge Chair (821) @ (-259.00,-49.80,-5.86) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Lounge Chair -> AI Block -> AI Utility -> MetaProperty
    ...         ... -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...                   ... -> Furniture -> Decorative -> Physical -> Object
    ...                                ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115648): Lounge Chair (821) -> Lounge Chair (-117)
  Dimensions: 9x4x4
  Properties:
    Position        : (-259.00,-49.80,-5.86) ϴ (H:0° P:0° B:0°)
    PhysState       : 00 80 81 C3 15 30 47 C2 2F 8A BB C0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 9x4x4
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Lounge Chair (-117):
    Immobile        : true
    DonorType       : 0
    ModelName       : chair02
    SymName         : Lounge Chair
  Properties via AI Block (-4035):
    AI_ObjAvoid     : 
    PhysAIColl      : true
  Properties via Chairs (-113):
    Class Tags      : DeviceType MetalSm
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Tall Plant (823) @ (-250.43,-48.97,-4.33) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Tall Plant -> Flora -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115650): Tall Plant (823) -> Tall Plant (-1263)
  Dimensions: 5x4x7
  Properties:
    Position        : (-250.43,-48.97,-4.33) ϴ (H:90° P:0° B:0°)
    PhysState       : 9A 6E 7A C3 E8 E5 43 C2 11 A4 8A C0 00 00 00 00 00 00 00 00 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x16
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Tall Plant (-1263):
    DonorType       : 0
    ObjName         : Tall_Plant: "A tall plant."
    ModelName       : 2plant4
    SymName         : Tall Plant
  Properties via Flora (-62):
    ObjShort        : Flora: "Plant"
    Material Tags   : Material Veg
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Wedge Wall Light (824) @ (-259.00,43.50,28.00) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115637): Wedge Wall Light (824) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-259.00,43.50,28.00) ϴ (H:180° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Waste Barrel (825) @ (-268.91,-31.19,-6.00) ϴ (H:359° P:0° B:0°)
  Ancestry:
    -> Waste Barrel -> Usable Containers -> Functional -> Physical -> Object
    ...                              ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115652): Waste Barrel (825) -> Waste Barrel (-155)
  Dimensions: 2x2x4
  Properties:
    Position        : (-268.91,-31.19,-6.00) ϴ (H:359° P:0° B:0°)
    PhysState       : D5 74 86 C3 BE 8C F9 C1 50 F5 BF C0 00 00 00 00 00 00 00 00 64 E7 B3 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 2x2x4
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Waste Barrel (-155):
    SymName         : Waste Barrel
    DonorType       : 0
    ModelName       : trash
  Properties via Usable Containers (-118):
    ContainDims     : 04 00 00 00 04 00 00 00
    FrobHandler     : Local Only
    HUDUse          : containers: "Search container"
    Scripts         : 63 6F 6E 74 61 69 6E 65 72 73 63 72 69 70 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Metal
  Properties via Functional (-112):
    Immobile        : true
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDSelect       : true
    PickBias        : 0.250000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via AI Block (-4035):
    AI_ObjAvoid     : 
    PhysAIColl      : true

Lounge Chair (826) @ (-268.76,-40.00,-5.86) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Lounge Chair -> AI Block -> AI Utility -> MetaProperty
    ...         ... -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...                   ... -> Furniture -> Decorative -> Physical -> Object
    ...                                ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115643): Lounge Chair (826) -> Lounge Chair (-117)
  Dimensions: 9x4x4
  Properties:
    Position        : (-268.76,-40.00,-5.86) ϴ (H:270° P:0° B:0°)
    PhysState       : EA 60 86 C3 00 00 20 C2 2F 8A BB C0 00 00 00 00 00 00 00 00 00 00 87 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 9x4x4
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Lounge Chair (-117):
    Immobile        : true
    DonorType       : 0
    ModelName       : chair02
    SymName         : Lounge Chair
  Properties via AI Block (-4035):
    AI_ObjAvoid     : 
    PhysAIColl      : true
  Properties via Chairs (-113):
    Class Tags      : DeviceType MetalSm
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Stellar Map (828) @ (-223.00,-122.87,4.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Stellar Map -> Tech -> Decorative -> Physical -> Object
    ...                ... -> Basic Vulnerability -> Vulnerabilities -> MetaProperty
  Links:
    Link[StimSens] (3211464): Stellar Map (828) -> Electricity (-378)
    Link[StimSens] (3211467): Stellar Map (828) -> Standard Impact (-385)
    Link[StimSens] (3211468): Stellar Map (828) -> High Explosive (-376)
    Link[StimSens] (3211470): Stellar Map (828) -> Droid Fusion (-2753)
    Link[StimSens] (3211472): Stellar Map (828) -> Armor Piercing Impact (-375)
    Link[StimSens] (3211471): Stellar Map (828) -> Incendiary (-388)
    Link[StimSens] (3211469): Stellar Map (828) -> Energy Stim (-373)
    Link[StimSens] (3211466): Stellar Map (828) -> WeaponBash (-3058)
    Link[StimSens] (3211465): Stellar Map (828) -> Cold (-1145)
    Link[StimSens] (3211463): Stellar Map (828) -> Psi Stim (-389)
    Link[MetaProp] (1115628): Stellar Map (828) -> Stellar Map (-3545)
  Dimensions: 16x2x16
  Properties:
    Position        : (-223.00,-122.87,4.00) ϴ (H:0° P:0° B:0°)
    PhysState       : 00 00 5F C3 DA BF F5 C2 00 00 80 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 16x2x16
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Stellar Map (-3545):
    ModelName       : stellarx
    SymName         : Stellar Map
    DonorType       : 0
    Material Tags   : Material Glass
  Properties via Tech (-505):
    HUDSelect       : false
    ShowHP          : false
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Wedge Wall Light (829) @ (-270.50,-40.00,1.00) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115641): Wedge Wall Light (829) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-270.50,-40.00,1.00) ϴ (H:90° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Stellar Map (830) @ (-200.10,-104.00,4.00) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Stellar Map -> Tech -> Decorative -> Physical -> Object
    ...                ... -> Basic Vulnerability -> Vulnerabilities -> MetaProperty
  Links:
    Link[StimSens] (3211481): Stellar Map (830) -> Electricity (-378)
    Link[StimSens] (3211482): Stellar Map (830) -> Cold (-1145)
    Link[StimSens] (3211475): Stellar Map (830) -> Droid Fusion (-2753)
    Link[StimSens] (3211473): Stellar Map (830) -> Standard Impact (-385)
    Link[StimSens] (3211479): Stellar Map (830) -> Energy Stim (-373)
    Link[StimSens] (3211474): Stellar Map (830) -> High Explosive (-376)
    Link[StimSens] (3211480): Stellar Map (830) -> Psi Stim (-389)
    Link[StimSens] (3211476): Stellar Map (830) -> Incendiary (-388)
    Link[StimSens] (3211477): Stellar Map (830) -> Armor Piercing Impact (-375)
    Link[StimSens] (3211478): Stellar Map (830) -> WeaponBash (-3058)
    Link[MetaProp] (1115654): Stellar Map (830) -> Stellar Map (-3545)
  Dimensions: 16x2x16
  Properties:
    Position        : (-200.10,-104.00,4.00) ϴ (H:90° P:0° B:0°)
    PhysState       : C4 1A 48 C3 00 00 D0 C2 00 00 80 40 00 00 00 00 00 00 00 00 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    ModelName       : stellarz
    PhysDims        : 16x2x16
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Stellar Map (-3545):
    SymName         : Stellar Map
    DonorType       : 0
    Material Tags   : Material Glass
  Properties via Tech (-505):
    HUDSelect       : false
    ShowHP          : false
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Square Ceiling Light (831) @ (-223.00,-104.00,21.75) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Square Ceiling Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115653): Square Ceiling Light (831) -> Square Ceiling Light (-2941)
  Dimensions: 2x2x0
  Properties:
    Spotlight       : (34.00, 40.00, 0.00)
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 BF 00 00 48 42 00 00 00 00 00 00 00 00
    Position        : (-223.00,-104.00,21.75) ϴ (H:0° P:0° B:0°)
  Properties via Square Ceiling Light (-2941):
    Immobile        : false
    ModelName       : LIGHTT
    SymName         : Square Ceiling Light
    DonorType       : 0
  Properties via Lights (-132):
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Stellar Map (832) @ (-245.92,-104.00,4.00) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Stellar Map -> Tech -> Decorative -> Physical -> Object
    ...                ... -> Basic Vulnerability -> Vulnerabilities -> MetaProperty
  Links:
    Link[StimSens] (3211483): Stellar Map (832) -> Energy Stim (-373)
    Link[StimSens] (3211485): Stellar Map (832) -> Incendiary (-388)
    Link[StimSens] (3211487): Stellar Map (832) -> High Explosive (-376)
    Link[StimSens] (3211488): Stellar Map (832) -> Standard Impact (-385)
    Link[StimSens] (3211484): Stellar Map (832) -> Armor Piercing Impact (-375)
    Link[StimSens] (3211491): Stellar Map (832) -> Electricity (-378)
    Link[StimSens] (3211486): Stellar Map (832) -> Droid Fusion (-2753)
    Link[StimSens] (3211490): Stellar Map (832) -> Cold (-1145)
    Link[StimSens] (3211492): Stellar Map (832) -> Psi Stim (-389)
    Link[StimSens] (3211489): Stellar Map (832) -> WeaponBash (-3058)
    Link[MetaProp] (1115640): Stellar Map (832) -> Stellar Map (-3545)
  Dimensions: 16x2x16
  Properties:
    Position        : (-245.92,-104.00,4.00) ϴ (H:270° P:0° B:0°)
    PhysState       : 6A EB 75 C3 4D FE CF C2 00 00 80 40 00 00 00 00 00 00 00 00 00 00 87 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    ModelName       : stellary
    PhysDims        : 16x2x16
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Stellar Map (-3545):
    SymName         : Stellar Map
    DonorType       : 0
    Material Tags   : Material Glass
  Properties via Tech (-505):
    HUDSelect       : false
    ShowHP          : false
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Chair #2 (838) @ (-281.28,-14.60,-7.95) ϴ (H:284° P:0° B:0°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115655): Chair #2 (838) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-281.28,-14.60,-7.95) ϴ (H:284° P:0° B:0°)
    PhysState       : 3D A4 8C C3 AE AC 69 C1 5A 60 FE C0 00 00 00 00 00 00 00 00 80 4B 8E 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Chair #2 (839) @ (-278.34,-8.67,-7.95) ϴ (H:174° P:0° B:0°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115618): Chair #2 (839) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-278.34,-8.67,-7.95) ϴ (H:174° P:0° B:0°)
    PhysState       : DE 2B 8B C3 71 B3 0A C1 5A 60 FE C0 00 00 00 00 00 00 00 00 A0 38 2E 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Chair #2 (840) @ (-274.66,-10.85,-7.95) ϴ (H:79° P:0° B:0°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115615): Chair #2 (840) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-274.66,-10.85,-7.95) ϴ (H:79° P:0° B:0°)
    PhysState       : 6E 54 89 C3 59 9B 2D C1 5A 60 FE C0 00 00 00 00 00 00 00 00 60 F0 9F 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

COM Male Corpse (844) @ (-240.54,57.54,14.91) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> COM Male Corpse -> Com Corpses -> Human Corpses -> Corpses -> Physical -> Object
    ...                                            ... -> MatFlesh -> MetaProperty
  Links:
    Link[MetaProp] (1115578): COM Male Corpse (844) -> COM Male Corpse (-1882)
  Dimensions: 4x5x0
  Properties:
    Position        : (-240.54,57.54,14.91) ϴ (H:0° P:0° B:0°)
    Creature        : Humanoid
    CretPose        : 01 00 00 00 68 75 6D 64 69 65 64 6E 35 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 01 00 00 00
    ?Puppet?        : A4 D8 6C 00 4C 03 00 00 00 00 00 00 D0 E4 AA 0D
  Properties via COM Male Corpse (-1882):
    ModelName       : corm_com
    SymName         : COM Male Corpse
    DonorType       : 0
  Properties via Human Corpses (-503):
    ObjName         : HumanCorpses: "A corpse."
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDUse          : human_corpses: "Search corpse"
  Properties via Corpses (-379):
    ContainDims     : 04 00 00 00 04 00 00 00
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    FrobHandler     : Local Only
    HUDSelect       : true
    NonPhysCreature : true
    Scripts         : 43 6F 6E 74 61 69 6E 65 72 53 63 72 69 70 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PickBias        : 0.500000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatFlesh (-584):
    Material Tags   : Material Flesh

Blood Splatter Medium (845) @ (-240.35,57.87,14.02) ϴ (H:139° P:270° B:0°)
  Ancestry:
    -> Blood Splatter Medium -> Battle damage -> Decals -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115565): Blood Splatter Medium (845) -> Blood Splatter Medium (-857)
  Dimensions: 0x6x6
  Properties:
    Position        : (-240.35,57.87,14.02) ϴ (H:139° P:270° B:0°)
  Properties via Blood Splatter Medium (-857):
    ModelName       : blood02
    RenderAlpha     : 1.000000
    SymName         : Blood Splatter Medium
    DonorType       : 0
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Wedge Wall Light (846) @ (-246.47,71.00,27.00) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115542): Wedge Wall Light (846) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-246.47,71.00,27.00) ϴ (H:90° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Conference Room sign (847) @ (-246.94,70.88,21.00) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Conference Room sign -> Ship areas -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115539): Conference Room sign (847) -> Conference Room sign (-1313)
  Dimensions: 6x0x5
  Properties:
    Position        : (-246.94,70.88,21.00) ϴ (H:90° P:0° B:0°)
  Properties via Conference Room sign (-1313):
    ModelName       : confer
    SymName         : Conference Room sign
    DonorType       : 0
  Properties via Alpha Signs (-2044):
    RenderAlpha     : 1.000000
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Square Ceiling Light (848) @ (-239.00,51.00,29.75) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Square Ceiling Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115581): Square Ceiling Light (848) -> Square Ceiling Light (-2941)
  Dimensions: 2x2x0
  Properties:
    Spotlight       : (24.00, 30.00, 0.00)
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 BF 00 00 48 42 00 00 00 00 00 00 00 00
    Position        : (-239.00,51.00,29.75) ϴ (H:0° P:0° B:0°)
  Properties via Square Ceiling Light (-2941):
    Immobile        : false
    ModelName       : LIGHTT
    SymName         : Square Ceiling Light
    DonorType       : 0
  Properties via Lights (-132):
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Tall Plant 2 (849) @ (-268.81,56.77,17.00) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Tall Plant 2 -> Flora -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115575): Tall Plant 2 (849) -> Tall Plant 2 (-1854)
  Dimensions: 3x4x3
  Properties:
    Position        : (-268.81,56.77,17.00) ϴ (H:90° P:0° B:0°)
    PhysState       : 4E 67 86 C3 71 17 63 42 E1 F9 87 41 00 00 00 00 00 00 00 00 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 24 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Tall Plant 2 (-1854):
    SymName         : Tall Plant 2
    ObjName         : Tall_Plant_p2: "A tall plant."
    DonorType       : 0
    ModelName       : 2Plantt
  Properties via Flora (-62):
    ObjShort        : Flora: "Plant"
    Material Tags   : Material Veg
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Lounge Chair (850) @ (-239.00,37.28,16.14) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Lounge Chair -> AI Block -> AI Utility -> MetaProperty
    ...         ... -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...                   ... -> Furniture -> Decorative -> Physical -> Object
    ...                                ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115577): Lounge Chair (850) -> Lounge Chair (-117)
  Dimensions: 9x4x4
  Properties:
    Position        : (-239.00,37.28,16.14) ϴ (H:0° P:0° B:0°)
    PhysState       : 00 00 6F C3 7F 1A 15 42 74 1D 81 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 9x4x4
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Lounge Chair (-117):
    Immobile        : true
    DonorType       : 0
    ModelName       : chair02
    SymName         : Lounge Chair
  Properties via AI Block (-4035):
    AI_ObjAvoid     : 
    PhysAIColl      : true
  Properties via Chairs (-113):
    Class Tags      : DeviceType MetalSm
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Bild02 (851) @ (-239.20,35.14,22.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Bild02 -> Bilder -> MatPlasticrete -> MetaProperty
    ...             ... -> NEUES -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115566): Bild02 (851) -> Bild02 (-4497)
  Dimensions: 4x0x3
  Properties:
    Scale           : (2.00, 1.00, 0.91)
    Position        : (-239.20,35.14,22.00) ϴ (H:0° P:0° B:0°)
  Properties via Bild02 (-4497):
    ModelName       : bild02
    SymName         : Bild02
    DonorType       : 0
  Properties via Bilder (-4495):
    ObjName         : bild
  Properties via MatPlasticrete (-630):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Restricted Area (852) @ (-231.02,51.00,21.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Restricted Area -> Warnings -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115574): Restricted Area (852) -> Restricted Area (-949)
  Dimensions: 0x4x4
  Properties:
    Position        : (-231.02,51.00,21.00) ϴ (H:0° P:0° B:0°)
  Properties via Restricted Area (-949):
    ModelName       : s_rstrct
    SymName         : Restricted Area
    DonorType       : 0
  Properties via Alpha Signs (-2044):
    RenderAlpha     : 1.000000
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Wedge Wall Light (853) @ (-231.50,51.00,27.00) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115552): Wedge Wall Light (853) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-231.50,51.00,27.00) ϴ (H:270° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

COM Female Corpse (854) @ (-231.15,54.06,14.70) ϴ (H:137° P:0° B:0°)
  Ancestry:
    -> COM Female Corpse -> Com Corpses -> Human Corpses -> Corpses -> Physical -> Object
    ...                                              ... -> MatFlesh -> MetaProperty
  Links:
    Link[MetaProp] (1115553): COM Female Corpse (854) -> COM Female Corpse (-1883)
    Link[FlowCont] (19988560): COM Female Corpse (854) -> 10 Nanites (1530)
    Link[Contains] (10551372): COM Female Corpse (854) -> 10 Nanites (1530)
  Dimensions: 5x5x2
  Properties:
    Position        : (-231.15,54.06,14.70) ϴ (H:137° P:0° B:0°)
    Creature        : Humanoid
    CretPose        : 01 00 00 00 68 75 6D 63 70 73 73 69 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 01 00 00 00
    ?Puppet?        : A4 D8 6C 00 56 03 00 00 00 00 00 00 E0 E3 AA 0D
  Properties via COM Female Corpse (-1883):
    ModelName       : corf_com
    SymName         : COM Female Corpse
    DonorType       : 0
  Properties via Human Corpses (-503):
    ObjName         : HumanCorpses: "A corpse."
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDUse          : human_corpses: "Search corpse"
  Properties via Corpses (-379):
    ContainDims     : 04 00 00 00 04 00 00 00
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    FrobHandler     : Local Only
    HUDSelect       : true
    NonPhysCreature : true
    Scripts         : 43 6F 6E 74 61 69 6E 65 72 53 63 72 69 70 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PickBias        : 0.500000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatFlesh (-584):
    Material Tags   : Material Flesh

Blood Splatter Medium (855) @ (-233.41,54.55,14.02) ϴ (H:0° P:270° B:0°)
  Ancestry:
    -> Blood Splatter Medium -> Battle damage -> Decals -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115554): Blood Splatter Medium (855) -> Blood Splatter Medium (-857)
  Dimensions: 0x6x6
  Properties:
    Position        : (-233.41,54.55,14.02) ϴ (H:0° P:270° B:0°)
  Properties via Blood Splatter Medium (-857):
    ModelName       : blood02
    RenderAlpha     : 1.000000
    SymName         : Blood Splatter Medium
    DonorType       : 0
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Bullet holes (856) @ (-231.02,45.74,17.00) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Bullet holes -> Battle damage -> Decals -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115531): Bullet holes (856) -> Bullet holes (-677)
  Dimensions: 4x0x4
  Properties:
    Position        : (-231.02,45.74,17.00) ϴ (H:270° P:0° B:0°)
  Properties via Bullet holes (-677):
    ModelName       : dam03
    SymName         : Bullet holes
    ObjName         : Bullet_holes: "Bullet holes."
    DonorType       : 0
  Properties via Alpha Signs (-2044):
    RenderAlpha     : 1.000000
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Blood Splatter Small (857) @ (-231.02,49.61,17.00) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> Blood Splatter Small -> Battle damage -> Decals -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115532): Blood Splatter Small (857) -> Blood Splatter Small (-864)
  Dimensions: 0x6x6
  Properties:
    Position        : (-231.02,49.61,17.00) ϴ (H:180° P:0° B:0°)
  Properties via Blood Splatter Small (-864):
    ModelName       : blood01
    RenderAlpha     : 1.000000
    SymName         : Blood Splatter Small
    DonorType       : 0
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Rick Turret (858) @ (-239.00,68.00,27.83) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Rick Turret -> Turrets -> Monsters -> Physical -> Object
    ...                   ... -> MatMetal -> MetaProperty
    ...                   ... -> Mechanical Vulnerability -> Vulnerabilities -> MetaProperty
    ...                   ... -> ElectroDamp Vulnerability -> Vulnerabilities -> MetaProperty
  Links:
    Link[MetaProp] (1115533): Rick Turret (858) -> Rick Turret (-4646)
    Link[StimSens] (3212367): Rick Turret (858) -> EMP (-390)
    Link[StimSens] (3212369): Rick Turret (858) -> Standard Impact (-385)
    Link[StimSens] (3212370): Rick Turret (858) -> ElectroDampen (-1070)
    Link[StimSens] (3212375): Rick Turret (858) -> Cold (-1145)
    Link[StimSens] (3212372): Rick Turret (858) -> Droid Fusion (-2753)
    Link[StimSens] (3212373): Rick Turret (858) -> WeaponBash (-3058)
    Link[StimSens] (3212374): Rick Turret (858) -> BashStim (-692)
    Link[StimSens] (3212371): Rick Turret (858) -> High Explosive (-376)
    Link[StimSens] (3212376): Rick Turret (858) -> Electricity (-378)
    Link[StimSens] (3212377): Rick Turret (858) -> Energy Stim (-373)
    Link[StimSens] (3212368): Rick Turret (858) -> Armor Piercing Impact (-375)
    Link[SwitchLi] (22085731): Rick Turret (858) -> Ecology (1595)
  Dimensions: 9x9x4
  Properties:
    JointPos        : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-239.00,68.00,27.83) ϴ (H:270° P:0° B:0°)
    PhysState       : BF 00 6F C3 00 00 88 42 D9 A3 DE 41 00 00 00 00 00 00 00 00 00 00 87 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    AI_Mode         : Normal
    CfgTweqModels   : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    CollisionType   : Bounce | No Collision Sound
    PhysDims        : 2x2x3
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    StTweqModels    : 00 00 00 00 00 00 00 00
    AI_Alertness    : 00 00 00 00 00 00 00 00
    PhysAttr        : 00 00 00 00 00 50 C3 47 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Rick Turret (-4646):
    HitPoints       : 48
    ModelName       : rickgun
    MAX_HP          : 48
    AI_Device       : FF FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0A D7 23 3D 00 00 00 00
    Class Tags      : CreatureType RickTurret
    DonorType       : 0
    SymName         : Rick Turret
    AI_Turret       : CD CC CC 3D D0 07 00 00 00 00 34 42 00 00 C8 42
  Properties via Turrets (-368):
    NotPullable     : true
    AI_NoGhost      : true
    Material Tags   : Material MetalTarget
    AI_VisType      : 1
    PsiRadar        : None
    AI              : turret
    HackDiff        : 14 00 00 00 05 00 00 00 00 00 A0 40
    HackText        : TurretHack: "Hack to make turret shoot your foes."
    ReqStatsDesc    : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00
    AI_TurnRate     : 45.000000
    AI_VisDesc      : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 68 01 00 00 68 01 00 00 64 00 00 00 DC 05 00 00 98 00 00 00 32 00 00 00 64 00 00 00 05 00 00 00 DC 05 00 00 18 00 00 00 AA 00 00 00 AA 00 00 00 05 00 00 00 DC 05 00 00 02 00 00 00 3C 00 00 00 5A 00 00 00 0A 00 00 00 C8 00 00 00 46 00 00 00 40 01 00 00 5A 00 00 00 06 00 00 00 46 00 00 00 00 00 00 00 78 00 00 00 5A 00 00 00 16 00 00 00 78 00 00 00 00 00 00 00 96 00 00 00 46 00 00 00 23 00 00 00 50 00 00 00 20 00 00 00 E6 00 00 00 46 00 00 00 3C 00 00 00 3C 00 00 00 20 00 00 00 E6 00 00 00 6E 00 00 00 50 00 00 00 28 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Scripts         : 74 75 72 72 65 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    ReqTechDesc     : 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    AI_Hearing      : Null
  Properties via Monsters (-162):
    ContainDims     : 04 00 00 00 04 00 00 00
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDSelect       : true
    ShowHP          : true
    AI_NCDmRsp      : true
    PhysAIColl      : true
    BashFactor      : 0.100000
    FrobHandler     : Local Only
    AI_CbtTiming    : C4 09 00 00 70 17 00 00 70 17 00 00 80 3E 00 00
    AI_ObjAvoid     : 
    BashParams      : 00 D0 04 46 00 00 00 00
    AI_FreeKnow     : 5000
    PickBias        : 0.100000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    ObjIcon         : gun1

Tall Plant 2 (859) @ (-235.45,44.61,14.99) ϴ (H:123° P:85° B:0°)
  Ancestry:
    -> Tall Plant 2 -> Flora -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115534): Tall Plant 2 (859) -> Tall Plant 2 (-1854)
  Dimensions: 3x4x3
  Properties:
    Position        : (-235.45,44.61,14.99) ϴ (H:123° P:85° B:0°)
    PhysState       : 54 74 6B C3 2D 72 32 42 8C E6 6F 41 00 00 00 00 00 90 AB 42 80 C3 F7 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 24 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Tall Plant 2 (-1854):
    SymName         : Tall Plant 2
    ObjName         : Tall_Plant_p2: "A tall plant."
    DonorType       : 0
    ModelName       : 2Plantt
  Properties via Flora (-62):
    ObjShort        : Flora: "Plant"
    Material Tags   : Material Veg
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Railing_for_Ramp (860) @ (-244.80,88.00,15.02) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Railing_for_Ramp -> Purple -> Railings -> AI Block -> AI Utility -> MetaProperty
    ...                                   ... -> Structural -> MatMetal -> MetaProperty
    ...                                                 ... -> Decorative -> Physical -> Object
    ...                       ... -> MatUnBrkGlass -> MetaProperty
  Links:
    Link[MetaProp] (1115543): Railing_for_Ramp (860) -> Railing_for_Ramp (-3657)
  Dimensions: 6x0x6
  Properties:
    RenderAlpha     : 1.000000
    PhysState       : B5 CB 74 C3 6E 00 B0 42 F6 4D 70 41 00 00 00 00 00 00 00 00 00 00 87 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-244.80,88.00,15.02) ϴ (H:270° P:0° B:0°)
    PhysDims        : 6x0x6
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Railing_for_Ramp (-3657):
    ModelName       : railp62r
    SymName         : Railing_for_Ramp
    DonorType       : 0
  Properties via Railings (-1015):
    HUDSelect       : false
    ObjName         : Railings: "A railing."
  Properties via AI Block (-4035):
    AI_ObjAvoid     : 
    PhysAIColl      : true
  Properties via Structural (-491):
    Immobile        : true
    Material Tags   : Material MetalBig
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Railing_for_Ramp (861) @ (-233.20,88.00,15.02) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Railing_for_Ramp -> Purple -> Railings -> AI Block -> AI Utility -> MetaProperty
    ...                                   ... -> Structural -> MatMetal -> MetaProperty
    ...                                                 ... -> Decorative -> Physical -> Object
    ...                       ... -> MatUnBrkGlass -> MetaProperty
  Links:
    Link[MetaProp] (1115540): Railing_for_Ramp (861) -> Railing_for_Ramp (-3657)
  Dimensions: 6x0x6
  Properties:
    RenderAlpha     : 1.000000
    PhysState       : E0 32 69 C3 41 FF AF 42 F6 4D 70 41 00 00 00 00 00 00 00 00 00 00 87 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-233.20,88.00,15.02) ϴ (H:270° P:0° B:0°)
    PhysDims        : 6x0x6
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Railing_for_Ramp (-3657):
    ModelName       : railp62r
    SymName         : Railing_for_Ramp
    DonorType       : 0
  Properties via Railings (-1015):
    HUDSelect       : false
    ObjName         : Railings: "A railing."
  Properties via AI Block (-4035):
    AI_ObjAvoid     : 
    PhysAIColl      : true
  Properties via Structural (-491):
    Immobile        : true
    Material Tags   : Material MetalBig
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Wedge Wall Light (863) @ (-215.50,99.00,27.00) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115564): Wedge Wall Light (863) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-215.50,99.00,27.00) ϴ (H:270° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Wedge Wall Light (864) @ (-262.50,99.00,27.00) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115545): Wedge Wall Light (864) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-262.50,99.00,27.00) ϴ (H:90° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Small Trioptimum Crate (865) @ (-190.61,-64.45,-7.00) ϴ (H:324° P:0° B:0°)
  Ancestry:
    -> Small Trioptimum Crate -> Usable Containers -> Functional -> Physical -> Object
    ...                                        ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115538): Small Trioptimum Crate (865) -> Small Trioptimum Crate (-941)
    Link[Contains] (10551318): Small Trioptimum Crate (865) -> Molec. Analyzer (913)
    Link[FlowCont] (19988506): Small Trioptimum Crate (865) -> Molec. Analyzer (913)
  Dimensions: 2x2x2
  Properties:
    Position        : (-190.61,-64.45,-7.00) ϴ (H:324° P:0° B:0°)
    PhysState       : D9 9C 3E C3 6A E7 80 C2 00 00 E0 C0 00 00 00 00 00 00 00 00 B0 52 A2 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 2x2x2
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Small Trioptimum Crate (-941):
    ModelName       : crate04
    SymName         : Small Trioptimum Crate
    ObjName         : Small_Trioptimum_Crate: "A small TriOptimum storage crate."
    DonorType       : 0
  Properties via Usable Containers (-118):
    ContainDims     : 04 00 00 00 04 00 00 00
    FrobHandler     : Local Only
    HUDUse          : containers: "Search container"
    Scripts         : 63 6F 6E 74 61 69 6E 65 72 73 63 72 69 70 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Metal
  Properties via Functional (-112):
    Immobile        : true
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDSelect       : true
    PickBias        : 0.250000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via AI Block (-4035):
    AI_ObjAvoid     : 
    PhysAIColl      : true

Wedge Wall Light (866) @ (-215.50,119.00,27.00) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115567): Wedge Wall Light (866) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-215.50,119.00,27.00) ϴ (H:270° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Wedge Wall Light (867) @ (-262.50,119.00,27.00) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115547): Wedge Wall Light (867) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-262.50,119.00,27.00) ϴ (H:90° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Liquor bottle (868) @ (-256.91,96.03,12.22) ϴ (H:339° P:0° B:90°)
  Ancestry:
    -> Liquor bottle -> Items -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115541): Liquor bottle (868) -> Liquor bottle (-967)
  Dimensions: 0x0x2
  Properties:
    Position        : (-256.91,96.03,12.22) ϴ (H:339° P:0° B:90°)
    PhysState       : 28 74 80 C3 7A 11 C0 42 28 98 43 41 00 00 B4 42 00 00 00 00 F8 C6 A9 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 1B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Liquor bottle (-967):
    ObjList         : NVComestiblePSI="-4"
    ModelName       : botleli0
    CombineType     : Liquor bottle
    Class Tags      : FoodType Drink
    SymName         : Liquor bottle
    RenderAlpha     : 1.000000
    StackCount      : 1
    Scripts         : 4E 56 43 6F 6D 65 73 74 69 62 6C 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00
    DonorType       : 0
    ObjIcon         : botleli
  Properties via Items (-90):
    FrobInfo        : 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00
    ElevAble        : true
    HUDSelect       : true
    Recycle         : 1
    Material Tags   : Material Glass
    InvDims         : 01 00 00 00 01 00 00 00
    PickBias        : 0.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Liquor bottle (869) @ (-261.90,98.60,16.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Liquor bottle -> Items -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115535): Liquor bottle (869) -> Liquor bottle (-967)
  Dimensions: 0x0x2
  Properties:
    Position        : (-261.90,98.60,16.00) ϴ (H:0° P:0° B:0°)
    PhysState       : 4C F3 82 C3 EA 32 C5 42 B5 09 80 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 1B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Liquor bottle (-967):
    ObjList         : NVComestiblePSI="-4"
    ModelName       : botleli0
    CombineType     : Liquor bottle
    Class Tags      : FoodType Drink
    SymName         : Liquor bottle
    RenderAlpha     : 1.000000
    StackCount      : 1
    Scripts         : 4E 56 43 6F 6D 65 73 74 69 62 6C 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00
    DonorType       : 0
    ObjIcon         : botleli
  Properties via Items (-90):
    FrobInfo        : 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00
    ElevAble        : true
    HUDSelect       : true
    Recycle         : 1
    Material Tags   : Material Glass
    InvDims         : 01 00 00 00 01 00 00 00
    PickBias        : 0.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Blood Splatter Medium (870) @ (-143.17,2.83,-5.98) ϴ (H:0° P:270° B:0°)
  Ancestry:
    -> Blood Splatter Medium -> Battle damage -> Decals -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115548): Blood Splatter Medium (870) -> Blood Splatter Medium (-857)
  Dimensions: 0x6x6
  Properties:
    Position        : (-143.17,2.83,-5.98) ϴ (H:0° P:270° B:0°)
  Properties via Blood Splatter Medium (-857):
    ModelName       : blood02
    RenderAlpha     : 1.000000
    SymName         : Blood Splatter Medium
    DonorType       : 0
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

COM Male Corpse (871) @ (-143.17,4.28,-5.90) ϴ (H:345° P:0° B:0°)
  Ancestry:
    -> COM Male Corpse -> Com Corpses -> Human Corpses -> Corpses -> Physical -> Object
    ...                                            ... -> MatFlesh -> MetaProperty
  Links:
    Link[MetaProp] (1115544): COM Male Corpse (871) -> COM Male Corpse (-1882)
    Link[FlowCont] (19988503): COM Male Corpse (871) -> 20 Nanites (921)
    Link[Contains] (10551321): COM Male Corpse (871) -> 20 Nanites (921)
  Dimensions: 7x7x1
  Properties:
    Position        : (-143.17,4.28,-5.90) ϴ (H:345° P:0° B:0°)
    Creature        : Humanoid
    CretPose        : 01 00 00 00 63 70 73 6C 64 77 31 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 01 00 00 00
    ?Puppet?        : A4 D8 6C 00 67 03 00 00 00 00 00 00 B8 AB 84 16
  Properties via COM Male Corpse (-1882):
    ModelName       : corm_com
    SymName         : COM Male Corpse
    DonorType       : 0
  Properties via Human Corpses (-503):
    ObjName         : HumanCorpses: "A corpse."
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDUse          : human_corpses: "Search corpse"
  Properties via Corpses (-379):
    ContainDims     : 04 00 00 00 04 00 00 00
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    FrobHandler     : Local Only
    HUDSelect       : true
    NonPhysCreature : true
    Scripts         : 43 6F 6E 74 61 69 6E 65 72 53 63 72 69 70 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PickBias        : 0.500000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatFlesh (-584):
    Material Tags   : Material Flesh

Assault (872) @ (-173.72,4.00,-2.77) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Assault -> Big Droids -> Robots -> Mechanical Vulnerability -> Vulnerabilities -> MetaProperty
    ...                            ... -> ElectroDamp Vulnerability -> Vulnerabilities -> MetaProperty
    ...                            ... -> MatMetal -> MetaProperty
    ...                            ... -> Stasis Vulnerability -> Vulnerabilities -> MetaProperty
    ...                            ... -> Monsters -> Physical -> Object
  Links:
    Link[MetaProp] (1115527): Assault (872) -> Assault (-173)
    Link[AIProjec] (48300033): Assault (872) -> Droid Fusion Shot (873)
    Link[StimSens] (3212381): Assault (872) -> WeaponBash (-3058)
    Link[StimSens] (3212382): Assault (872) -> BashStim (-692)
    Link[StimSens] (3212384): Assault (872) -> EMP (-390)
    Link[StimSens] (3212386): Assault (872) -> Standard Impact (-385)
    Link[StimSens] (3212389): Assault (872) -> Energy Stim (-373)
    Link[StimSens] (3212387): Assault (872) -> ElectroDampen (-1070)
    Link[StimSens] (3212388): Assault (872) -> Electricity (-378)
    Link[StimSens] (3212385): Assault (872) -> Armor Piercing Impact (-375)
    Link[StimSens] (3212383): Assault (872) -> Cold (-1145)
    Link[StimSens] (3212379): Assault (872) -> Droid Fusion (-2753)
    Link[StimSens] (3212380): Assault (872) -> Stasis (-1486)
    Link[StimSens] (3212378): Assault (872) -> High Explosive (-376)
  Dimensions: 2x3x6
  Properties:
    Position        : (-173.72,4.00,-2.77) ϴ (H:0° P:0° B:0°)
    Creature        : Droid
    PhysState       : D2 B7 2D C3 00 00 80 40 66 4D 31 C0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    AI_Mode         : Normal
    AmbientHacked   : 0F 00 00 00 00 00 00 00 00 00 00 00 64 72 6F 69 64 5F 6C 70 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    CollisionType   : Bounce | No Collision Sound
    AIRCProp        : 0A 00 00 00 28 00 00 00 00 00 00 00 02 00 00 00 CD CC 4C 3F 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysType        : 01 00 00 00 02 00 00 00 00 00 00 00 01 00 00 00
    AI_Alertness    : 00 00 00 00 00 00 00 00
    PhysAttr        : 00 00 C8 42 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 08 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Assault (-173):
    HitPoints       : 200
    LootInfo        : 01 00 00 00 49 6E 63 65 6E 64 2E 20 47 72 65 6E 61 64 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 53 6D 61 6C 6C 20 50 72 69 73 6D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 65 6C 6C 65 74 20 53 68 6F 74 20 42 6F 78 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 53 6D 61 6C 6C 20 41 50 20 43 6C 69 70 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 53 6D 61 6C 6C 20 48 45 20 43 6C 69 70 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0A 00 00 00 0A 00 00 00 14 00 00 00 14 00 00 00 14 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    AI_RngShoot     : 01 00 00 00 03 00 00 00 06 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 F0 00 00 33 33 43 40 33 33 F3 BF E1 7A 04 40
    SpchVoice       : vsecbot
    ObjName         : AssaultDroid: "An assault droid."
    ModelName       : mpbot
    SymName         : Assault
    MAX_HP          : 200
    DonorType       : 0
    MotActorTagList : droid, assault
  Properties via Big Droids (-1405):
    AI              : rangedexplode
    AI_RngApps      : 00 00 00 00 04 00 00 00 06 00 00 00 06 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    AI_NCDmgRsp     : 01 00 00 00 0A 00 00 00 00 00 00 00
    Class Tags      : CreatureType Droid
    AI_RngFlee      : 00 00 00 00 00 00 00 00 C3 F5 C8 3F 05 00 00 00 00 00 F0 41 00 00 C0 40
    Scripts         : 54 72 61 6E 73 69 65 6E 74 43 6F 72 70 73 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    AI_Fidget       : false
  Properties via Robots (-163):
    PsiRadar        : None
    HTHMotionResp   : (30.00, 25.00, 20.00)
    GuarLoot        : cheeseborger
    Material Tags   : Material MetalTarget
    AI_VisType      : 2
    AI_VisDesc      : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 87 00 00 00 AA 00 00 00 AA 00 00 00 05 00 00 00 DC 05 00 00 99 00 00 00 32 00 00 00 64 00 00 00 05 00 00 00 DC 05 00 00 19 00 00 00 AA 00 00 00 AA 00 00 00 05 00 00 00 DC 05 00 00 01 00 00 00 3C 00 00 00 5A 00 00 00 0A 00 00 00 C8 00 00 00 47 00 00 00 40 01 00 00 5A 00 00 00 06 00 00 00 46 00 00 00 01 00 00 00 64 00 00 00 5A 00 00 00 1E 00 00 00 C8 00 00 00 01 00 00 00 78 00 00 00 46 00 00 00 64 00 00 00 64 00 00 00 21 00 00 00 E6 00 00 00 46 00 00 00 0A 00 00 00 3C 00 00 00 21 00 00 00 E6 00 00 00 6E 00 00 00 50 00 00 00 28 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40 40
    PickBias        : 0.100000
  Properties via Monsters (-162):
    ContainDims     : 04 00 00 00 04 00 00 00
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDSelect       : true
    ShowHP          : true
    AI_NCDmRsp      : true
    PhysAIColl      : true
    BashFactor      : 0.100000
    FrobHandler     : Local Only
    AI_CbtTiming    : C4 09 00 00 70 17 00 00 70 17 00 00 80 3E 00 00
    AI_ObjAvoid     : 
    BashParams      : 00 D0 04 46 00 00 00 00
    AI_FreeKnow     : 5000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    ObjIcon         : gun1

Droid Fusion Shot (873) @ (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Droid Fusion Shot -> Droid Projectiles -> Monster Projectiles -> Projectile -> Object
  Links:
    Link[MetaProp] (1115528): Droid Fusion Shot (873) -> Droid Fusion Shot (-1502)
  Dimensions: 4x4x4
  Properties:
    PhysInitVel     : (30.00, 0.00, 0.00)
    Position        : (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
    CollisionType   : Bounce | Slay on Impact | Full Collision Sound
    HasRefs         : false
  Properties via Droid Fusion Shot (-1502):
    SymName         : Droid Fusion Shot
    RenderType      : Not Rendered
    DonorType       : 0
    PhysDims        : 0x0x0
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    Class Tags      : EnemyAmmoType DroidFusionShot
  Properties via Droid Projectiles (-1499):
    BlendMode       : Add
  Properties via Projectile (-1339):
    Preload         : true
    BashFactor      : 0.000000
    Heartbeat       : 1000
    PhysAttr        : 00 00 00 00 00 00 80 3F 00 24 74 49 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysAIColl      : true

Blood Splat (874) @ (-222.08,-103.86,-9.98) ϴ (H:0° P:0° B:270°)
  Ancestry:
    -> Blood Splat -> Battle damage -> Decals -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115632): Blood Splat (874) -> Blood Splat (-601)
  Dimensions: 10x0x10
  Properties:
    Position        : (-222.08,-103.86,-9.98) ϴ (H:0° P:0° B:270°)
  Properties via Blood Splat (-601):
    RenderAlpha     : 1.000000
    ObjName         : Blood_splat: "A blood stain...human?"
    ModelName       : blood1
    SymName         : Blood Splat
    DonorType       : 0
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

COM Male Corpse (875) @ (-221.46,-101.35,-9.50) ϴ (H:322° P:0° B:0°)
  Ancestry:
    -> COM Male Corpse -> Com Corpses -> Human Corpses -> Corpses -> Physical -> Object
    ...                                            ... -> MatFlesh -> MetaProperty
  Links:
    Link[MetaProp] (1115629): COM Male Corpse (875) -> COM Male Corpse (-1882)
    Link[FlowCont] (19988498): COM Male Corpse (875) -> Standard Clip (878)
    Link[FlowCont] (19988558): COM Male Corpse (875) -> EXP Cookies (1726)
    Link[Contains] (10551314): COM Male Corpse (875) -> Standard Clip (878)
    Link[Contains] (10551370): COM Male Corpse (875) -> EXP Cookies (1726)
  Dimensions: 8x8x1
  Properties:
    Position        : (-221.46,-101.35,-9.50) ϴ (H:322° P:0° B:0°)
    Creature        : Humanoid
    CretPose        : 01 00 00 00 68 75 6D 64 69 65 75 70 32 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 01 00 00 00
    ?Puppet?        : A4 D8 6C 00 6B 03 00 00 00 00 00 00 D8 EB AA 0D
  Properties via COM Male Corpse (-1882):
    ModelName       : corm_com
    SymName         : COM Male Corpse
    DonorType       : 0
  Properties via Human Corpses (-503):
    ObjName         : HumanCorpses: "A corpse."
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDUse          : human_corpses: "Search corpse"
  Properties via Corpses (-379):
    ContainDims     : 04 00 00 00 04 00 00 00
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    FrobHandler     : Local Only
    HUDSelect       : true
    NonPhysCreature : true
    Scripts         : 43 6F 6E 74 61 69 6E 65 72 53 63 72 69 70 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PickBias        : 0.500000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatFlesh (-584):
    Material Tags   : Material Flesh

COM Female Corpse (876) @ (-229.86,-106.31,-9.09) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> COM Female Corpse -> Com Corpses -> Human Corpses -> Corpses -> Physical -> Object
    ...                                              ... -> MatFlesh -> MetaProperty
  Links:
    Link[MetaProp] (1115651): COM Female Corpse (876) -> COM Female Corpse (-1883)
    Link[FlowCont] (19988499): COM Female Corpse (876) -> EMP Grenade (877)
    Link[Contains] (10551315): COM Female Corpse (876) -> EMP Grenade (877)
  Dimensions: 6x5x0
  Properties:
    Position        : (-229.86,-106.31,-9.09) ϴ (H:270° P:0° B:0°)
    Creature        : Humanoid
    CretPose        : 01 00 00 00 68 75 6D 64 69 65 64 6E 34 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 01 00 00 00
    ?Puppet?        : A4 D8 6C 00 6C 03 00 00 00 00 00 00 68 E3 AA 0D
  Properties via COM Female Corpse (-1883):
    ModelName       : corf_com
    SymName         : COM Female Corpse
    DonorType       : 0
  Properties via Human Corpses (-503):
    ObjName         : HumanCorpses: "A corpse."
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDUse          : human_corpses: "Search corpse"
  Properties via Corpses (-379):
    ContainDims     : 04 00 00 00 04 00 00 00
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    FrobHandler     : Local Only
    HUDSelect       : true
    NonPhysCreature : true
    Scripts         : 43 6F 6E 74 61 69 6E 65 72 53 63 72 69 70 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PickBias        : 0.500000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatFlesh (-584):
    Material Tags   : Material Flesh

EMP Grenade (877) @ (-229.20,-107.56,-9.61) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> EMP Grenade -> Grenades -> Ammo -> Goodies -> Physical -> Object
  Links:
    Link[MetaProp] (1115633): EMP Grenade (877) -> EMP Grenade (-37)
  Dimensions: 1x1x0
  Properties:
    Position        : (-229.20,-107.56,-9.61) ϴ (H:0° P:0° B:0°)
    HasRefs         : false
  Properties via EMP Grenade (-37):
    ObjShort        : EMP_Grenade: "EMP grenade clip"
    ObjName         : EMP_Grenade: "%d EMP grenades."
    ModelName       : ammoem
    CombineType     : EMPGrenade
    StackCount      : 3
    SymName         : EMP Grenade
    InvDims         : 01 00 00 00 01 00 00 00
    DonorType       : 0
    ObjIcon         : EMPGR_I
  Properties via Grenades (-34):
    Alchemy         : 2.500000
    Fabricate       : 3
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 24 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Recycle         : 2
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    FabCost         : 75
    StackInc        : 1
  Properties via Ammo (-30):
    FrobInfo        : 01 00 00 00 02 00 00 00 02 00 00 00 00 00 00 00
    PsiRadar        : Powerup
    Scripts         : 41 6D 6D 6F 53 63 72 69 70 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    NameType        : Stack Count
    Material Tags   : Material Metal
  Properties via Goodies (-49):
    HUDSelect       : true
    ElevAble        : true
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Standard Clip (878) @ (-222.76,-101.29,-9.80) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Standard Clip -> Bullets -> Ammo -> Goodies -> Physical -> Object
  Links:
    Link[MetaProp] (1115636): Standard Clip (878) -> Standard Clip (-31)
  Dimensions: 0x1x0
  Properties:
    Position        : (-222.76,-101.29,-9.80) ϴ (H:0° P:0° B:0°)
    HasRefs         : false
  Properties via Standard Clip (-31):
    ObjShort        : Standard_Clip: "%d standard bullets"
    ObjName         : Standard_Clip: "A box of %d standard bullets."
    ModelName       : ammoss
    CombineType     : StdClip
    ObjIcon         : STD_I
    Alchemy         : 1.000000
    ObjLookS        : standard_clip: "This .45 Standard Round is encased in a solid steel jacket, these rounds provide general purpose stopping power.  Their main advantage of this ordnance is that it's extremely cheap to produce, and therefore readily available.  No target type is either particularly vulnerable nor resistant to these rounds."
    StackCount      : 12
    SymName         : Standard Clip
    DonorType       : 0
    InvDims         : 01 00 00 00 01 00 00 00
    FabCost         : 45
    StackInc        : 6
  Properties via Bullets (-35):
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    Fabricate       : 6
    ObjList         : NVRemovePropertyTrapOn="BeginScript"; NVRemovePropertyTrapProp="Scale"; NVRemovePropertyTrapReAdd=1; NVRemovePropertyTrapCount=1;
    PhysDims        : 0x0x0
    NameType        : Stack Count
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 24 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Recycle         : 1
    Scripts         : 4E 56 52 65 6D 6F 76 65 50 72 6F 70 65 72 74 79 54 72 61 70 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (0.60, 0.60, 0.60)
  Properties via Ammo (-30):
    FrobInfo        : 01 00 00 00 02 00 00 00 02 00 00 00 00 00 00 00
    PsiRadar        : Powerup
    Material Tags   : Material Metal
  Properties via Goodies (-49):
    HUDSelect       : true
    ElevAble        : true
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

EXP Cookies (879) @ (-245.00,-95.11,-9.92) ϴ (H:330° P:0° B:0°)
  Ancestry:
    -> EXP Cookies -> Goodies -> Physical -> Object
  Links:
    Link[MetaProp] (1115631): EXP Cookies (879) -> EXP Cookies (-938)
  Dimensions: 0x1x0
  Properties:
    StackCount      : 4
    Position        : (-245.00,-95.11,-9.92) ϴ (H:330° P:0° B:0°)
  Properties via EXP Cookies (-938):
    ObjShort        : EXP_Cookies: "%d cyber modules"
    FrobInfo        : 02 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00
    ObjName         : EXP_Cookies: "%d cyber modules."
    ModelName       : upgrade
    CombineType     : EXPCookie
    AutoPickup      : false
    PsiRadar        : Powerup
    Scripts         : 45 78 70 43 6F 6F 6B 69 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Plasticrete
    SymName         : EXP Cookies
    DonorType       : 0
    NameType        : Stack Count
    ObjIcon         : upgrade
  Properties via Goodies (-49):
    HUDSelect       : true
    ElevAble        : true
    InvDims         : 01 00 00 00 01 00 00 00
  Properties via Physical (-11):
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Tall Plant (880) @ (-250.48,-31.03,-4.33) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Tall Plant -> Flora -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115585): Tall Plant (880) -> Tall Plant (-1263)
  Dimensions: 5x4x7
  Properties:
    Position        : (-250.48,-31.03,-4.33) ϴ (H:90° P:0° B:0°)
    PhysState       : F8 7A 7A C3 C5 39 F8 C1 11 A4 8A C0 00 00 00 00 00 00 00 00 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x16
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Tall Plant (-1263):
    DonorType       : 0
    ObjName         : Tall_Plant: "A tall plant."
    ModelName       : 2plant4
    SymName         : Tall Plant
  Properties via Flora (-62):
    ObjShort        : Flora: "Plant"
    Material Tags   : Material Veg
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Blood Splatter Medium (881) @ (-229.47,-105.66,-9.98) ϴ (H:35° P:270° B:0°)
  Ancestry:
    -> Blood Splatter Medium -> Battle damage -> Decals -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115623): Blood Splatter Medium (881) -> Blood Splatter Medium (-857)
  Dimensions: 0x6x6
  Properties:
    Position        : (-229.47,-105.66,-9.98) ϴ (H:35° P:270° B:0°)
  Properties via Blood Splatter Medium (-857):
    ModelName       : blood02
    RenderAlpha     : 1.000000
    SymName         : Blood Splatter Medium
    DonorType       : 0
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Red Monkey (882) @ (-204.86,-51.78,-5.97) ϴ (H:136° P:0° B:0°)
  Ancestry:
    -> Red Monkey -> Monkeys -> Hybrids -> Monsters -> Physical -> Object
    ...                             ... -> Charmable -> Vulnerabilities -> MetaProperty
    ...                             ... -> Stasis Vulnerability -> Vulnerabilities -> MetaProperty
    ...                             ... -> Stunable -> Vulnerabilities -> MetaProperty
    ...                             ... -> Half Annelid Vulnerability -> Vulnerabilities -> MetaProperty
    ...                             ... -> MatFlesh -> MetaProperty
  Links:
    Link[MetaProp] (1115601): Red Monkey (882) -> Red Monkey (-1432)
    Link[StimSens] (3211526): Red Monkey (882) -> Cold (-1145)
    Link[StimSens] (3211516): Red Monkey (882) -> DrainStim (-3390)
    Link[StimSens] (3211518): Red Monkey (882) -> Droid Fusion (-2753)
    Link[StimSens] (3211520): Red Monkey (882) -> Psi Stim (-389)
    Link[StimSens] (3211522): Red Monkey (882) -> High Explosive (-376)
    Link[StimSens] (3211511): Red Monkey (882) -> BashStim (-692)
    Link[StimSens] (3211513): Red Monkey (882) -> CharmStim (-3395)
    Link[StimSens] (3211515): Red Monkey (882) -> StunStim (-2248)
    Link[StimSens] (3211525): Red Monkey (882) -> Incendiary (-388)
    Link[StimSens] (3211510): Red Monkey (882) -> Armor Piercing Impact (-375)
    Link[StimSens] (3211523): Red Monkey (882) -> Energy Stim (-373)
    Link[StimSens] (3211517): Red Monkey (882) -> WeaponBash (-3058)
    Link[StimSens] (3211519): Red Monkey (882) -> Anti-Annelid (-374)
    Link[StimSens] (3211521): Red Monkey (882) -> Electricity (-378)
    Link[StimSens] (3211514): Red Monkey (882) -> Stasis (-1486)
    Link[StimSens] (3211512): Red Monkey (882) -> Standard Impact (-385)
    Link[StimSens] (3211524): Red Monkey (882) -> Anti-Human (-377)
    Link[AIProjec] (48300034): Red Monkey (882) -> Red Monkey Shot (902)
  Dimensions: 5x5x3
  Properties:
    Position        : (-204.86,-51.78,-5.97) ϴ (H:136° P:0° B:0°)
    Creature        : Monkey
    PhysState       : BC DC 4C C3 F8 19 4F C2 BA 10 BF C0 00 00 00 00 00 00 00 00 28 E5 08 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    AI_Mode         : Normal
    CollisionType   : Bounce | No Collision Sound
    PhysDims        : 0x0x0
    AIRCProp        : 00 00 00 00 28 00 00 00 00 00 00 00 00 00 00 00 CD CC 4C 3F 00 00 00 00 00 00 00 00
    PhysAttr        : 00 00 C8 42 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 02 00 00 00 00 00 00 00 01 00 00 00
    AI_Alertness    : 00 00 00 00 00 00 00 00
    AirSupply       : 0
    PhysControl     : 08 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Red Monkey (-1432):
    HitPoints       : 12
    ModelName       : redmonkey
    MAX_HP          : 12
    DonorType       : 0
    SymName         : Red Monkey
  Properties via Monkeys (-1540):
    SpchVoice       : vmonkey
    AI_NCDmgRsp     : 01 00 00 00 0F 00 00 00 1E 00 00 00
    Class Tags      : CreatureType Monkey
    MotActorTagList : monkey
    AI_Defensive    : Null
    ObjName         : Monkey: "A monkey."
    LootInfo        : 01 00 00 00 4D 6F 6E 6B 65 79 5F 42 72 61 69 6E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 43 68 69 70 73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1E 00 00 00 1E 00 00 00 28 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    AI_VisDesc      : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 87 00 00 00 AA 00 00 00 AA 00 00 00 05 00 00 00 DC 05 00 00 99 00 00 00 32 00 00 00 64 00 00 00 05 00 00 00 DC 05 00 00 19 00 00 00 AA 00 00 00 AA 00 00 00 05 00 00 00 DC 05 00 00 01 00 00 00 3C 00 00 00 5A 00 00 00 0A 00 00 00 C8 00 00 00 47 00 00 00 40 01 00 00 5A 00 00 00 06 00 00 00 46 00 00 00 01 00 00 00 64 00 00 00 5A 00 00 00 1E 00 00 00 C8 00 00 00 01 00 00 00 78 00 00 00 46 00 00 00 64 00 00 00 64 00 00 00 21 00 00 00 E6 00 00 00 46 00 00 00 0A 00 00 00 3C 00 00 00 21 00 00 00 E6 00 00 00 6E 00 00 00 50 00 00 00 28 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 3F
    AI_RngFlee      : 06 00 00 00 05 00 00 00 C3 F5 C8 3F 05 00 00 00 00 00 F0 41 00 00 C0 40
    HTHCombatDist   : (2.00, 4.00, 6.00)
    ObjShort        : Monkey: "Monkey"
    AIRCRanges      : 00 00 F0 41 00 00 48 42 00 00 A0 42 00 00 C8 42
    BreathConfig    : B8 0B 00 00 F4 01 00 00 0A 00 00 00 00 00 C8 42
    AI              : rangedmelee
    AI_RngApps      : 00 00 00 00 04 00 00 00 06 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    AI_Sloth        : Null
  Properties via Hybrids (-164):
    AI_VisJoint     : Head
    TargetType      : Type 1 | Type 2
    Scripts         : 54 72 61 6E 73 69 65 6E 74 43 6F 72 70 73 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    BloodType       : New Blood Spang
    AI_IdleDirs     : 88 13 00 00 20 4E 00 00 D3 FF FF FF 01 00 00 00 00 00 00 00 02 00 00 00 2D 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    HTHMotionResp   : (30.00, 25.00, 20.00)
    AI_VisType      : 4
    Material Tags   : Material FleshTarget
  Properties via Monsters (-162):
    ContainDims     : 04 00 00 00 04 00 00 00
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDSelect       : true
    ShowHP          : true
    AI_NCDmRsp      : true
    PsiRadar        : Enemy
    PhysAIColl      : true
    BashFactor      : 0.100000
    FrobHandler     : Local Only
    AI_CbtTiming    : C4 09 00 00 70 17 00 00 70 17 00 00 80 3E 00 00
    AI_ObjAvoid     : 
    BashParams      : 00 D0 04 46 00 00 00 00
    AI_FreeKnow     : 5000
    PickBias        : 0.100000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    ObjIcon         : gun1

Square Ceiling Light (883) @ (-199.00,-58.00,3.75) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Square Ceiling Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115635): Square Ceiling Light (883) -> Square Ceiling Light (-2941)
  Dimensions: 2x2x0
  Properties:
    Spotlight       : (24.00, 30.00, 0.00)
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 BF 00 00 48 42 00 00 00 00 00 00 00 00
    Position        : (-199.00,-58.00,3.75) ϴ (H:0° P:0° B:0°)
  Properties via Square Ceiling Light (-2941):
    Immobile        : false
    ModelName       : LIGHTT
    SymName         : Square Ceiling Light
    DonorType       : 0
  Properties via Lights (-132):
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Stats Trainer (884) @ (-202.00,-68.88,-2.82) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> Stats Trainer -> Trainers -> Functional -> Physical -> Object
  Links:
    Link[arSrc] (8454156): Stats Trainer (884) -> TainerScriptor (-5273)
    Link[arSrc] (8454164): Stats Trainer (884) -> TrainScript2 (-5272)
    Link[StimSens] (3212307): Stats Trainer (884) -> WaterStim (-4267)
    Link[StimSens] (3212311): Stats Trainer (884) -> TrainScript2 (-5272)
    Link[MetaProp] (1115613): Stats Trainer (884) -> Stats Trainer (-581)
  Dimensions: 2x2x3
  Properties:
    Position        : (-202.00,-68.88,-2.82) ϴ (H:180° P:0° B:0°)
  Properties via Stats Trainer (-581):
    ObjName         : Stats_Trainer: "A Stats upgrade unit."
    Scripts         : 53 74 61 74 73 54 72 61 69 6E 65 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00
    ModelName       : statbild
    DonorType       : 0
    SymName         : Stats Trainer
    HUDUse          : stats_trainer: "Access Stats Upgrade Unit"
  Properties via Trainers (-227):
    StTweqJoints    : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    CfgTweqJoints   : 00 00 02 02 00 00 00 00 00 08 02 02 00 00 00 00 9A 99 99 3F 00 00 00 00 00 00 34 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    MapObjIcon      : mtrain
    FrobHandler     : Local Only
    MapObjRotate    : false
  Properties via Functional (-112):
    Immobile        : true
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Plasticrete
    HUDSelect       : true
    PickBias        : 0.250000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Cmd-window (885) @ (-225.00,-75.00,-4.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Cmd-window -> Single_w/window -> New Hydro Doors -> Doors -> Terrain -> Physical -> Object
    ...                                                      ... -> MatMetal -> MetaProperty
  Links:
    Link[MetaProp] (1115590): Cmd-window (885) -> Cmd-window (-4652)
  Dimensions: 4x0x8
  Properties:
    PhysState       : 10 00 61 C3 DE FD 95 C2 02 00 80 C0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-225.00,-75.00,-4.00) ϴ (H:0° P:0° B:0°)
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    TransDoor       : 01 00 00 00 00 00 00 00 00 00 80 C0 00 00 40 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 70 42 00 00 00 00 00 00 C8 41 10 00 61 C3 DE FD 95 C2 02 00 80 C0 10 00 65 C3 DE FD 95 C2 02 00 80 C0 10 00 61 C3 DE FD 95 C2 02 00 80 C0 00 00 00 00 00 00 10 00 61 C3 0C 00 00 00 0E 00 00 00 00 00 00 00
    PhysAIColl      : true
    PhysDims        : 4x0x8
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Cmd-window (-4652):
    ModelName       : cmddo
    SymName         : Cmd-window
    DonorType       : 0
  Properties via Single_w/window (-3540):
    RenderAlpha     : 1.000000
  Properties via Doors (-205):
    FrobInfo        : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Z-Bias          : 0
    PickBias        : -20.000000
    Class Tags      : DoorType SciDoor
    BlockFrob       : true
    DoorTimer       : 0
    Scripts         : 53 74 64 44 6F 6F 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatMetal (-583):
    Material Tags   : Material Metal

Door Tripwire (886) @ (-223.00,-75.00,-5.00) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Door Tripwire -> Tripwire -> Traps -> Object
  Links:
    Link[MetaProp] (1115591): Door Tripwire (886) -> Door Tripwire (-2419)
    Link[SwitchLi] (22085656): Door Tripwire (886) -> Cmd-window (888)
    Link[SwitchLi] (22085655): Door Tripwire (886) -> Cmd-window (885)
  Dimensions: 4x7x4
  Properties:
    PhysState       : 0E 00 5F C3 82 FE 95 C2 00 00 A0 C0 00 00 00 00 00 00 00 00 00 00 87 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-223.00,-75.00,-5.00) ϴ (H:270° P:0° B:0°)
    CollisionType   : No Result
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (1.00, 1.75, 1.00)
    PhysDims        : 4x7x4
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Door Tripwire (-2419):
    SymName         : Door Tripwire
    TripFlags       : Enter | Exit | Player
    DonorType       : 0
  Properties via Tripwire (-305):
    PhysAIColl      : true
    Scripts         : 54 72 61 70 4E 65 77 54 72 69 70 77 69 72 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Traps (-304):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Wedge Wall Light (887) @ (-223.00,-76.50,3.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115592): Wedge Wall Light (887) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-223.00,-76.50,3.00) ϴ (H:0° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Cmd-window (888) @ (-221.00,-75.00,-4.00) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> Cmd-window -> Single_w/window -> New Hydro Doors -> Doors -> Terrain -> Physical -> Object
    ...                                                      ... -> MatMetal -> MetaProperty
  Links:
    Link[MetaProp] (1115593): Cmd-window (888) -> Cmd-window (-4652)
  Dimensions: 4x0x8
  Properties:
    PhysState       : 00 00 5D C3 DE FD 95 C2 02 00 80 C0 00 00 00 00 00 00 00 00 00 00 34 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-221.00,-75.00,-4.00) ϴ (H:180° P:0° B:0°)
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    TransDoor       : 01 00 00 00 00 00 00 00 00 00 80 C0 00 00 40 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 70 42 00 00 00 00 00 00 C8 41 00 00 5D C3 DE FD 95 C2 02 00 80 C0 00 00 59 C3 DE FD 95 C2 02 00 80 C0 00 00 5D C3 DE FD 95 C2 02 00 80 C0 00 00 00 00 00 80 00 00 5D C3 0E 00 00 00 0C 00 00 00 00 00 00 00
    PhysAIColl      : true
    PhysDims        : 4x0x8
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Cmd-window (-4652):
    ModelName       : cmddo
    SymName         : Cmd-window
    DonorType       : 0
  Properties via Single_w/window (-3540):
    RenderAlpha     : 1.000000
  Properties via Doors (-205):
    FrobInfo        : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Z-Bias          : 0
    PickBias        : -20.000000
    Class Tags      : DoorType SciDoor
    BlockFrob       : true
    DoorTimer       : 0
    Scripts         : 53 74 64 44 6F 6F 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatMetal (-583):
    Material Tags   : Material Metal

Wedge Wall Light (889) @ (-223.00,-73.50,3.00) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115589): Wedge Wall Light (889) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-223.00,-73.50,3.00) ϴ (H:180° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Cmd-window (890) @ (-212.00,-58.00,-4.00) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Cmd-window -> Single_w/window -> New Hydro Doors -> Doors -> Terrain -> Physical -> Object
    ...                                                      ... -> MatMetal -> MetaProperty
  Links:
    Link[MetaProp] (1115588): Cmd-window (890) -> Cmd-window (-4652)
  Dimensions: 4x0x8
  Properties:
    TransDoor       : 01 00 00 00 00 00 00 00 00 00 80 C0 00 00 40 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 70 42 00 00 00 00 00 00 C8 41 DA 00 54 C3 00 00 68 C2 02 00 80 C0 DA 00 54 C3 00 00 78 C2 02 00 80 C0 DA 00 54 C3 00 00 68 C2 02 00 80 C0 00 00 00 00 00 40 DA 00 54 C3 0C 00 00 00 0D 00 00 00 00 00 00 00
    PhysAIColl      : true
    PhysState       : DA 00 54 C3 00 00 68 C2 02 00 80 C0 00 00 00 00 00 00 00 00 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    RenderAlpha     : 1.000000
    Position        : (-212.00,-58.00,-4.00) ϴ (H:90° P:0° B:0°)
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 4x0x8
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Cmd-window (-4652):
    ModelName       : cmddo
    SymName         : Cmd-window
    DonorType       : 0
  Properties via Doors (-205):
    FrobInfo        : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Z-Bias          : 0
    PickBias        : -20.000000
    Class Tags      : DoorType SciDoor
    BlockFrob       : true
    DoorTimer       : 0
    Scripts         : 53 74 64 44 6F 6F 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatMetal (-583):
    Material Tags   : Material Metal

Door Tripwire (891) @ (-212.00,-58.00,-5.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Door Tripwire -> Tripwire -> Traps -> Object
  Links:
    Link[MetaProp] (1115587): Door Tripwire (891) -> Door Tripwire (-2419)
    Link[SwitchLi] (22085657): Door Tripwire (891) -> Cmd-window (890)
  Dimensions: 4x4x4
  Properties:
    Position        : (-212.00,-58.00,-5.00) ϴ (H:0° P:0° B:0°)
    PhysState       : 00 00 54 C3 00 00 68 C2 00 00 A0 C0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    CollisionType   : No Result
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 4x4x4
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Door Tripwire (-2419):
    SymName         : Door Tripwire
    TripFlags       : Enter | Exit | Player
    DonorType       : 0
  Properties via Tripwire (-305):
    PhysAIColl      : true
    Scripts         : 54 72 61 70 4E 65 77 54 72 69 70 77 69 72 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Traps (-304):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Wedge Wall Light (892) @ (-210.50,-58.00,3.00) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115586): Wedge Wall Light (892) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-210.50,-58.00,3.00) ϴ (H:90° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Wedge Wall Light (893) @ (-213.50,-58.00,3.00) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115594): Wedge Wall Light (893) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-213.50,-58.00,3.00) ϴ (H:270° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Square Ceiling Light (894) @ (-237.00,-40.00,3.75) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Square Ceiling Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115595): Square Ceiling Light (894) -> Square Ceiling Light (-2941)
  Dimensions: 2x2x0
  Properties:
    Spotlight       : (24.00, 30.00, 0.00)
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 BF 00 00 48 42 00 00 00 00 00 00 00 00
    Position        : (-237.00,-40.00,3.75) ϴ (H:0° P:0° B:0°)
  Properties via Square Ceiling Light (-2941):
    Immobile        : false
    ModelName       : LIGHTT
    SymName         : Square Ceiling Light
    DonorType       : 0
  Properties via Lights (-132):
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Square Ceiling Light (895) @ (-223.00,-58.00,3.75) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Square Ceiling Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115596): Square Ceiling Light (895) -> Square Ceiling Light (-2941)
  Dimensions: 2x2x0
  Properties:
    Spotlight       : (24.00, 30.00, 0.00)
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 BF 00 00 48 42 00 00 00 00 00 00 00 00
    Position        : (-223.00,-58.00,3.75) ϴ (H:0° P:0° B:0°)
  Properties via Square Ceiling Light (-2941):
    Immobile        : false
    ModelName       : LIGHTT
    SymName         : Square Ceiling Light
    DonorType       : 0
  Properties via Lights (-132):
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Wedge Wall Light (896) @ (-220.97,-36.56,3.00) ϴ (H:332° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115561): Wedge Wall Light (896) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-220.97,-36.56,3.00) ϴ (H:332° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Tech Trainer (897) @ (-196.00,-68.81,-2.82) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> Tech Trainer -> Trainers -> Functional -> Physical -> Object
  Links:
    Link[arSrc] (8454157): Tech Trainer (897) -> TainerScriptor (-5273)
    Link[arSrc] (8454165): Tech Trainer (897) -> TrainScript2 (-5272)
    Link[StimSens] (3212308): Tech Trainer (897) -> WaterStim (-4267)
    Link[StimSens] (3212312): Tech Trainer (897) -> TrainScript2 (-5272)
    Link[MetaProp] (1115630): Tech Trainer (897) -> Tech Trainer (-1436)
  Dimensions: 2x2x3
  Properties:
    Position        : (-196.00,-68.81,-2.82) ϴ (H:180° P:0° B:0°)
  Properties via Tech Trainer (-1436):
    ObjName         : Tech_Trainer: "A Tech upgrade unit."
    Scripts         : 54 65 63 68 54 72 61 69 6E 65 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00
    ModelName       : techbild
    DonorType       : 0
    SymName         : Tech Trainer
    HUDUse          : tech_trainer: "Access Tech upgrade unit"
  Properties via Trainers (-227):
    StTweqJoints    : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    CfgTweqJoints   : 00 00 02 02 00 00 00 00 00 08 02 02 00 00 00 00 9A 99 99 3F 00 00 00 00 00 00 34 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    MapObjIcon      : mtrain
    FrobHandler     : Local Only
    MapObjRotate    : false
  Properties via Functional (-112):
    Immobile        : true
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Plasticrete
    HUDSelect       : true
    PickBias        : 0.250000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Weapon Trainer (898) @ (-202.13,-47.00,-2.82) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Weapon Trainer -> Trainers -> Functional -> Physical -> Object
  Links:
    Link[arSrc] (8454154): Weapon Trainer (898) -> TrainScript2 (-5272)
    Link[arSrc] (8454158): Weapon Trainer (898) -> TainerScriptor (-5273)
    Link[StimSens] (3212309): Weapon Trainer (898) -> WaterStim (-4267)
    Link[StimSens] (3212313): Weapon Trainer (898) -> TrainScript2 (-5272)
    Link[MetaProp] (1115626): Weapon Trainer (898) -> Weapon Trainer (-1437)
  Dimensions: 2x2x3
  Properties:
    Position        : (-202.13,-47.00,-2.82) ϴ (H:0° P:0° B:0°)
  Properties via Weapon Trainer (-1437):
    ObjName         : Weapon_Trainer: "A Weapons upgrade unit."
    Scripts         : 57 65 61 70 6F 6E 54 72 61 69 6E 65 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00
    ModelName       : weapbild
    DonorType       : 0
    SymName         : Weapon Trainer
    HUDUse          : weapon_trainer: "Access Weapons upgrade unit"
  Properties via Trainers (-227):
    StTweqJoints    : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    CfgTweqJoints   : 00 00 02 02 00 00 00 00 00 08 02 02 00 00 00 00 9A 99 99 3F 00 00 00 00 00 00 34 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    MapObjIcon      : mtrain
    FrobHandler     : Local Only
    MapObjRotate    : false
  Properties via Functional (-112):
    Immobile        : true
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Plasticrete
    HUDSelect       : true
    PickBias        : 0.250000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Psi Trainer (899) @ (-196.00,-47.13,-2.82) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Psi Trainer -> Trainers -> Functional -> Physical -> Object
  Links:
    Link[arSrc] (8454159): Psi Trainer (899) -> TainerScriptor (-5273)
    Link[arSrc] (8454155): Psi Trainer (899) -> TrainScript2 (-5272)
    Link[StimSens] (3212310): Psi Trainer (899) -> WaterStim (-4267)
    Link[StimSens] (3212314): Psi Trainer (899) -> TrainScript2 (-5272)
    Link[MetaProp] (1115638): Psi Trainer (899) -> Psi Trainer (-1583)
  Dimensions: 2x2x3
  Properties:
    Position        : (-196.00,-47.13,-2.82) ϴ (H:0° P:0° B:0°)
  Properties via Psi Trainer (-1583):
    ObjName         : Psi_Trainer: "A Psi upgrade unit."
    Scripts         : 50 73 69 54 72 61 69 6E 65 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00
    ModelName       : psibild
    DonorType       : 0
    SymName         : Psi Trainer
    HUDUse          : psi_trainer: "Access Psi upgrade unit"
  Properties via Trainers (-227):
    StTweqJoints    : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    CfgTweqJoints   : 00 00 02 02 00 00 00 00 00 08 02 02 00 00 00 00 9A 99 99 3F 00 00 00 00 00 00 34 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    MapObjIcon      : mtrain
    FrobHandler     : Local Only
    MapObjRotate    : false
  Properties via Functional (-112):
    Immobile        : true
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Plasticrete
    HUDSelect       : true
    PickBias        : 0.250000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Recharging Station (900) @ (-188.59,-58.00,-3.00) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Recharging Station -> Functional -> Physical -> Object
    ...               ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115634): Recharging Station (900) -> Recharging Station (-1192)
  Dimensions: 3x3x9
  Properties:
    Position        : (-188.59,-58.00,-3.00) ϴ (H:270° P:0° B:0°)
    PhysState       : 34 97 3C C3 00 00 68 C2 00 00 40 C0 00 00 00 00 00 00 00 00 00 00 87 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    AnimLight       : 00 00 00 00 00 00 20 40 00 00 00 00 00 00 00 00 00 00 00 00 0E 00 01 00 47 00 00 00 0A 00 00 00 64 00 00 00 00 00 00 00 00 00 C8 42 00 00 C8 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 70 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 3x3x9
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Recharging Station (-1192):
    ObjName         : Recharging_Station: "An energy recharging station."
    MapObjIcon      : mpow
    ModelName       : chrgst
    MapObjRotate    : false
    Class Tags      : DeviceType Recharge
    SymName         : Recharging Station
    Scripts         : 45 6E 65 72 67 79 53 74 61 74 69 6F 6E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    FrobHandler     : Local Only
    Material Tags   : Material MetalBig
    DonorType       : 0
    LightColor      : 00 00 00 3F 00 00 80 3F
    HUDUse          : Recharging_Station: "Activate recharger"
  Properties via Functional (-112):
    Immobile        : true
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDSelect       : true
    PickBias        : 0.250000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via AI Block (-4035):
    AI_ObjAvoid     : 
    PhysAIColl      : true

RechargeFX (901) @ (-188.59,-58.00,-3.00) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> RechargeFX -> Object FX -> SFX -> Object
  Links:
    Link[Particle] (75563012): RechargeFX (901) -> Recharging Station (900)
    Link[MetaProp] (1115616): RechargeFX (901) -> RechargeFX (-2914)
  Dimensions: 0x0x4
  Properties:
    PGLaunchInfo    : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 00 00 00 00 00 00 00 00 00 00 00 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 6F 12 83 3A 9A 99 99 3E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FE FF 00 00 00 00 00 00 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 41 00 00 00 CC 4C 00 00
    Position        : (-188.59,-58.00,-3.00) ϴ (H:270° P:0° B:0°)
    ParticleGroup   : D0 3D 51 00 70 4A 51 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 ED 50 00 10 2D 51 00 00 00 00 00 00 00 00 00 85 03 00 00 04 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 14 00 00 00 00 00 00 00 F8 AC 52 1C C0 AD 52 1C B0 E7 1E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 57 00 00 64 00 00 00 00 00 00 00 00 F0 0C 1F 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 01 00 00 00 00 33 33 33 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 57 00 00 00 0A D7 23 BC 0A D7 23 BC 00 00 00 C0 0A D7 23 3C 0A D7 23 3C 00 00 00 40 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 03 10 00 00 00 00 00 00 00 00 00 00 00 ED 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 84 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via RechargeFX (-2914):
    SymName         : RechargeFX
    DonorType       : 0
  Properties via Object FX (-2915):
    ModelName       : FX_Particle
  Properties via SFX (-5):
    NetworkCategory : Hosted

Red Monkey Shot (902) @ (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Red Monkey Shot -> Monkey Shots -> Monster Projectiles -> Projectile -> Object
  Links:
    Link[MetaProp] (1115599): Red Monkey Shot (902) -> Red Monkey Shot (-2032)
  Dimensions: 0x0x0
  Properties:
    Position        : (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
    HasRefs         : false
    PhysInitVel     : (60.00, 0.00, 0.00)
    PGLaunchInfo    : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 6F 12 83 3A 6F 12 83 3A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 41 00 00 00 41 00 00 00
    CollisionType   : Bounce | Slay on Impact | Full Collision Sound
    ParticleGroup   : D0 3D 51 00 70 4A 51 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 ED 50 00 10 2D 51 00 00 00 00 00 00 00 00 00 86 03 00 00 04 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 D8 A9 52 1C A0 AA 52 1C 20 E7 1E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 FF 00 00 00 00 00 00 00 00 80 10 1F 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 9A 99 19 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 0A D7 23 BC 0A D7 23 BC 0A D7 23 BC 0A D7 23 3C 0A D7 23 3C 0A D7 23 3C 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 10 00 00 00 00 00 00 00 00 00 00 00 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 7E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Red Monkey Shot (-2032):
    RenderType      : Normal
    SelfLit         : 75
    ModelName       : fx_particle
    LightColor      : 8F C2 F5 3D 66 66 66 3F
    SymName         : Red Monkey Shot
    DonorType       : 0
  Properties via Monkey Shots (-2033):
    Class Tags      : EnemyAmmoType MonkeyShot
  Properties via Monster Projectiles (-672):
    PhysDims        : 0x0x0
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
  Properties via Projectile (-1339):
    Preload         : true
    BashFactor      : 0.000000
    Heartbeat       : 1000
    PhysAttr        : 00 00 00 00 00 00 80 3F 00 24 74 49 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysAIColl      : true

pyromonkey1 (903) @ (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> pyromonkey1 -> Shot FX -> SFX -> Object
  Links:
    Link[Particle] (75563008): pyromonkey1 (903) -> Red Monkey Shot (902)
    Link[MetaProp] (1115600): pyromonkey1 (903) -> pyromonkey1 (-2407)
  Dimensions: 0x0x0
  Properties:
    PGLaunchInfo    : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 6F 12 83 3A 6F 12 83 3A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 41 00 00 00 41 00 00 00
    Position        : (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
    ParticleGroup   : 90 40 51 00 70 4A 51 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 ED 50 00 10 2D 51 00 00 00 00 00 00 00 00 00 87 03 00 00 04 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 02 00 00 00 00 00 00 00 D0 A2 52 1C 08 A2 52 1C 28 E5 1E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 21 00 00 B4 00 00 00 00 00 00 00 00 48 12 1F 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 01 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 21 00 00 00 0A D7 23 BC 0A D7 23 BC 0A D7 23 BC 0A D7 23 3C 0A D7 23 3C 0A D7 23 3C 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 10 00 00 00 00 00 00 00 00 00 00 00 20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 86 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via pyromonkey1 (-2407):
    SymName         : pyromonkey1
    DonorType       : 0
  Properties via Shot FX (-1524):
    Preload         : true
    RenderAlpha     : 1.000000
    ModelName       : fx_particle
    BlendMode       : Add
  Properties via SFX (-5):
    NetworkCategory : Hosted

pyromonkey2 (904) @ (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> pyromonkey2 -> Shot FX -> SFX -> Object
  Links:
    Link[Particle] (75563018): pyromonkey2 (904) -> Red Monkey Shot (902)
    Link[MetaProp] (1115621): pyromonkey2 (904) -> pyromonkey2 (-2408)
  Dimensions: 0x0x0
  Properties:
    PGLaunchInfo    : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 6F 12 83 3A 6F 12 83 3A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 41 00 00 00 41 00 00 00
    Position        : (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
    ParticleGroup   : 90 40 51 00 70 4A 51 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 ED 50 00 10 2D 51 00 00 00 00 00 00 00 00 00 88 03 00 00 04 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 02 00 00 00 00 00 00 00 40 A1 52 1C 78 A0 52 1C 98 E4 1E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1A 00 00 96 00 00 00 00 00 00 00 00 20 0E 1F 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 01 00 00 00 00 00 00 C0 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1A 00 00 00 0A D7 23 BC 0A D7 23 BC 0A D7 23 BC 0A D7 23 3C 0A D7 23 3C 0A D7 23 3C 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 10 00 00 00 00 00 00 00 00 00 00 00 20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 86 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via pyromonkey2 (-2408):
    SymName         : pyromonkey2
    DonorType       : 0
  Properties via Shot FX (-1524):
    Preload         : true
    RenderAlpha     : 1.000000
    ModelName       : fx_particle
    BlendMode       : Add
  Properties via SFX (-5):
    NetworkCategory : Hosted

pyromonkey sparks (905) @ (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> pyromonkey sparks -> Shot FX -> SFX -> Object
  Links:
    Link[Particle] (75563017): pyromonkey sparks (905) -> Red Monkey Shot (902)
    Link[MetaProp] (1115598): pyromonkey sparks (905) -> pyromonkey sparks (-2409)
  Dimensions: 2x2x2
  Properties:
    PGLaunchInfo    : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40 C0 00 00 40 C0 00 00 40 C0 00 00 40 40 00 00 40 40 00 00 40 40 00 00 00 00 00 00 00 00 CD CC CC 3E CD CC CC 3E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FD FF 00 00 FD FF 00 00 FD FF 00 00 03 00 00 00 03 00 00 00 03 00 00 00 00 00 00 00 00 00 66 66 00 00 66 66 00 00
    Position        : (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
    ParticleGroup   : 90 40 51 00 70 4A 51 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 ED 50 00 50 F2 50 00 00 00 00 00 00 00 00 00 89 03 00 00 02 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 0F 00 00 00 00 00 00 00 90 B5 52 1C C8 B4 52 1C 60 E9 1E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 21 00 00 FF 00 00 00 00 00 00 00 00 B8 0E 1F 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 01 00 00 00 00 0A D7 A3 3C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 21 00 00 00 00 99 99 BF 00 99 99 BF 00 99 99 BF 00 99 99 3F 00 99 99 3F 00 99 99 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 10 00 00 00 00 00 00 00 00 00 00 00 D3 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 86 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 37 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via pyromonkey sparks (-2409):
    SymName         : pyromonkey sparks
    DonorType       : 0
  Properties via Shot FX (-1524):
    Preload         : true
    RenderAlpha     : 1.000000
    ModelName       : fx_particle
    BlendMode       : Add
  Properties via SFX (-5):
    NetworkCategory : Hosted

Sensitive Electronic Devices (906) @ (-220.78,-36.24,-2.00) ϴ (H:63° P:0° B:0°)
  Ancestry:
    -> Sensitive Electronic Devices -> Warnings -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115556): Sensitive Electronic Devices (906) -> Sensitive Electronic Devices (-945)
  Dimensions: 0x4x4
  Properties:
    Position        : (-220.78,-36.24,-2.00) ϴ (H:63° P:0° B:0°)
  Properties via Sensitive Electronic Devices (-945):
    ModelName       : s_elec
    SymName         : Sensitive Electronic Devices
    DonorType       : 0
  Properties via Alpha Signs (-2044):
    RenderAlpha     : 1.000000
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Shotgun Holes (907) @ (-222.75,-35.25,-6.38) ϴ (H:332° P:0° B:0°)
  Ancestry:
    -> Shotgun Holes -> Battle damage -> Decals -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115555): Shotgun Holes (907) -> Shotgun Holes (-1401)
  Dimensions: 3x0x3
  Properties:
    Position        : (-222.75,-35.25,-6.38) ϴ (H:332° P:0° B:0°)
  Properties via Shotgun Holes (-1401):
    ModelName       : shotgunh
    SymName         : Shotgun Holes
    DonorType       : 0
  Properties via Alpha Signs (-2044):
    RenderAlpha     : 1.000000
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

UBWin_6x9 (908) @ (-276.00,35.00,19.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> UBWin_6x9 -> Unbreakable Windows -> MatUnBrkGlass -> MetaProperty
    ...                             ... -> Windows -> Terrain -> Physical -> Object
    ...                                        ... -> MatUnBrkGlass -> MetaProperty
  Links:
    Link[MetaProp] (1115610): UBWin_6x9 (908) -> UBWin_6x9 (-3465)
  Dimensions: 4x0x5
  Properties:
    Position        : (-276.00,35.00,19.00) ϴ (H:0° P:0° B:0°)
    PhysState       : AE FF 89 C3 00 00 0C 42 00 00 98 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (0.44, 1.00, 0.83)
    PhysDims        : 4x0x5
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via UBWin_6x9 (-3465):
    ModelName       : wnd_69u
    SymName         : UBWin_6x9
    DonorType       : 0
  Properties via Unbreakable Windows (-1584):
    ObjName         : Unbreakable_Windows: "An unbreakable window."
    PhysAIColl      : true
  Properties via MatUnBrkGlass (-634):
    Material Tags   : Material UBGlass
  Properties via Windows (-248):
    BlockFrob       : true
    RenderAlpha     : 0.450000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Square Ceiling Light (909) @ (-281.00,51.00,28.75) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Square Ceiling Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115580): Square Ceiling Light (909) -> Square Ceiling Light (-2941)
  Dimensions: 2x2x0
  Properties:
    Spotlight       : (24.00, 30.00, 0.00)
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 BF 00 00 48 42 00 00 00 00 00 00 00 00
    Position        : (-281.00,51.00,28.75) ϴ (H:0° P:0° B:0°)
  Properties via Square Ceiling Light (-2941):
    Immobile        : false
    ModelName       : LIGHTT
    SymName         : Square Ceiling Light
    DonorType       : 0
  Properties via Lights (-132):
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Lounge Chair (910) @ (-286.74,51.00,15.14) ϴ (H:270° P:0° B:0°)
  Ancestry:
    -> Lounge Chair -> AI Block -> AI Utility -> MetaProperty
    ...         ... -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...                   ... -> Furniture -> Decorative -> Physical -> Object
    ...                                ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115579): Lounge Chair (910) -> Lounge Chair (-117)
  Dimensions: 9x4x4
  Properties:
    Position        : (-286.74,51.00,15.14) ϴ (H:270° P:0° B:0°)
    PhysState       : 94 5E 8F C3 00 00 4C 42 E8 3A 72 41 00 00 00 00 00 00 00 00 00 00 87 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 9x4x4
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Lounge Chair (-117):
    Immobile        : true
    DonorType       : 0
    ModelName       : chair02
    SymName         : Lounge Chair
  Properties via AI Block (-4035):
    AI_ObjAvoid     : 
    PhysAIColl      : true
  Properties via Chairs (-113):
    Class Tags      : DeviceType MetalSm
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Fusion Shot (911) @ (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Fusion Shot -> Energy Projectiles -> Projectile -> Object
  Links:
    Link[Particle] (75563011): Fusion Shot (911) -> Droid Fusion Shot (873)
    Link[MetaProp] (1115526): Fusion Shot (911) -> Fusion Shot (-232)
    Link[arSrc] (8454153): Fusion Shot (911) -> Energy Stim (-373)
  Dimensions: 0x0x0
  Properties:
    Position        : (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
    StTweqRotate    : 01 00 00 00 01 00 00 00 00 00 00 00 01 00 00 00
    PhysInitVel     : (60.00, 0.00, 0.00)
    PhysState       : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    ParticleGroup   : 90 40 51 00 70 4A 51 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 ED 50 00 A0 2F 51 00 00 00 00 00 00 00 00 00 8F 03 00 00 05 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 60 A4 52 1C 98 A3 52 1C 70 E5 1E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 B4 00 00 00 01 00 00 00 00 78 00 1F 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 01 00 00 00 00 33 33 93 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0A D7 23 BC 0A D7 23 BC 0A D7 23 BC 0A D7 23 3C 0A D7 23 3C 0A D7 23 3C 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 10 00 00 00 00 00 00 00 00 00 00 00 41 00 00 00 66 75 73 69 6F 6E 00 00 00 00 00 00 00 00 00 00 75 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 69 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 63 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    CollisionType   : Bounce | Slay on Impact | Full Collision Sound
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PGLaunchInfo    : 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 6F 12 83 3A 6F 12 83 3A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 41 00 00 00 41 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 00 00 00 00 80 3F 00 24 74 49 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Fusion Shot (-232):
    ObjShort        : FusionShot: "Fusion"
    CfgTweqRotate   : 00 00 02 03 00 00 00 00 00 00 20 42 00 00 00 00 00 00 B4 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 F0 41 00 00 00 00 00 00 B4 43 00 00 00 00
    Class Tags      : AmmoType FusionShot
    DonorType       : 0
    SelfLit         : 100
    Z-Bias          : 5
    SymName         : Fusion Shot
    LightColor      : CD CC CC 3E 00 00 40 3F
    ObjIcon         : prisms_i
  Properties via Energy Projectiles (-1351):
    ModelName       : fx_particle
    RenderType      : Normal
    BlendMode       : Add
  Properties via Projectile (-1339):
    Preload         : true
    BashFactor      : 0.000000
    Heartbeat       : 1000
    PhysAIColl      : true

Conference Room sign (912) @ (-259.00,58.98,21.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Conference Room sign -> Ship areas -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115573): Conference Room sign (912) -> Conference Room sign (-1313)
  Dimensions: 6x0x5
  Properties:
    Position        : (-259.00,58.98,21.00) ϴ (H:0° P:0° B:0°)
  Properties via Conference Room sign (-1313):
    ModelName       : confer
    SymName         : Conference Room sign
    DonorType       : 0
  Properties via Alpha Signs (-2044):
    RenderAlpha     : 1.000000
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Molec. Analyzer (913) @ (-190.52,-64.30,-7.34) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Molec. Analyzer -> Device -> Goodies -> Physical -> Object
  Links:
    Link[MetaProp] (1115605): Molec. Analyzer (913) -> Molec. Analyzer (-74)
  Dimensions: 2x0x1
  Properties:
    Position        : (-190.52,-64.30,-7.34) ϴ (H:0° P:0° B:0°)
    HasRefs         : false
  Properties via Molec. Analyzer (-74):
    ObjShort        : Molec_Analyzer: "Auto-repair Unit"
    ObjName         : Molec_Analyzer: "An Auto-repair Unit."
    ModelName       : molean
    CombineType     : Molec_Analyzer
    SymName         : Molec. Analyzer
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    ObjLookS        : molec_analyzer: "The Viridian V-Badge Auto-repair Unit is marketed, in an amazing display of underrating, as a repair device.  In reality, the Auto-repair Unit scans, and then virtually rebuilds from scratch, a target device, in its original pristine state.  Several documented cases have observed subtle improvements in the repaired device, where the original was damaged beyond scannability.  Much to the relief of licensed repair specialists, the Auto-repair Unit is a single-use device."
    StackCount      : 1
    Scripts         : 46 72 65 65 52 65 70 61 69 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00
    DonorType       : 0
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 12 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    ObjIcon         : icn_mol
  Properties via Device (-70):
    FrobInfo        : 01 00 00 00 02 00 00 00 02 00 00 00 00 00 00 00
    PsiRadar        : Powerup
    Material Tags   : Material Metal
  Properties via Goodies (-49):
    HUDSelect       : true
    ElevAble        : true
    InvDims         : 01 00 00 00 01 00 00 00
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Small Black Arrow (914) @ (-259.00,58.98,18.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Small Black Arrow -> Misc -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115571): Small Black Arrow (914) -> Small Black Arrow (-1069)
  Dimensions: 6x0x2
  Properties:
    Position        : (-259.00,58.98,18.00) ϴ (H:0° P:0° B:0°)
  Properties via Small Black Arrow (-1069):
    ModelName       : arrow
    SymName         : Small Black Arrow
    DonorType       : 0
  Properties via Alpha Signs (-2044):
    RenderAlpha     : 1.000000
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Square Ceiling Light (915) @ (-259.00,51.00,29.75) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Square Ceiling Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115568): Square Ceiling Light (915) -> Square Ceiling Light (-2941)
  Dimensions: 2x2x0
  Properties:
    Spotlight       : (24.00, 30.00, 0.00)
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 BF 00 00 48 42 00 00 00 00 00 00 00 00
    Position        : (-259.00,51.00,29.75) ϴ (H:0° P:0° B:0°)
  Properties via Square Ceiling Light (-2941):
    Immobile        : false
    ModelName       : LIGHTT
    SymName         : Square Ceiling Light
    DonorType       : 0
  Properties via Lights (-132):
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Tall Plant (916) @ (-284.34,40.78,16.67) ϴ (H:56° P:0° B:0°)
  Ancestry:
    -> Tall Plant -> Flora -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115576): Tall Plant (916) -> Tall Plant (-1263)
  Dimensions: 5x4x7
  Properties:
    Position        : (-284.34,40.78,16.67) ϴ (H:56° P:0° B:0°)
    PhysState       : B9 2B 8E C3 2D 23 23 42 FC 56 85 41 00 00 00 00 00 00 00 00 20 FD 61 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x16
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Tall Plant (-1263):
    DonorType       : 0
    ObjName         : Tall_Plant: "A tall plant."
    ModelName       : 2plant4
    SymName         : Tall Plant
  Properties via Flora (-62):
    ObjShort        : Flora: "Plant"
    Material Tags   : Material Veg
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

teal jet up (917) @ (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> teal jet up -> Shot FX -> SFX -> Object
  Links:
    Link[Particle] (75563010): teal jet up (917) -> Fusion Shot (911)
    Link[MetaProp] (1115546): teal jet up (917) -> teal jet up (-2400)
  Dimensions: 0x0x6
  Properties:
    PGLaunchInfo    : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 40 00 00 00 00 00 00 00 00 00 00 E0 40 00 00 00 00 00 00 00 00 9A 99 19 3F 9A 99 19 3F 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 00 00 00 00 00 00 99 99 00 00 99 99 00 00
    Position        : (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
    ParticleGroup   : 90 40 51 00 70 4A 51 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 ED 50 00 10 2D 51 00 00 00 00 00 00 00 00 00 95 03 00 00 04 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 0A 00 00 00 00 00 00 00 00 B4 52 1C 38 B3 52 1C 18 E9 1E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 00 00 FF 00 00 00 00 00 00 00 00 B0 FE 1E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 3F 00 01 00 00 00 00 01 01 00 00 00 00 66 66 66 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 00 00 00 0A D7 23 BC 0A D7 23 BC 0A D7 23 BC 0A D7 23 3C 0A D7 23 3C E0 65 86 40 00 00 80 3F 00 00 C0 3F 00 00 00 00 00 00 00 00 00 00 00 03 10 00 00 00 00 00 00 00 00 00 00 00 5C 0F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 33 B3 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 8F 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 69 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via teal jet up (-2400):
    SymName         : teal jet up
    DonorType       : 0
  Properties via Shot FX (-1524):
    Preload         : true
    RenderAlpha     : 1.000000
    ModelName       : fx_particle
    BlendMode       : Add
  Properties via SFX (-5):
    NetworkCategory : Hosted

teal jet left (918) @ (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> teal jet left -> Shot FX -> SFX -> Object
  Links:
    Link[Particle] (75563009): teal jet left (918) -> Fusion Shot (911)
    Link[MetaProp] (1115529): teal jet left (918) -> teal jet left (-2401)
  Dimensions: 0x4x3
  Properties:
    PGLaunchInfo    : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 C0 00 00 A0 C0 00 00 00 00 00 00 C0 C0 00 00 A0 C0 00 00 00 00 00 00 00 00 00 00 00 3F 00 00 00 3F 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FA FF 00 00 FB FF 00 00 00 00 00 00 FA FF 00 00 FB FF 00 00 00 00 00 00 00 00 00 80 00 00 00 80 00 00
    Position        : (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
    ParticleGroup   : 90 40 51 00 70 4A 51 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 ED 50 00 10 2D 51 00 00 00 00 00 00 00 00 00 96 03 00 00 04 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 0A 00 00 00 00 00 00 00 10 A9 52 1C 48 A8 52 1C D8 E6 1E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 00 00 FF 00 00 00 00 00 00 00 00 40 02 1F 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 3F 00 01 00 00 00 00 01 01 00 00 00 00 66 66 66 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 00 00 00 0A D7 23 BC 00 00 40 C0 00 00 20 C0 0A D7 23 3C 0A D7 23 3C 0A D7 23 3C 00 00 80 3F 00 00 C0 3F 00 00 00 00 00 00 00 00 00 00 00 03 10 00 00 00 00 00 00 00 00 00 00 00 CC 0C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 99 99 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 8F 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 32 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via teal jet left (-2401):
    SymName         : teal jet left
    DonorType       : 0
  Properties via Shot FX (-1524):
    Preload         : true
    RenderAlpha     : 1.000000
    ModelName       : fx_particle
    BlendMode       : Add
  Properties via SFX (-5):
    NetworkCategory : Hosted

teal jet right (919) @ (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> teal jet right -> Shot FX -> SFX -> Object
  Links:
    Link[Particle] (75563016): teal jet right (919) -> Fusion Shot (911)
    Link[MetaProp] (1115536): teal jet right (919) -> teal jet right (-2402)
  Dimensions: 0x4x3
  Properties:
    PGLaunchInfo    : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 40 00 00 A0 C0 00 00 00 00 00 00 C0 40 00 00 A0 C0 00 00 00 00 00 00 00 00 00 00 00 3F 00 00 00 3F 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 06 00 00 00 FB FF 00 00 00 00 00 00 06 00 00 00 FB FF 00 00 00 00 00 00 00 00 00 80 00 00 00 80 00 00
    Position        : (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
    ParticleGroup   : 90 40 51 00 70 4A 51 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 ED 50 00 10 2D 51 00 00 00 00 00 00 00 00 00 97 03 00 00 04 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 0A 00 00 00 00 00 00 00 B0 9F 52 1C E8 9E 52 1C D8 DD 1E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 00 00 FF 00 00 00 00 00 00 00 00 90 F7 1E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 3F 00 01 00 00 00 00 01 01 00 00 00 00 66 66 66 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 00 00 00 0A D7 23 BC 0A D7 23 BC 00 00 20 C0 0A D7 23 3C 00 00 40 40 0A D7 23 3C 00 00 80 3F 00 00 C0 3F 00 00 00 00 00 00 00 00 00 00 00 03 10 00 00 00 00 00 00 00 00 00 00 00 CC 0C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 99 99 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 8F 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 69 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via teal jet right (-2402):
    SymName         : teal jet right
    DonorType       : 0
  Properties via Shot FX (-1524):
    Preload         : true
    RenderAlpha     : 1.000000
    ModelName       : fx_particle
    BlendMode       : Add
  Properties via SFX (-5):
    NetworkCategory : Hosted

teal core (920) @ (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> teal core -> Shot FX -> SFX -> Object
  Links:
    Link[Particle] (75563015): teal core (920) -> Fusion Shot (911)
    Link[MetaProp] (1115523): teal core (920) -> teal core (-2403)
  Dimensions: 0x0x0
  Properties:
    PGLaunchInfo    : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 80 3F 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 01 00
    Position        : (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
    ParticleGroup   : 90 40 51 00 70 4A 51 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 ED 50 00 10 2D 51 00 00 00 00 00 00 00 00 00 98 03 00 00 04 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 30 AC 52 1C 68 AB 52 1C 68 E7 1E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 00 00 C8 00 00 00 00 00 00 00 00 F8 F6 1E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 01 00 00 00 00 00 00 20 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 00 00 00 0A D7 23 BC 0A D7 23 BC 0A D7 23 BC 0A D7 23 3C 0A D7 23 3C 0A D7 23 3C 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 10 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 8F 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 75 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via teal core (-2403):
    SymName         : teal core
    DonorType       : 0
  Properties via Shot FX (-1524):
    Preload         : true
    RenderAlpha     : 1.000000
    ModelName       : fx_particle
    BlendMode       : Add
  Properties via SFX (-5):
    NetworkCategory : Hosted

20 Nanites (921) @ (-139.95,-6.90,-3.37) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> 20 Nanites -> Small Nanite Pile -> Nanites -> Goodies -> Physical -> Object
  Links:
    Link[MetaProp] (1115524): 20 Nanites (921) -> 20 Nanites (-89)
  Dimensions: 2x1x1
  Properties:
    Position        : (-139.95,-6.90,-3.37) ϴ (H:0° P:0° B:0°)
    HasRefs         : false
  Properties via 20 Nanites (-89):
    SymName         : 20 Nanites
    StackCount      : 20
    DonorType       : 0
  Properties via Nanites (-85):
    ObjShort        : Nanites: "%d nanites"
    ObjName         : Nanites: "%d nanites."
    ModelName       : nanocan
    CombineType     : nanite
    ObjIcon         : nan_ic
    AutoPickup      : true
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PsiRadar        : Powerup
    Material Tags   : Material Glass
    NameType        : Stack Count
    StackInc        : 10
  Properties via Goodies (-49):
    HUDSelect       : true
    FrobInfo        : 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00
    ElevAble        : true
    InvDims         : 01 00 00 00 01 00 00 00
  Properties via Physical (-11):
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Plant #2 (922) @ (-175.64,16.25,-3.41) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Plant #2 -> Flora -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115520): Plant #2 (922) -> Plant #2 (-69)
  Dimensions: 2x2x1
  Properties:
    Position        : (-175.64,16.25,-3.41) ϴ (H:0° P:0° B:0°)
    PhysState       : 63 A3 2F C3 2E F8 81 41 0E 2D 5A C0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 24 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Plant #2 (-69):
    FrobInfo        : 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    ObjName         : Plant_p2: "A potted plant."
    ModelName       : 2plant1
    CombineType     : -69
    HUDSelect       : true
    SymName         : Plant #2
    StackCount      : 1
    Recycle         : 1
    DonorType       : 0
    InvDims         : 01 00 00 00 01 00 00 00
    ObjIcon         : iplant1
  Properties via Flora (-62):
    ObjShort        : Flora: "Plant"
    Material Tags   : Material Veg
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Stellar Map (923) @ (-239.00,131.88,26.00) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> Stellar Map -> Tech -> Decorative -> Physical -> Object
    ...                ... -> Basic Vulnerability -> Vulnerabilities -> MetaProperty
  Links:
    Link[StimSens] (3211527): Stellar Map (923) -> Cold (-1145)
    Link[StimSens] (3211528): Stellar Map (923) -> Electricity (-378)
    Link[StimSens] (3211503): Stellar Map (923) -> Energy Stim (-373)
    Link[StimSens] (3211507): Stellar Map (923) -> High Explosive (-376)
    Link[StimSens] (3211504): Stellar Map (923) -> Armor Piercing Impact (-375)
    Link[StimSens] (3211505): Stellar Map (923) -> Incendiary (-388)
    Link[StimSens] (3211506): Stellar Map (923) -> Droid Fusion (-2753)
    Link[StimSens] (3211529): Stellar Map (923) -> Psi Stim (-389)
    Link[StimSens] (3211508): Stellar Map (923) -> Standard Impact (-385)
    Link[StimSens] (3211509): Stellar Map (923) -> WeaponBash (-3058)
    Link[MetaProp] (1115583): Stellar Map (923) -> Stellar Map (-3545)
  Dimensions: 16x2x16
  Properties:
    Position        : (-239.00,131.88,26.00) ϴ (H:180° P:0° B:0°)
    PhysState       : 00 00 6F C3 12 E0 03 43 00 00 D0 41 00 00 00 00 00 00 00 00 00 00 34 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 16x2x16
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Stellar Map (-3545):
    ModelName       : stellarx
    SymName         : Stellar Map
    DonorType       : 0
    Material Tags   : Material Glass
  Properties via Tech (-505):
    HUDSelect       : false
    ShowHP          : false
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Cmd-window (924) @ (-237.00,84.00,18.00) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> Cmd-window -> Single_w/window -> New Hydro Doors -> Doors -> Terrain -> Physical -> Object
    ...                                                      ... -> MatMetal -> MetaProperty
  Links:
    Link[MetaProp] (1115584): Cmd-window (924) -> Cmd-window (-4652)
  Dimensions: 4x0x8
  Properties:
    PhysState       : F0 FF 6C C3 2A FE A7 42 00 00 90 41 00 00 00 00 00 00 00 00 00 00 34 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-237.00,84.00,18.00) ϴ (H:180° P:0° B:0°)
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    TransDoor       : 01 00 00 00 00 00 00 00 00 00 80 C0 00 00 40 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 70 42 00 00 00 00 00 00 C8 41 F0 FF 6C C3 2A FE A7 42 00 00 90 41 F0 FF 68 C3 2A FE A7 42 00 00 90 41 F0 FF 6C C3 2A FE A7 42 00 00 90 41 00 00 00 00 00 80 F0 FF 6C C3 11 00 00 00 10 00 00 00 00 00 00 00
    PhysAIColl      : true
    PhysDims        : 4x0x8
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Cmd-window (-4652):
    ModelName       : cmddo
    SymName         : Cmd-window
    DonorType       : 0
  Properties via Single_w/window (-3540):
    RenderAlpha     : 1.000000
  Properties via Doors (-205):
    FrobInfo        : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Z-Bias          : 0
    PickBias        : -20.000000
    Class Tags      : DoorType SciDoor
    BlockFrob       : true
    DoorTimer       : 0
    Scripts         : 53 74 64 44 6F 6F 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatMetal (-583):
    Material Tags   : Material Metal

Door Tripwire (925) @ (-239.00,84.00,17.00) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Door Tripwire -> Tripwire -> Traps -> Object
  Links:
    Link[MetaProp] (1115572): Door Tripwire (925) -> Door Tripwire (-2419)
    Link[SwitchLi] (22085658): Door Tripwire (925) -> Cmd-window (924)
    Link[SwitchLi] (22085659): Door Tripwire (925) -> Cmd-window (927)
  Dimensions: 4x7x4
  Properties:
    PhysState       : F2 FF 6E C3 CC FE A7 42 00 00 88 41 00 00 00 00 00 00 00 00 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-239.00,84.00,17.00) ϴ (H:90° P:0° B:0°)
    CollisionType   : No Result
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (1.00, 1.75, 1.00)
    PhysDims        : 4x7x4
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Door Tripwire (-2419):
    SymName         : Door Tripwire
    TripFlags       : Enter | Exit | Player
    DonorType       : 0
  Properties via Tripwire (-305):
    PhysAIColl      : true
    Scripts         : 54 72 61 70 4E 65 77 54 72 69 70 77 69 72 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Traps (-304):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Wedge Wall Light (926) @ (-239.00,85.50,25.00) ϴ (H:180° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115569): Wedge Wall Light (926) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-239.00,85.50,25.00) ϴ (H:180° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Cmd-window (927) @ (-241.00,84.00,18.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Cmd-window -> Single_w/window -> New Hydro Doors -> Doors -> Terrain -> Physical -> Object
    ...                                                      ... -> MatMetal -> MetaProperty
  Links:
    Link[MetaProp] (1115570): Cmd-window (927) -> Cmd-window (-4652)
  Dimensions: 4x0x8
  Properties:
    PhysState       : 00 00 71 C3 2A FE A7 42 00 00 90 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-241.00,84.00,18.00) ϴ (H:0° P:0° B:0°)
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    TransDoor       : 01 00 00 00 00 00 00 00 00 00 80 C0 00 00 40 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 70 42 00 00 00 00 00 00 C8 41 00 00 71 C3 2A FE A7 42 00 00 90 41 00 00 75 C3 2A FE A7 42 00 00 90 41 00 00 71 C3 2A FE A7 42 00 00 90 41 00 00 00 00 00 00 00 00 71 C3 10 00 00 00 11 00 00 00 00 00 00 00
    PhysAIColl      : true
    PhysDims        : 4x0x8
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Cmd-window (-4652):
    ModelName       : cmddo
    SymName         : Cmd-window
    DonorType       : 0
  Properties via Single_w/window (-3540):
    RenderAlpha     : 1.000000
  Properties via Doors (-205):
    FrobInfo        : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Z-Bias          : 0
    PickBias        : -20.000000
    Class Tags      : DoorType SciDoor
    BlockFrob       : true
    DoorTimer       : 0
    Scripts         : 53 74 64 44 6F 6F 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatMetal (-583):
    Material Tags   : Material Metal

Wedge Wall Light (928) @ (-239.00,82.50,25.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Wedge Wall Light -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115563): Wedge Wall Light (928) -> Wedge Wall Light (-978)
  Dimensions: 3x1x2
  Properties:
    Light           : 00 00 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-239.00,82.50,25.00) ϴ (H:0° P:0° B:0°)
  Properties via Wedge Wall Light (-978):
    Spotlight       : (10.00, 50.00, 10.00)
    SymName         : Wedge Wall Light
    ModelName       : light1
    LightColor      : 00 00 00 00 00 00 00 00
    DonorType       : 0
  Properties via Lights (-132):
    Immobile        : false
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Conference Table (929) @ (-239.05,116.00,13.86) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Conference Table -> Tables -> Furniture -> Decorative -> Physical -> Object
    ...                                    ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115582): Conference Table (929) -> Conference Table (-1307)
  Dimensions: 30x14x3
  Properties:
    Position        : (-239.05,116.00,13.86) ϴ (H:0° P:0° B:0°)
    PhysState       : 13 0C 6F C3 00 00 E8 42 3C CE 5D 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 30x14x3
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Conference Table (-1307):
    ModelName       : confert
    SymName         : Conference Table
    DonorType       : 0
  Properties via Tables (-225):
    Material Tags   : Material MetalBig
  Properties via Furniture (-98):
    Immobile        : true
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via AI Block (-4035):
    AI_ObjAvoid     : 
    PhysAIColl      : true

Chair #2 (934) @ (-233.86,-91.18,-7.95) ϴ (H:174° P:0° B:0°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115506): Chair #2 (934) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-233.86,-91.18,-7.95) ϴ (H:174° P:0° B:0°)
    PhysState       : 24 DB 69 C3 A2 5E B6 C2 5A 60 FE C0 00 00 00 00 00 00 00 00 A0 38 2E 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Chair #2 (935) @ (-212.00,-91.74,-7.95) ϴ (H:188° P:0° B:0°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115501): Chair #2 (935) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-212.00,-91.74,-7.95) ϴ (H:188° P:0° B:0°)
    PhysState       : C4 FF 53 C3 D0 7A B7 C2 5A 60 FE C0 00 00 00 00 00 00 00 00 C0 64 3C 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Chair #2 (936) @ (-207.17,-103.61,-7.95) ϴ (H:74° P:0° B:0°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115497): Chair #2 (936) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-207.17,-103.61,-7.95) ϴ (H:74° P:0° B:0°)
    PhysState       : 39 2B 4F C3 1F 39 CF C2 5A 60 FE C0 00 00 00 00 00 00 00 00 B0 C9 94 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Chair #2 (937) @ (-213.64,-116.16,-7.95) ϴ (H:344° P:0° B:0°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115498): Chair #2 (937) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-213.64,-116.16,-7.95) ϴ (H:344° P:0° B:0°)
    PhysState       : 31 A4 55 C3 C3 52 E8 C2 5A 60 FE C0 00 00 00 00 00 00 00 00 70 4C AC 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Chair #2 (938) @ (-222.50,-115.73,-7.95) ϴ (H:4° P:0° B:0°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115494): Chair #2 (938) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-222.50,-115.73,-7.95) ϴ (H:4° P:0° B:0°)
    PhysState       : 42 81 5E C3 BB 75 E7 C2 5A 60 FE C0 00 00 00 00 00 00 00 00 00 C8 82 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Chair #2 (939) @ (-231.51,-115.85,-7.95) ϴ (H:12° P:0° B:0°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115495): Chair #2 (939) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-231.51,-115.85,-7.95) ϴ (H:12° P:0° B:0°)
    PhysState       : 6A 83 67 C3 E2 B4 E7 C2 5A 60 FE C0 00 00 00 00 00 00 00 00 00 59 44 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Chair #2 (940) @ (-238.46,-105.49,-8.71) ϴ (H:23° P:90° B:90°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115491): Chair #2 (940) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-238.46,-105.49,-8.71) ϴ (H:23° P:90° B:90°)
    PhysState       : C5 74 6E C3 93 F9 D2 C2 E6 48 0B C1 00 00 B4 42 00 00 B4 42 40 4B BF 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

ambient snd (942) @ (-223.00,-104.00,-8.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> ambient snd -> Marker -> Object
  Links:
    Link[MetaProp] (1115530): ambient snd (942) -> ambient snd (-667)
  Dimensions: 1x1x1
  Properties:
    AmbientHacked   : 30 00 00 00 00 00 00 00 00 00 00 00 63 6D 64 5F 62 65 65 70 73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-223.00,-104.00,-8.00) ϴ (H:0° P:0° B:0°)
    Scale           : (0.25, 0.25, 0.25)
  Properties via ambient snd (-667):
    SymName         : ambient snd
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Crate #1 (956) @ (-191.64,-51.35,-6.00) ϴ (H:306° P:0° B:0°)
  Ancestry:
    -> Crate #1 -> Usable Containers -> Functional -> Physical -> Object
    ...                          ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115549): Crate #1 (956) -> Crate #1 (-122)
    Link[Contains] (10551316): Crate #1 (956) -> Portable Battery (958)
    Link[Contains] (10551317): Crate #1 (956) -> Portable Battery (957)
    Link[FlowCont] (19988501): Crate #1 (956) -> Portable Battery (958)
    Link[FlowCont] (19988502): Crate #1 (956) -> Portable Battery (957)
  Dimensions: 3x3x4
  Properties:
    Position        : (-191.64,-51.35,-6.00) ϴ (H:306° P:0° B:0°)
    PhysState       : 78 A3 3F C3 98 67 4D C2 66 F0 BF C0 00 00 00 00 00 00 00 00 90 12 99 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 4x4x4
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Crate #1 (-122):
    ModelName       : crate01
    SymName         : Crate #1
    DonorType       : 0
  Properties via Usable Containers (-118):
    ContainDims     : 04 00 00 00 04 00 00 00
    FrobHandler     : Local Only
    HUDUse          : containers: "Search container"
    Scripts         : 63 6F 6E 74 61 69 6E 65 72 73 63 72 69 70 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Metal
  Properties via Functional (-112):
    Immobile        : true
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDSelect       : true
    PickBias        : 0.250000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via AI Block (-4035):
    AI_ObjAvoid     : 
    PhysAIColl      : true

Portable Battery (957) @ (-191.33,-53.17,-6.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Portable Battery -> Device -> Goodies -> Physical -> Object
  Links:
    Link[MetaProp] (1115550): Portable Battery (957) -> Portable Battery (-3641)
  Dimensions: 0x0x0
  Properties:
    Position        : (-191.33,-53.17,-6.00) ϴ (H:0° P:0° B:0°)
    HasRefs         : false
  Properties via Portable Battery (-3641):
    ModelName       : portbatt
    CombineType     : Battery
    Recycle         : 2
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SymName         : Portable Battery
    StackCount      : 1
    Scripts         : 4E 56 42 61 74 74 65 72 79 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00
    DonorType       : 0
    PhysDims        : 0x0x0
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    ObjIcon         : i_batt
  Properties via Device (-70):
    FrobInfo        : 01 00 00 00 02 00 00 00 02 00 00 00 00 00 00 00
    PsiRadar        : Powerup
    Material Tags   : Material Metal
  Properties via Goodies (-49):
    HUDSelect       : true
    ElevAble        : true
    InvDims         : 01 00 00 00 01 00 00 00
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Portable Battery (958) @ (-192.81,-51.52,-6.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Portable Battery -> Device -> Goodies -> Physical -> Object
  Links:
    Link[FlowCont] (19988500): Portable Battery (958) -> Portable Battery (957)
    Link[MetaProp] (1115551): Portable Battery (958) -> Portable Battery (-3641)
  Dimensions: 0x0x0
  Properties:
    Position        : (-192.81,-51.52,-6.00) ϴ (H:0° P:0° B:0°)
    HasRefs         : false
  Properties via Portable Battery (-3641):
    ModelName       : portbatt
    CombineType     : Battery
    Recycle         : 2
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SymName         : Portable Battery
    StackCount      : 1
    Scripts         : 4E 56 42 61 74 74 65 72 79 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00
    DonorType       : 0
    PhysDims        : 0x0x0
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    ObjIcon         : i_batt
  Properties via Device (-70):
    FrobInfo        : 01 00 00 00 02 00 00 00 02 00 00 00 00 00 00 00
    PsiRadar        : Powerup
    Material Tags   : Material Metal
  Properties via Goodies (-49):
    HUDSelect       : true
    ElevAble        : true
    InvDims         : 01 00 00 00 01 00 00 00
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Chair #2 (974) @ (-229.06,106.11,14.05) ϴ (H:195° P:0° B:0°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115428): Chair #2 (974) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-229.06,106.11,14.05) ϴ (H:195° P:0° B:0°)
    PhysState       : 81 10 65 C3 DA 35 D4 42 D3 CF 60 41 00 00 00 00 00 00 00 00 D8 DB 43 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Chair #2 (975) @ (-235.71,105.56,14.05) ϴ (H:176° P:0° B:0°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115429): Chair #2 (975) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-235.71,105.56,14.05) ϴ (H:176° P:0° B:0°)
    PhysState       : F8 B6 6B C3 DF 1E D3 42 D3 CF 60 41 00 00 00 00 00 00 00 00 58 15 30 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Chair #2 (976) @ (-243.54,104.27,13.20) ϴ (H:218° P:90° B:90°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115430): Chair #2 (976) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-243.54,104.27,13.20) ϴ (H:218° P:90° B:90°)
    PhysState       : 49 8B 73 C3 4D 88 D0 42 00 40 53 41 00 00 B4 42 00 00 B4 42 F0 F7 5A 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Chair #2 (977) @ (-250.81,105.15,14.05) ϴ (H:163° P:0° B:0°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115431): Chair #2 (977) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-250.81,105.15,14.05) ϴ (H:163° P:0° B:0°)
    PhysState       : B7 CE 7A C3 A3 4D D2 42 D3 CF 60 41 00 00 00 00 00 00 00 00 68 7B 23 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Chair #2 (978) @ (-256.51,115.91,14.05) ϴ (H:84° P:0° B:0°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115432): Chair #2 (978) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-256.51,115.91,14.05) ϴ (H:84° P:0° B:0°)
    PhysState       : D8 41 80 C3 72 D3 E7 42 D3 CF 60 41 00 00 00 00 00 00 00 00 30 63 A8 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Chair #2 (979) @ (-248.78,126.47,14.05) ϴ (H:357° P:0° B:0°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115433): Chair #2 (979) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-248.78,126.47,14.05) ϴ (H:357° P:0° B:0°)
    PhysState       : 86 C7 78 C3 A4 F0 FC 42 D3 CF 60 41 00 00 00 00 00 00 00 00 DC 8E B2 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Chair #2 (980) @ (-241.94,126.40,14.05) ϴ (H:353° P:0° B:0°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115434): Chair #2 (980) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-241.94,126.40,14.05) ϴ (H:353° P:0° B:0°)
    PhysState       : C3 F0 71 C3 C5 CD FC 42 D3 CF 60 41 00 00 00 00 00 00 00 00 78 8B B0 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Chair #2 (981) @ (-235.15,126.40,14.05) ϴ (H:343° P:0° B:0°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115435): Chair #2 (981) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-235.15,126.40,14.05) ϴ (H:343° P:0° B:0°)
    PhysState       : 13 26 6B C3 C5 CD FC 42 D3 CF 60 41 00 00 00 00 00 00 00 00 88 AD AB 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Chair #2 (982) @ (-227.89,126.74,14.05) ϴ (H:349° P:0° B:0°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115436): Chair #2 (982) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-227.89,126.74,14.05) ϴ (H:349° P:0° B:0°)
    PhysState       : A6 E2 63 C3 21 7C FD 42 D3 CF 60 41 00 00 00 00 00 00 00 00 50 D3 AE 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Chair #2 (983) @ (-221.05,116.05,14.05) ϴ (H:280° P:0° B:0°)
  Ancestry:
    -> Chair #2 -> Chairs -> AI Avoid -> AI Utility -> MetaProperty
    ...               ... -> Furniture -> Decorative -> Physical -> Object
    ...                            ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1115437): Chair #2 (983) -> Chair #2 (-116)
  Dimensions: 2x2x4
  Properties:
    Position        : (-221.05,116.05,14.05) ϴ (H:280° P:0° B:0°)
    PhysState       : E4 0B 5D C3 31 19 E8 42 D3 CF 60 41 00 00 00 00 00 00 00 00 D4 62 8C 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Chair #2 (-116):
    ObjName         : Chair_p2: "A chair."
    SymName         : Chair #2
    DonorType       : 0
    ModelName       : chair01
  Properties via Chairs (-113):
    Immobile        : false
    Class Tags      : DeviceType MetalSm
  Properties via AI Avoid (-4036):
    AI_ObjAvoid     : 
    PhysAIColl      : false
  Properties via Furniture (-98):
    Material Tags   : Material Plasticrete
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Tall Plant (984) @ (-255.13,88.46,15.67) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Tall Plant -> Flora -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115438): Tall Plant (984) -> Tall Plant (-1263)
  Dimensions: 5x4x7
  Properties:
    Position        : (-255.13,88.46,15.67) ϴ (H:90° P:0° B:0°)
    PhysState       : 01 22 7F C3 AC E9 B0 42 F7 AD 7A 41 00 00 00 00 00 00 00 00 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x16
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Tall Plant (-1263):
    DonorType       : 0
    ObjName         : Tall_Plant: "A tall plant."
    ModelName       : 2plant4
    SymName         : Tall Plant
  Properties via Flora (-62):
    ObjShort        : Flora: "Plant"
    Material Tags   : Material Veg
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Tall Plant (985) @ (-222.97,88.12,15.67) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Tall Plant -> Flora -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115439): Tall Plant (985) -> Tall Plant (-1263)
  Dimensions: 5x4x7
  Properties:
    Position        : (-222.97,88.12,15.67) ϴ (H:90° P:0° B:0°)
    PhysState       : 65 F7 5E C3 4E 3B B0 42 F8 AD 7A 41 00 00 00 00 00 00 00 00 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x16
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Tall Plant (-1263):
    DonorType       : 0
    ObjName         : Tall_Plant: "A tall plant."
    ModelName       : 2plant4
    SymName         : Tall Plant
  Properties via Flora (-62):
    ObjShort        : Flora: "Plant"
    Material Tags   : Material Veg
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

2' Hanging Light (986) @ (-247.05,116.00,34.20) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> 2' Hanging Light -> Hanging Lights -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115440): 2' Hanging Light (986) -> 2' Hanging Light (-1466)
  Dimensions: 3x2x3
  Properties:
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 E0 BF 00 00 48 42 00 00 00 00 00 00 00 00
    Position        : (-247.05,116.00,34.20) ϴ (H:0° P:0° B:0°)
  Properties via 2' Hanging Light (-1466):
    Spotlight       : (24.00, 30.00, -1.75)
    ModelName       : lighth2
    SymName         : 2' Hanging Light
    DonorType       : 0
  Properties via Hanging Lights (-1465):
    Immobile        : false
  Properties via Lights (-132):
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

2' Hanging Light (987) @ (-232.05,116.00,34.20) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> 2' Hanging Light -> Hanging Lights -> Lights -> Physical -> Object
  Links:
    Link[MetaProp] (1115441): 2' Hanging Light (987) -> 2' Hanging Light (-1466)
  Dimensions: 3x2x3
  Properties:
    Light           : 00 00 00 43 00 00 00 00 00 00 00 00 00 00 E0 BF 00 00 48 42 00 00 00 00 00 00 00 00
    Position        : (-232.05,116.00,34.20) ϴ (H:0° P:0° B:0°)
  Properties via 2' Hanging Light (-1466):
    Spotlight       : (24.00, 30.00, -1.75)
    ModelName       : lighth2
    SymName         : 2' Hanging Light
    DonorType       : 0
  Properties via Hanging Lights (-1465):
    Immobile        : false
  Properties via Lights (-132):
    ObjName         : Lights: "A light."
    Scripts         : 42 61 73 65 4C 69 67 68 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SchPlayParams   : 00 00 00 00 0C FE FF FF 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Glass
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Blood Splat (989) @ (-222.76,99.15,12.02) ϴ (H:0° P:0° B:270°)
  Ancestry:
    -> Blood Splat -> Battle damage -> Decals -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115443): Blood Splat (989) -> Blood Splat (-601)
  Dimensions: 10x0x10
  Properties:
    Position        : (-222.76,99.15,12.02) ϴ (H:0° P:0° B:270°)
  Properties via Blood Splat (-601):
    RenderAlpha     : 1.000000
    ObjName         : Blood_splat: "A blood stain...human?"
    ModelName       : blood1
    SymName         : Blood Splat
    DonorType       : 0
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

RIC Male Corpse (990) @ (-223.55,98.02,12.12) ϴ (H:165° P:0° B:0°)
  Ancestry:
    -> RIC Male Corpse -> Rick Corpses -> Human Corpses -> Corpses -> Physical -> Object
    ...                                             ... -> MatFlesh -> MetaProperty
  Links:
    Link[MetaProp] (1115444): RIC Male Corpse (990) -> RIC Male Corpse (-1884)
    Link[FlowCont] (19988507): RIC Male Corpse (990) -> EXP Cookies (991)
    Link[FlowCont] (19988505): RIC Male Corpse (990) -> Audio Log: Decker 12.Oct.26↵re: Reactor code (502)
    Link[Contains] (10551322): RIC Male Corpse (990) -> EXP Cookies (991)
    Link[Contains] (10551320): RIC Male Corpse (990) -> Audio Log: Decker 12.Oct.26↵re: Reactor code (502)
  Dimensions: 5x5x2
  Properties:
    Position        : (-223.55,98.02,12.12) ϴ (H:165° P:0° B:0°)
    Creature        : Humanoid
    CretPose        : 01 00 00 00 68 75 6D 64 69 65 75 70 34 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 01 00 00 00
    ?Puppet?        : A4 D8 6C 00 DE 03 00 00 00 00 00 00 C8 EC AA 0D
  Properties via RIC Male Corpse (-1884):
    ModelName       : corm_ric
    SymName         : RIC Male Corpse
    DonorType       : 0
  Properties via Human Corpses (-503):
    ObjName         : HumanCorpses: "A corpse."
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDUse          : human_corpses: "Search corpse"
  Properties via Corpses (-379):
    ContainDims     : 04 00 00 00 04 00 00 00
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    FrobHandler     : Local Only
    HUDSelect       : true
    NonPhysCreature : true
    Scripts         : 43 6F 6E 74 61 69 6E 65 72 53 63 72 69 70 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PickBias        : 0.500000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatFlesh (-584):
    Material Tags   : Material Flesh

EXP Cookies (991) @ (-218.58,100.01,14.08) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> EXP Cookies -> Goodies -> Physical -> Object
  Links:
    Link[MetaProp] (1115445): EXP Cookies (991) -> EXP Cookies (-938)
  Dimensions: 0x1x0
  Properties:
    Position        : (-218.58,100.01,14.08) ϴ (H:0° P:0° B:0°)
    StackCount      : 24
    HasRefs         : false
  Properties via EXP Cookies (-938):
    ObjShort        : EXP_Cookies: "%d cyber modules"
    FrobInfo        : 02 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00
    ObjName         : EXP_Cookies: "%d cyber modules."
    ModelName       : upgrade
    CombineType     : EXPCookie
    AutoPickup      : false
    PsiRadar        : Powerup
    Scripts         : 45 78 70 43 6F 6F 6B 69 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Plasticrete
    SymName         : EXP Cookies
    DonorType       : 0
    NameType        : Stack Count
    ObjIcon         : upgrade
  Properties via Goodies (-49):
    HUDSelect       : true
    ElevAble        : true
    InvDims         : 01 00 00 00 01 00 00 00
  Properties via Physical (-11):
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Glas (998) @ (-261.30,99.70,15.38) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Glas -> Kueche -> NEUES -> Decorative -> Physical -> Object
    ...           ... -> MatUnBrkGlass -> MetaProperty
  Links:
    Link[MetaProp] (1115413): Glas (998) -> Glas (-4631)
  Dimensions: 0x0x1
  Properties:
    Scale           : (1.80, 1.80, 1.80)
    Position        : (-261.30,99.70,15.38) ϴ (H:0° P:0° B:0°)
  Properties via Glas (-4631):
    ObjShort        : glas
    RenderAlpha     : 1.000000
    ObjName         : glas
    ModelName       : goblet01
    SymName         : Glas
    DonorType       : 0
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatUnBrkGlass (-634):
    Material Tags   : Material UBGlass

Glas (999) @ (-261.32,97.38,15.52) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Glas -> Kueche -> NEUES -> Decorative -> Physical -> Object
    ...           ... -> MatUnBrkGlass -> MetaProperty
  Links:
    Link[MetaProp] (1115409): Glas (999) -> Glas (-4631)
  Dimensions: 0x0x1
  Properties:
    ModelName       : goblet03
    Position        : (-261.32,97.38,15.52) ϴ (H:0° P:0° B:0°)
    Scale           : (1.80, 1.80, 1.80)
  Properties via Glas (-4631):
    ObjShort        : glas
    RenderAlpha     : 1.000000
    ObjName         : glas
    SymName         : Glas
    DonorType       : 0
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via MatUnBrkGlass (-634):
    Material Tags   : Material UBGlass

Tall Plant (1000) @ (-259.58,130.27,15.67) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Tall Plant -> Flora -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115442): Tall Plant (1000) -> Tall Plant (-1263)
  Dimensions: 5x4x7
  Properties:
    Position        : (-259.58,130.27,15.67) ϴ (H:90° P:0° B:0°)
    PhysState       : D0 C9 81 C3 FA 44 02 43 F7 AD 7A 41 00 00 00 00 00 00 00 00 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x16
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Tall Plant (-1263):
    DonorType       : 0
    ObjName         : Tall_Plant: "A tall plant."
    ModelName       : 2plant4
    SymName         : Tall Plant
  Properties via Flora (-62):
    ObjShort        : Flora: "Plant"
    Material Tags   : Material Veg
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Tall Plant (1001) @ (-218.52,130.15,15.67) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Tall Plant -> Flora -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115410): Tall Plant (1001) -> Tall Plant (-1263)
  Dimensions: 5x4x7
  Properties:
    Position        : (-218.52,130.15,15.67) ϴ (H:90° P:0° B:0°)
    PhysState       : FA 84 5A C3 67 25 02 43 F7 AD 7A 41 00 00 00 00 00 00 00 00 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x16
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Tall Plant (-1263):
    DonorType       : 0
    ObjName         : Tall_Plant: "A tall plant."
    ModelName       : 2plant4
    SymName         : Tall Plant
  Properties via Flora (-62):
    ObjShort        : Flora: "Plant"
    Material Tags   : Material Veg
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

music theme (1111) @ (-198.57,3.83,-2.50) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> music theme -> Marker -> Object
  Links:
    Link[MetaProp] (1115201): music theme (1111) -> music theme (-1444)
  Dimensions: 1x1x1
  Properties:
    AmbientHacked   : 0A 00 00 00 00 00 00 00 10 00 00 00 65 6E 64 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-198.57,3.83,-2.50) ϴ (H:0° P:0° B:0°)
    Scale           : (0.25, 0.25, 0.25)
  Properties via music theme (-1444):
    SymName         : music theme
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Assault (1502) @ (-219.32,92.98,15.23) ϴ (H:154° P:0° B:0°)
  Ancestry:
    -> Assault -> Big Droids -> Robots -> Mechanical Vulnerability -> Vulnerabilities -> MetaProperty
    ...                            ... -> ElectroDamp Vulnerability -> Vulnerabilities -> MetaProperty
    ...                            ... -> MatMetal -> MetaProperty
    ...                            ... -> Stasis Vulnerability -> Vulnerabilities -> MetaProperty
    ...                            ... -> Monsters -> Physical -> Object
  Links:
    Link[MetaProp] (1114591): Assault (1502) -> Assault (-173)
    Link[AIProjec] (48300046): Assault (1502) -> Droid Fusion Shot (1503)
    Link[StimSens] (3211821): Assault (1502) -> Droid Fusion (-2753)
    Link[StimSens] (3211823): Assault (1502) -> BashStim (-692)
    Link[StimSens] (3211825): Assault (1502) -> Electricity (-378)
    Link[StimSens] (3211826): Assault (1502) -> Energy Stim (-373)
    Link[StimSens] (3211824): Assault (1502) -> Cold (-1145)
    Link[StimSens] (3211816): Assault (1502) -> Armor Piercing Impact (-375)
    Link[StimSens] (3211815): Assault (1502) -> EMP (-390)
    Link[StimSens] (3211818): Assault (1502) -> ElectroDampen (-1070)
    Link[StimSens] (3211817): Assault (1502) -> Standard Impact (-385)
    Link[StimSens] (3211822): Assault (1502) -> WeaponBash (-3058)
    Link[StimSens] (3211819): Assault (1502) -> Stasis (-1486)
    Link[StimSens] (3211820): Assault (1502) -> High Explosive (-376)
  Dimensions: 5x6x6
  Properties:
    Position        : (-219.32,92.98,15.23) ϴ (H:154° P:0° B:0°)
    Creature        : Droid
    PhysState       : B4 52 5B C3 C9 F6 B9 42 A8 AC 73 41 00 00 00 00 00 00 00 00 C8 D8 1A 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    AI_Mode         : Normal
    AmbientHacked   : 0F 00 00 00 00 00 00 00 00 00 00 00 64 72 6F 69 64 5F 6C 70 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    CollisionType   : Bounce | No Collision Sound
    AIRCProp        : 0A 00 00 00 28 00 00 00 00 00 00 00 02 00 00 00 CD CC 4C 3F 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysType        : 01 00 00 00 02 00 00 00 00 00 00 00 01 00 00 00
    AI_Alertness    : 00 00 00 00 00 00 00 00
    PhysAttr        : 00 00 C8 42 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 08 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Assault (-173):
    HitPoints       : 200
    LootInfo        : 01 00 00 00 49 6E 63 65 6E 64 2E 20 47 72 65 6E 61 64 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 53 6D 61 6C 6C 20 50 72 69 73 6D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 65 6C 6C 65 74 20 53 68 6F 74 20 42 6F 78 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 53 6D 61 6C 6C 20 41 50 20 43 6C 69 70 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 53 6D 61 6C 6C 20 48 45 20 43 6C 69 70 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0A 00 00 00 0A 00 00 00 14 00 00 00 14 00 00 00 14 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    AI_RngShoot     : 01 00 00 00 03 00 00 00 06 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 F0 00 00 33 33 43 40 33 33 F3 BF E1 7A 04 40
    SpchVoice       : vsecbot
    ObjName         : AssaultDroid: "An assault droid."
    ModelName       : mpbot
    SymName         : Assault
    MAX_HP          : 200
    DonorType       : 0
    MotActorTagList : droid, assault
  Properties via Big Droids (-1405):
    AI              : rangedexplode
    AI_RngApps      : 00 00 00 00 04 00 00 00 06 00 00 00 06 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    AI_NCDmgRsp     : 01 00 00 00 0A 00 00 00 00 00 00 00
    Class Tags      : CreatureType Droid
    AI_RngFlee      : 00 00 00 00 00 00 00 00 C3 F5 C8 3F 05 00 00 00 00 00 F0 41 00 00 C0 40
    Scripts         : 54 72 61 6E 73 69 65 6E 74 43 6F 72 70 73 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    AI_Fidget       : false
  Properties via Robots (-163):
    PsiRadar        : None
    HTHMotionResp   : (30.00, 25.00, 20.00)
    GuarLoot        : cheeseborger
    Material Tags   : Material MetalTarget
    AI_VisType      : 2
    AI_VisDesc      : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 87 00 00 00 AA 00 00 00 AA 00 00 00 05 00 00 00 DC 05 00 00 99 00 00 00 32 00 00 00 64 00 00 00 05 00 00 00 DC 05 00 00 19 00 00 00 AA 00 00 00 AA 00 00 00 05 00 00 00 DC 05 00 00 01 00 00 00 3C 00 00 00 5A 00 00 00 0A 00 00 00 C8 00 00 00 47 00 00 00 40 01 00 00 5A 00 00 00 06 00 00 00 46 00 00 00 01 00 00 00 64 00 00 00 5A 00 00 00 1E 00 00 00 C8 00 00 00 01 00 00 00 78 00 00 00 46 00 00 00 64 00 00 00 64 00 00 00 21 00 00 00 E6 00 00 00 46 00 00 00 0A 00 00 00 3C 00 00 00 21 00 00 00 E6 00 00 00 6E 00 00 00 50 00 00 00 28 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40 40
    PickBias        : 0.100000
  Properties via Monsters (-162):
    ContainDims     : 04 00 00 00 04 00 00 00
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDSelect       : true
    ShowHP          : true
    AI_NCDmRsp      : true
    PhysAIColl      : true
    BashFactor      : 0.100000
    FrobHandler     : Local Only
    AI_CbtTiming    : C4 09 00 00 70 17 00 00 70 17 00 00 80 3E 00 00
    AI_ObjAvoid     : 
    BashParams      : 00 D0 04 46 00 00 00 00
    AI_FreeKnow     : 5000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    ObjIcon         : gun1

Droid Fusion Shot (1503) @ (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Droid Fusion Shot -> Droid Projectiles -> Monster Projectiles -> Projectile -> Object
  Links:
    Link[MetaProp] (1114588): Droid Fusion Shot (1503) -> Droid Fusion Shot (-1502)
  Dimensions: 4x4x4
  Properties:
    PhysInitVel     : (30.00, 0.00, 0.00)
    Position        : (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
    CollisionType   : Bounce | Slay on Impact | Full Collision Sound
    HasRefs         : false
  Properties via Droid Fusion Shot (-1502):
    SymName         : Droid Fusion Shot
    RenderType      : Not Rendered
    DonorType       : 0
    PhysDims        : 0x0x0
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    Class Tags      : EnemyAmmoType DroidFusionShot
  Properties via Droid Projectiles (-1499):
    BlendMode       : Add
  Properties via Projectile (-1339):
    Preload         : true
    BashFactor      : 0.000000
    Heartbeat       : 1000
    PhysAttr        : 00 00 00 00 00 00 80 3F 00 24 74 49 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysAIColl      : true

movieposter5 (1505) @ (-273.02,59.00,20.00) ϴ (H:270° P:352° B:0°)
  Ancestry:
    -> movieposter5 -> Commercial -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1115472): movieposter5 (1505) -> movieposter5 (-4752)
  Dimensions: 3x0x4
  Properties:
    Position        : (-273.02,59.00,20.00) ϴ (H:270° P:352° B:0°)
  Properties via movieposter5 (-4752):
    ModelName       : gh-m
    SymName         : movieposter5
    DonorType       : 0
  Properties via Alpha Signs (-2044):
    RenderAlpha     : 1.000000
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Once Tripwire (1519) @ (-223.89,98.65,14.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Once Tripwire -> Tripwire -> Traps -> Object
  Links:
    Link[MetaProp] (1114832): Once Tripwire (1519) -> Once Tripwire (-1550)
    Link[SwitchLi] (22085723): Once Tripwire (1519) -> Button #2 (1521)
  Dimensions: 12x12x4
  Properties:
    PhysState       : A4 E3 5F C3 FF 4D C5 42 01 00 60 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-223.89,98.65,14.00) ϴ (H:0° P:0° B:0°)
    CollisionType   : No Result
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (3.00, 3.00, 1.00)
    PhysDims        : 12x12x4
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Once Tripwire (-1550):
    SymName         : Once Tripwire
    TripFlags       : Enter | Once | Player | Shove
    DonorType       : 0
  Properties via Tripwire (-305):
    PhysAIColl      : true
    Scripts         : 54 72 61 70 4E 65 77 54 72 69 70 77 69 72 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Traps (-304):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

QB Set (1520) @ (-218.74,107.36,14.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> QB Set -> QuestBits -> Traps -> Object
  Links:
    Link[MetaProp] (1114838): QB Set (1520) -> QB Set (-1450)
  Dimensions: 4x4x4
  Properties:
    QBVal           : 2
    Position        : (-218.74,107.36,14.00) ϴ (H:0° P:0° B:0°)
    QBName          : note_2_1
  Properties via QB Set (-1450):
    SymName         : QB Set
    DonorType       : 0
    Scripts         : 54 72 61 70 51 42 53 65 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Traps (-304):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Button #2 (1521) @ (-216.57,103.66,14.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Button #2 -> Controllers -> Functional -> Physical -> Object
  Links:
    Link[MetaProp] (1114839): Button #2 (1521) -> Button #2 (-202)
    Link[SwitchLi] (22085722): Button #2 (1521) -> QB Set (1520)
  Dimensions: 1x0x0
  Properties:
    Position        : (-216.57,103.66,14.00) ϴ (H:0° P:0° B:0°)
    StTweqModels    : 00 00 00 00 00 00 00 00
    HasRefs         : false
  Properties via Button #2 (-202):
    ObjName         : Button_p2: "A button."
    ModelName       : elevbutn
    Class Tags      : DeviceType Button1
    CfgTweqModels   : 00 00 02 03 00 00 00 00 65 6C 65 76 62 75 74 6E 00 00 00 00 00 00 00 00 65 6C 62 75 74 6F 6E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Scripts         : 54 77 65 71 44 65 70 72 65 73 73 61 62 6C 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SymName         : Button #2
    DonorType       : 0
    HUDUse          : Button_p2: "Press button"
  Properties via Controllers (-200):
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Functional (-112):
    Immobile        : true
    Material Tags   : Material Plasticrete
    HUDSelect       : true
    PickBias        : 0.250000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

10 Nanites (1530) @ (-231.88,54.05,14.63) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> 10 Nanites -> Small Nanite Pile -> Nanites -> Goodies -> Physical -> Object
  Links:
    Link[MetaProp] (1114842): 10 Nanites (1530) -> 10 Nanites (-88)
  Dimensions: 2x1x1
  Properties:
    Position        : (-231.88,54.05,14.63) ϴ (H:0° P:0° B:0°)
    StackCount      : 18
    HasRefs         : false
  Properties via 10 Nanites (-88):
    SymName         : 10 Nanites
    DonorType       : 0
  Properties via Nanites (-85):
    ObjShort        : Nanites: "%d nanites"
    ObjName         : Nanites: "%d nanites."
    ModelName       : nanocan
    CombineType     : nanite
    ObjIcon         : nan_ic
    AutoPickup      : true
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PsiRadar        : Powerup
    Material Tags   : Material Glass
    NameType        : Stack Count
    StackInc        : 10
  Properties via Goodies (-49):
    HUDSelect       : true
    FrobInfo        : 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00
    ElevAble        : true
    InvDims         : 01 00 00 00 01 00 00 00
  Properties via Physical (-11):
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

ambient snd (1535) @ (-211.91,66.98,-2.31) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> ambient snd -> Marker -> Object
  Links:
    Link[MetaProp] (1114833): ambient snd (1535) -> ambient snd (-667)
  Dimensions: 1x1x1
  Properties:
    AmbientHacked   : 20 00 00 00 00 00 00 00 00 00 00 00 6D 73 5F 74 76 31 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-211.91,66.98,-2.31) ϴ (H:90° P:0° B:0°)
    Scale           : (0.25, 0.25, 0.25)
  Properties via ambient snd (-667):
    SymName         : ambient snd
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

DirectMonsterGen (1591) @ (-176.33,4.12,-1.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> DirectMonsterGen -> Spawn -> Traps -> Object
  Links:
    Link[SpawnPoi] (26279939): DirectMonsterGen (1591) -> Spawn Marker (1594)
    Link[SpawnPoi] (26279938): DirectMonsterGen (1591) -> Spawn Marker (1593)
    Link[MetaProp] (1114716): DirectMonsterGen (1591) -> DirectMonsterGen (-1254)
  Dimensions: 4x4x4
  Properties:
    EcoType         : 3
    Position        : (-176.33,4.12,-1.00) ϴ (H:0° P:0° B:0°)
    Spawn           : 41 73 73 61 73 73 69 6E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4F 47 2D 53 68 6F 74 67 75 6E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 72 6F 74 6F 63 6F 6C 6C 20 44 72 6F 69 64 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 19 00 00 00 32 00 00 00 19 00 00 00 00 00 00 00 0F 00 00 00 00 00 00 00
  Properties via DirectMonsterGen (-1254):
    SymName         : DirectMonsterGen
    DonorType       : 0
  Properties via Spawn (-976):
    Scripts         : 54 72 61 70 53 70 61 77 6E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Traps (-304):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Ecology (1592) @ (-220.31,4.12,-2.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Ecology -> Traps -> Object
  Links:
    Link[MetaProp] (1114316): Ecology (1592) -> Ecology (-975)
    Link[SwitchLi] (22085734): Ecology (1592) -> Security Camera (1598)
    Link[SwitchLi] (22085728): Ecology (1592) -> DirectMonsterGen (1591)
  Dimensions: 4x4x4
  Properties:
    EcoType         : 3
    Position        : (-220.31,4.12,-2.00) ϴ (H:0° P:0° B:0°)
    Ecology         : 00 00 70 41 00 00 00 00 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 00 F0 42 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Ecology (-975):
    SymName         : Ecology
    DonorType       : 0
    Scripts         : 54 72 69 67 67 65 72 45 63 6F 6C 6F 67 79 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Traps (-304):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Spawn Marker (1593) @ (-233.09,16.63,2.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Spawn Marker -> Marker -> Object
  Links:
    Link[MetaProp] (1114719): Spawn Marker (1593) -> Spawn Marker (-3128)
  Dimensions: 4x4x4
  Properties:
    EcoType         : 3
    Position        : (-233.09,16.63,2.00) ϴ (H:0° P:0° B:0°)
    AI_Patrol       : false
  Properties via Spawn Marker (-3128):
    SymName         : Spawn Marker
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Spawn Marker (1594) @ (-258.59,-40.35,-4.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Spawn Marker -> Marker -> Object
  Links:
    Link[MetaProp] (1114313): Spawn Marker (1594) -> Spawn Marker (-3128)
  Dimensions: 4x4x4
  Properties:
    EcoType         : 3
    Position        : (-258.59,-40.35,-4.00) ϴ (H:0° P:0° B:0°)
    AI_Patrol       : false
  Properties via Spawn Marker (-3128):
    SymName         : Spawn Marker
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Ecology (1595) @ (-239.53,67.76,16.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Ecology -> Traps -> Object
  Links:
    Link[MetaProp] (1114717): Ecology (1595) -> Ecology (-975)
    Link[SwitchLi] (22085732): Ecology (1595) -> DirectMonsterGen (1596)
  Dimensions: 4x4x4
  Properties:
    EcoType         : 1
    Position        : (-239.53,67.76,16.00) ϴ (H:0° P:0° B:0°)
    Ecology         : 00 00 70 41 00 00 00 00 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 00 F0 42 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Ecology (-975):
    SymName         : Ecology
    DonorType       : 0
    Scripts         : 54 72 69 67 67 65 72 45 63 6F 6C 6F 67 79 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Traps (-304):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

DirectMonsterGen (1596) @ (-280.96,51.11,16.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> DirectMonsterGen -> Spawn -> Traps -> Object
  Links:
    Link[SpawnPoi] (26279940): DirectMonsterGen (1596) -> Spawn Marker (1597)
    Link[MetaProp] (1114315): DirectMonsterGen (1596) -> DirectMonsterGen (-1254)
  Dimensions: 4x4x4
  Properties:
    EcoType         : 1
    Position        : (-280.96,51.11,16.00) ϴ (H:0° P:0° B:0°)
    Spawn           : 41 73 73 61 73 73 69 6E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4F 47 2D 53 68 6F 74 67 75 6E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 72 6F 74 6F 63 6F 6C 6C 20 44 72 6F 69 64 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 19 00 00 00 32 00 00 00 19 00 00 00 00 00 00 00 0F 00 00 00 00 00 00 00
  Properties via DirectMonsterGen (-1254):
    SymName         : DirectMonsterGen
    DonorType       : 0
  Properties via Spawn (-976):
    Scripts         : 54 72 61 70 53 70 61 77 6E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Traps (-304):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Spawn Marker (1597) @ (-252.12,96.81,16.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Spawn Marker -> Marker -> Object
  Links:
    Link[MetaProp] (1114718): Spawn Marker (1597) -> Spawn Marker (-3128)
  Dimensions: 4x4x4
  Properties:
    EcoType         : 1
    Position        : (-252.12,96.81,16.00) ϴ (H:0° P:0° B:0°)
    AI_Patrol       : false
  Properties via Spawn Marker (-3128):
    SymName         : Spawn Marker
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Security Camera (1598) @ (-223.00,-118.00,12.70) ϴ (H:90° P:0° B:0°)
  Ancestry:
    -> Security Camera -> Mechanical Vulnerability -> Vulnerabilities -> MetaProperty
    ...            ... -> Monsters -> Physical -> Object
    ...            ... -> MatMetal -> MetaProperty
    ...            ... -> ElectroDamp Vulnerability -> Vulnerabilities -> MetaProperty
  Links:
    Link[MetaProp] (1114314): Security Camera (1598) -> Security Camera (-367)
    Link[StimSens] (3211685): Security Camera (1598) -> Armor Piercing Impact (-375)
    Link[StimSens] (3211686): Security Camera (1598) -> ElectroDampen (-1070)
    Link[StimSens] (3211691): Security Camera (1598) -> WeaponBash (-3058)
    Link[StimSens] (3211688): Security Camera (1598) -> Electricity (-378)
    Link[StimSens] (3211689): Security Camera (1598) -> High Explosive (-376)
    Link[StimSens] (3211690): Security Camera (1598) -> Droid Fusion (-2753)
    Link[StimSens] (3211687): Security Camera (1598) -> Standard Impact (-385)
    Link[StimSens] (3211693): Security Camera (1598) -> Cold (-1145)
    Link[StimSens] (3211692): Security Camera (1598) -> BashStim (-692)
    Link[StimSens] (3211695): Security Camera (1598) -> Energy Stim (-373)
    Link[StimSens] (3211694): Security Camera (1598) -> EMP (-390)
    Link[SwitchLi] (22085733): Security Camera (1598) -> Ecology (1592)
  Dimensions: 3x3x2
  Properties:
    Position        : (-223.00,-118.00,12.70) ϴ (H:90° P:0° B:0°)
    PhysState       : 00 00 5F C3 00 00 EC C2 33 33 4B 41 00 00 00 00 00 00 00 00 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    AI_Mode         : Normal
    CollisionType   : Bounce | No Collision Sound
    StTweqModels    : 00 00 00 00 00 00 00 00
    AI_Alertness    : 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Security Camera (-367):
    AI_SeesPrj      : false
    HitPoints       : 5
    NotPullable     : true
    AI_NoticeDmg    : false
    AI_Hearing      : Null
    Class Tags      : CreatureType Camera
    AI_NoGhost      : true
    AI_NoHandoff    : true
    DonorType       : 0
    Material Tags   : Material MetalTarget
    SymName         : Security Camera
    AI_NtcBody      : false
    AI_VisDesc      : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 5A 00 00 00 5A 00 00 00 32 00 00 00 C8 00 00 00 98 00 00 00 32 00 00 00 64 00 00 00 05 00 00 00 DC 05 00 00 18 00 00 00 AA 00 00 00 AA 00 00 00 05 00 00 00 DC 05 00 00 00 00 00 00 3C 00 00 00 5A 00 00 00 0A 00 00 00 C8 00 00 00 46 00 00 00 40 01 00 00 5A 00 00 00 06 00 00 00 46 00 00 00 00 00 00 00 78 00 00 00 5A 00 00 00 16 00 00 00 78 00 00 00 00 00 00 00 96 00 00 00 46 00 00 00 23 00 00 00 50 00 00 00 20 00 00 00 E6 00 00 00 46 00 00 00 3C 00 00 00 3C 00 00 00 20 00 00 00 E6 00 00 00 6E 00 00 00 50 00 00 00 28 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    AI_Camera       : 00 00 B4 C2 00 00 B4 42 CD CC 4C 3D
    AI_OnlyPlayer   : true
    ObjName         : Security_Camera: "A security camera."
    PsiRadar        : None
    AI_AwrDel2      : FF FF FF FF A0 0F 00 00 10 27 00 00 10 27 00 00 00 00 00 00
    ModelName       : camgrn
    AI_NotMelee     : true
    SpchVoice       : vcamera
    AI_Device       : FF FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 9A 99 19 3E 00 00 00 00
    CfgTweqModels   : 00 00 02 02 00 00 00 00 63 61 6D 64 61 6D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    AI_TurnRate     : 45.000000
    AI              : camera
    Scripts         : 62 61 73 65 6D 6F 6E 73 74 65 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 63 61 6D 65 72 61 64 65 61 74 68 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 63 61 6D 65 72 61 61 6C 65 72 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00
    MAX_HP          : 5
    AI_VisType      : 1
  Properties via Monsters (-162):
    ContainDims     : 04 00 00 00 04 00 00 00
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDSelect       : true
    ShowHP          : true
    AI_NCDmRsp      : true
    PhysAIColl      : true
    BashFactor      : 0.100000
    FrobHandler     : Local Only
    AI_CbtTiming    : C4 09 00 00 70 17 00 00 70 17 00 00 80 3E 00 00
    AI_ObjAvoid     : 
    BashParams      : 00 D0 04 46 00 00 00 00
    AI_FreeKnow     : 5000
    PickBias        : 0.100000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    ObjIcon         : gun1

RandMonsterGen (1610) @ (-215.22,10.59,-1.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> RandMonsterGen -> Spawn -> Traps -> Object
  Links:
    Link[SpawnPoi] (26279941): RandMonsterGen (1610) -> Spawn Marker (1614)
    Link[SpawnPoi] (26279946): RandMonsterGen (1610) -> Spawn Marker (1612)
    Link[MetaProp] (1114325): RandMonsterGen (1610) -> RandMonsterGen (-1253)
  Dimensions: 4x4x4
  Properties:
    EcoType         : 2
    Position        : (-215.22,10.59,-1.00) ϴ (H:0° P:0° B:0°)
    Spawn           : 41 73 73 61 73 73 69 6E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 41 73 73 61 75 6C 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4F 47 2D 53 68 6F 74 67 75 6E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 19 00 00 00 19 00 00 00 32 00 00 00 00 00 00 00 0B 00 00 00 00 00 00 00
    AI_Patrol       : true
  Properties via RandMonsterGen (-1253):
    SymName         : RandMonsterGen
    DonorType       : 0
  Properties via Spawn (-976):
    Scripts         : 54 72 61 70 53 70 61 77 6E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Traps (-304):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Ecology (1611) @ (-210.84,14.86,-1.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Ecology -> Traps -> Object
  Links:
    Link[MetaProp] (1114331): Ecology (1611) -> Ecology (-975)
    Link[SwitchLi] (22085740): Ecology (1611) -> RandMonsterGen (1610)
  Dimensions: 4x4x4
  Properties:
    EcoType         : 2
    Position        : (-210.84,14.86,-1.00) ϴ (H:0° P:0° B:0°)
    Ecology         : 00 00 34 43 01 00 00 00 00 00 00 00 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00
  Properties via Ecology (-975):
    SymName         : Ecology
    DonorType       : 0
    Scripts         : 54 72 69 67 67 65 72 45 63 6F 6C 6F 67 79 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Traps (-304):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Spawn Marker (1612) @ (-214.54,-106.95,-6.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Spawn Marker -> Marker -> Object
  Links:
    Link[MetaProp] (1114327): Spawn Marker (1612) -> Spawn Marker (-3128)
  Dimensions: 4x4x4
  Properties:
    EcoType         : 2
    Position        : (-214.54,-106.95,-6.00) ϴ (H:0° P:0° B:0°)
    AI_Patrol       : true
  Properties via Spawn Marker (-3128):
    SymName         : Spawn Marker
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Spawn Marker (1614) @ (-253.57,11.82,-4.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Spawn Marker -> Marker -> Object
  Links:
    Link[MetaProp] (1114333): Spawn Marker (1614) -> Spawn Marker (-3128)
  Dimensions: 4x4x4
  Properties:
    EcoType         : 2
    Position        : (-253.57,11.82,-4.00) ϴ (H:0° P:0° B:0°)
    AI_Patrol       : false
  Properties via Spawn Marker (-3128):
    SymName         : Spawn Marker
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Assassin (1621) @ (-220.53,126.09,15.61) ϴ (H:256° P:0° B:0°)
  Ancestry:
    -> Assassin -> Cyborgs -> Stunable -> Vulnerabilities -> MetaProperty
    ...                ... -> Charmable -> Vulnerabilities -> MetaProperty
    ...                ... -> Monsters -> Physical -> Object
    ...                ... -> Half Mechanical Vulnerability -> Vulnerabilities -> MetaProperty
    ...                ... -> Stasis Vulnerability -> Vulnerabilities -> MetaProperty
  Links:
    Link[MetaProp] (1114340): Assassin (1621) -> Assassin (-1541)
    Link[AIProjec] (48300044): Assassin (1621) -> Ninja Shot (1622)
    Link[StimSens] (3211749): Assassin (1621) -> DrainStim (-3390)
    Link[StimSens] (3211751): Assassin (1621) -> Electricity (-378)
    Link[StimSens] (3211753): Assassin (1621) -> Standard Impact (-385)
    Link[StimSens] (3211754): Assassin (1621) -> High Explosive (-376)
    Link[StimSens] (3211741): Assassin (1621) -> StunStim (-2248)
    Link[StimSens] (3211743): Assassin (1621) -> CharmStim (-3395)
    Link[StimSens] (3211744): Assassin (1621) -> Armor Piercing Impact (-375)
    Link[StimSens] (3211746): Assassin (1621) -> Anti-Human (-377)
    Link[StimSens] (3211755): Assassin (1621) -> Incendiary (-388)
    Link[StimSens] (3211742): Assassin (1621) -> Stasis (-1486)
    Link[StimSens] (3211756): Assassin (1621) -> Cold (-1145)
    Link[StimSens] (3211748): Assassin (1621) -> WeaponBash (-3058)
    Link[StimSens] (3211752): Assassin (1621) -> Psi Stim (-389)
    Link[StimSens] (3211750): Assassin (1621) -> EMP (-390)
    Link[StimSens] (3211745): Assassin (1621) -> BashStim (-692)
    Link[StimSens] (3211757): Assassin (1621) -> Energy Stim (-373)
    Link[StimSens] (3211747): Assassin (1621) -> Droid Fusion (-2753)
  Dimensions: 3x7x7
  Properties:
    Position        : (-220.53,126.09,15.61) ϴ (H:256° P:0° B:0°)
    Creature        : Humanoid
    AI_Mode         : Normal
    PhysState       : F0 86 5C C3 B3 2D FC 42 47 AE 79 41 00 00 00 00 00 00 00 00 60 1F 80 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    CollisionType   : Bounce | No Collision Sound
    AIRCProp        : 0A 00 00 00 28 00 00 00 00 00 00 00 02 00 00 00 CD CC 4C 3F 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysType        : 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00
    AI_Alertness    : 00 00 00 00 00 00 00 00
    PhysAttr        : 00 00 C8 42 00 00 80 3F 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 08 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Assassin (-1541):
    AI              : ranged
    HitPoints       : 60
    SpchVoice       : vassassin
    AI_NCDmgRsp     : 01 00 00 00 0F 00 00 00 0A 00 00 00
    Class Tags      : CreatureType Assassin
    AI_IdleDirs     : 88 13 00 00 98 3A 00 00 C4 FF FF FF 01 00 00 00 00 00 00 00 01 00 00 00 3C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    DonorType       : 0
    AIRCRanges      : 00 00 70 41 00 00 C8 41 00 00 34 42 00 00 96 42
    ObjShort        : Assassin: "Cyborg assassin"
    ObjName         : Assassin: "A cyborg assassin."
    LootInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 35 20 6E 61 6E 69 74 65 73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4D 65 64 69 75 6D 20 4E 61 6E 69 74 65 20 50 69 6C 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 14 00 00 00 05 00 00 00 4B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    ModelName       : assassin
    AI_RngShoot     : 01 00 00 00 03 00 00 00 06 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 F0 00 00 CD CC 0C 40 9A 99 D9 3F 66 66 66 3F
    SymName         : Assassin
    Scripts         : 54 72 61 6E 73 69 65 6E 74 43 6F 72 70 73 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    MotActorTagList : ninja
    AI_RngApps      : 00 00 00 00 04 00 00 00 06 00 00 00 06 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    MAX_HP          : 60
    AI_RngFlee      : 06 00 00 00 05 00 00 00 C3 F5 C8 3F 05 00 00 00 00 00 F0 41 00 00 C0 40
  Properties via Cyborgs (-1539):
    TargetType      : Type 1
    AI_VisJoint     : Head
    HTHMotionResp   : (30.00, 25.00, 20.00)
    AI_VisType      : 3
    AI_VisDesc      : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 87 00 00 00 AA 00 00 00 AA 00 00 00 05 00 00 00 DC 05 00 00 99 00 00 00 32 00 00 00 64 00 00 00 05 00 00 00 DC 05 00 00 19 00 00 00 AA 00 00 00 AA 00 00 00 05 00 00 00 DC 05 00 00 01 00 00 00 3C 00 00 00 5A 00 00 00 0A 00 00 00 C8 00 00 00 47 00 00 00 40 01 00 00 5A 00 00 00 06 00 00 00 46 00 00 00 01 00 00 00 64 00 00 00 5A 00 00 00 1E 00 00 00 C8 00 00 00 01 00 00 00 78 00 00 00 46 00 00 00 64 00 00 00 64 00 00 00 21 00 00 00 E6 00 00 00 46 00 00 00 0A 00 00 00 3C 00 00 00 21 00 00 00 E6 00 00 00 6E 00 00 00 50 00 00 00 28 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40 40
    Material Tags   : Material FleshTarget
  Properties via Monsters (-162):
    ContainDims     : 04 00 00 00 04 00 00 00
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDSelect       : true
    ShowHP          : true
    AI_NCDmRsp      : true
    PsiRadar        : Enemy
    PhysAIColl      : true
    BashFactor      : 0.100000
    FrobHandler     : Local Only
    AI_CbtTiming    : C4 09 00 00 70 17 00 00 70 17 00 00 80 3E 00 00
    AI_ObjAvoid     : 
    BashParams      : 00 D0 04 46 00 00 00 00
    AI_FreeKnow     : 5000
    PickBias        : 0.100000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    ObjIcon         : gun1

Ninja Shot (1622) @ (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Ninja Shot -> Monster Projectiles -> Projectile -> Object
  Links:
    Link[arSrc] (8454163): Ninja Shot (1622) -> WeaponBash (-3058)
    Link[MetaProp] (1114341): Ninja Shot (1622) -> Ninja Shot (-2824)
  Dimensions: 0x0x0
  Properties:
    Position        : (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
    StTweqRotate    : 01 00 00 00 01 00 00 00 00 00 00 00 01 00 00 00
    HasRefs         : false
    PhysInitVel     : (50.00, 0.00, 0.00)
    CollisionType   : Bounce | Slay on Impact | Full Collision Sound
  Properties via Ninja Shot (-2824):
    RenderType      : Normal
    ModelName       : asstar
    CfgTweqRotate   : 00 00 02 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 20 41 00 00 00 00 00 00 20 41 00 00 48 42 00 00 00 00 00 00 B4 43 00 00 00 00
    Class Tags      : EnemyAmmoType NinjaShot
    SelfLit         : 15
    SymName         : Ninja Shot
    LightColor      : 00 00 00 3F CD CC 4C 3F
    PrjSound        : ns_whiz
    DonorType       : 0
  Properties via Monster Projectiles (-672):
    PhysDims        : 0x0x0
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
  Properties via Projectile (-1339):
    Preload         : true
    BashFactor      : 0.000000
    Heartbeat       : 1000
    PhysAttr        : 00 00 00 00 00 00 80 3F 00 24 74 49 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysAIColl      : true

Star Trail (1623) @ (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Star Trail -> Shot FX -> SFX -> Object
  Links:
    Link[Particle] (75563043): Star Trail (1623) -> Ninja Shot (1622)
    Link[MetaProp] (1114342): Star Trail (1623) -> Star Trail (-2849)
  Dimensions: 0x0x0
  Properties:
    PGLaunchInfo    : 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 A0 40 00 00 00 00 00 00 00 00 00 00 A0 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 9A 99 99 3E 9A 99 99 3E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 00 00 00 00 00 00 00 00 00 00 00 05 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 CC 4C 00 00 CC 4C 00 00
    Position        : (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
    ParticleGroup   : 90 40 51 00 70 4A 51 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 ED 50 00 10 2D 51 00 00 00 00 00 00 00 00 00 57 06 00 00 04 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 0A 00 00 00 00 00 00 00 50 AF 52 1C 88 AE 52 1C F8 E7 1E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 60 00 00 FF 00 00 00 00 00 00 00 00 08 04 1F 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3F 00 01 00 00 00 00 01 01 00 00 00 00 CD CC CC 3D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 60 00 00 00 0A D7 23 BC 0A D7 23 BC 0A D7 23 BC 00 FE BF 3F 0A D7 23 3C 0A D7 23 3C 00 00 80 3F 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 03 10 00 00 00 00 00 00 00 00 00 00 00 AE 07 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 CC 4C 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 56 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Star Trail (-2849):
    SymName         : Star Trail
    DonorType       : 0
  Properties via Shot FX (-1524):
    Preload         : true
    RenderAlpha     : 1.000000
    ModelName       : fx_particle
    BlendMode       : Add
  Properties via SFX (-5):
    NetworkCategory : Hosted

Patrol Path (1627) @ (-302.04,17.95,3.61) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Patrol Path -> Marker -> Object
  Links:
    Link[MetaProp] (1114346): Patrol Path (1627) -> Patrol Path (-1089)
    Link[AIPatrol] (50397202): Patrol Path (1627) -> Patrol Path (1628)
  Dimensions: 4x4x4
  Properties:
    Position        : (-302.04,17.95,3.61) ϴ (H:0° P:0° B:0°)
  Properties via Patrol Path (-1089):
    SymName         : Patrol Path
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Patrol Path (1628) @ (-289.18,3.80,3.61) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Patrol Path -> Marker -> Object
  Links:
    Link[MetaProp] (1114347): Patrol Path (1628) -> Patrol Path (-1089)
    Link[AIPatrol] (50397203): Patrol Path (1628) -> Patrol Path (1629)
  Dimensions: 4x4x4
  Properties:
    Position        : (-289.18,3.80,3.61) ϴ (H:0° P:0° B:0°)
  Properties via Patrol Path (-1089):
    SymName         : Patrol Path
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Patrol Path (1629) @ (-263.61,3.32,-4.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Patrol Path -> Marker -> Object
  Links:
    Link[MetaProp] (1114348): Patrol Path (1629) -> Patrol Path (-1089)
    Link[AIPatrol] (50397204): Patrol Path (1629) -> Patrol Path (1630)
  Dimensions: 4x4x4
  Properties:
    Position        : (-263.61,3.32,-4.00) ϴ (H:0° P:0° B:0°)
  Properties via Patrol Path (-1089):
    SymName         : Patrol Path
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Patrol Path (1630) @ (-255.57,-18.07,-4.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Patrol Path -> Marker -> Object
  Links:
    Link[MetaProp] (1114349): Patrol Path (1630) -> Patrol Path (-1089)
    Link[AIPatrol] (50397205): Patrol Path (1630) -> Patrol Path (1631)
  Dimensions: 4x4x4
  Properties:
    Position        : (-255.57,-18.07,-4.00) ϴ (H:0° P:0° B:0°)
  Properties via Patrol Path (-1089):
    SymName         : Patrol Path
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Patrol Path (1631) @ (-254.76,26.63,-4.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Patrol Path -> Marker -> Object
  Links:
    Link[MetaProp] (1114350): Patrol Path (1631) -> Patrol Path (-1089)
    Link[AIPatrol] (50397206): Patrol Path (1631) -> Patrol Path (1632)
  Dimensions: 4x4x4
  Properties:
    Position        : (-254.76,26.63,-4.00) ϴ (H:0° P:0° B:0°)
  Properties via Patrol Path (-1089):
    SymName         : Patrol Path
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Patrol Path (1632) @ (-265.05,6.85,-4.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Patrol Path -> Marker -> Object
  Links:
    Link[MetaProp] (1114351): Patrol Path (1632) -> Patrol Path (-1089)
    Link[AIPatrol] (50397207): Patrol Path (1632) -> Patrol Path (1633)
  Dimensions: 4x4x4
  Properties:
    Position        : (-265.05,6.85,-4.00) ϴ (H:0° P:0° B:0°)
  Properties via Patrol Path (-1089):
    SymName         : Patrol Path
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Patrol Path (1633) @ (-290.78,6.21,4.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Patrol Path -> Marker -> Object
  Links:
    Link[MetaProp] (1114352): Patrol Path (1633) -> Patrol Path (-1089)
    Link[AIPatrol] (50397208): Patrol Path (1633) -> Patrol Path (1627)
  Dimensions: 4x4x4
  Properties:
    Position        : (-290.78,6.21,4.00) ϴ (H:0° P:0° B:0°)
  Properties via Patrol Path (-1089):
    SymName         : Patrol Path
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Audio Log: Keating 21.Nov.26↵Shuttle (1641) @ (-259.59,14.73,-7.09) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Audio Log -> Goodies -> Physical -> Object
  Links:
    Link[MetaProp] (1114355): Audio Log: Keating 21.Nov.26↵Shuttle (1641) -> Audio Log (-76)
  Dimensions: 1x0x1
  Properties:
    Position        : (-259.59,14.73,-7.09) ϴ (H:0° P:0° B:0°)
    Logs6           : Keating 21.Nov.26↵Shuttle
    HasRefs         : false
  Properties via Audio Log (-76):
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    ObjName         : AudioLog: "An audio log: %s."
    ModelName       : disc03
    FrobHandler     : Local Only
    AutoPickup      : false
    PsiRadar        : Powerup
    DonorType       : 0
    Scripts         : 4C 6F 67 44 69 73 63 53 63 72 69 70 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00
    SymName         : Audio Log
    InvDims         : 01 00 00 00 01 00 00 00
    NameType        : Log Title
    ObjIcon         : disc
  Properties via Goodies (-49):
    HUDSelect       : true
    ElevAble        : true
  Properties via Physical (-11):
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Multiplayer Respawn (1642) @ (-75.99,4.29,-1.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Marker -> Object
  Links:
    Link[MetaProp] (1114361): Multiplayer Respawn (1642) -> Marker (-327)
  Dimensions: 4x4x4
  Properties:
    SymName         : Multiplayer Respawn
    Position        : (-75.99,4.29,-1.00) ϴ (H:0° P:0° B:0°)
  Properties via Marker (-327):
    NetworkCategory : Hosted
    DonorType       : 0
    RenderType      : Not Rendered

Bloody_MedBed (1661) @ (-204.34,68.99,-2.31) ϴ (H:310° P:0° B:90°)
  Ancestry:
    -> Bloody_MedBed -> Med Bed Stuff -> Functional -> Physical -> Object
    ...          ... -> AI Block -> AI Utility -> MetaProperty
  Links:
    Link[MetaProp] (1114246): Bloody_MedBed (1661) -> Bloody_MedBed (-3015)
  Dimensions: 8x3x3
  Properties:
    Position        : (-204.34,68.99,-2.31) ϴ (H:310° P:0° B:90°)
    PhysState       : F5 55 4C C3 9D FC 89 42 6A 08 14 C0 00 00 B4 42 00 00 00 00 48 1C 9B 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 8x3x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Bloody_MedBed (-3015):
    DonorType       : 0
    ModelName       : medbedb
    SymName         : Bloody_MedBed
    Class Tags      : DeviceType MedBed
  Properties via Functional (-112):
    Immobile        : true
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Plasticrete
    HUDSelect       : true
    PickBias        : 0.250000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1
  Properties via AI Block (-4035):
    AI_ObjAvoid     : 
    PhysAIColl      : true

Blood Splat (1662) @ (-212.06,64.73,-3.98) ϴ (H:90° P:0° B:270°)
  Ancestry:
    -> Blood Splat -> Battle damage -> Decals -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1114247): Blood Splat (1662) -> Blood Splat (-601)
  Dimensions: 10x0x10
  Properties:
    Position        : (-212.06,64.73,-3.98) ϴ (H:90° P:0° B:270°)
  Properties via Blood Splat (-601):
    RenderAlpha     : 1.000000
    ObjName         : Blood_splat: "A blood stain...human?"
    ModelName       : blood1
    SymName         : Blood Splat
    DonorType       : 0
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Med Patch (1666) @ (-229.41,69.46,2.14) ϴ (H:60° P:0° B:0°)
  Ancestry:
    -> Med Patch -> Patches -> Goodies -> Physical -> Object
  Links:
    Link[MetaProp] (1114250): Med Patch (1666) -> Med Patch (-52)
  Dimensions: 1x0x0
  Properties:
    Position        : (-229.41,69.46,2.14) ϴ (H:60° P:0° B:0°)
    PhysState       : 62 68 65 C3 6C ED 8A 42 56 13 09 40 00 00 00 00 00 00 00 00 C0 5B 72 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 12 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Med Patch (-52):
    ModelName       : medpatch
    CombineType     : MedPatch
    StackCount      : 1
    Scripts         : 4E 56 4D 65 64 50 61 74 63 68 53 63 72 69 70 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00
    SymName         : Med Patch
    InvDims         : 01 00 00 00 01 00 00 00
    DonorType       : 0
    ObjIcon         : pat_red
  Properties via Patches (-51):
    Alchemy         : 4.000000
    PsiRadar        : Powerup
    Recycle         : 2
    Fabricate       : 1
    FabCost         : 20
    Class Tags      : DeviceType Hypo
    InvCursor       : patches: "Use to apply"
    Material Tags   : Material Glass
  Properties via Goodies (-49):
    HUDSelect       : true
    FrobInfo        : 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00
    ElevAble        : true
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Flask (1668) @ (-229.67,67.87,2.57) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Flask -> Items -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1114251): Flask (1668) -> Flask (-4479)
  Dimensions: 0x0x1
  Properties:
    Position        : (-229.67,67.87,2.57) ϴ (H:0° P:0° B:0°)
  Properties via Flask (-4479):
    ObjShort        : Flask
    DonorType       : 0
    StackCount      : 1
    ObjName         : Flask
    SymName         : Flask
    CombineType     : flask
    ModelName       : flask
    ObjIcon         : flask
  Properties via Items (-90):
    FrobInfo        : 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00
    ElevAble        : true
    HUDSelect       : true
    Recycle         : 1
    Material Tags   : Material Glass
    InvDims         : 01 00 00 00 01 00 00 00
    ObjList         : NVComestibleNoCheck=1;
    PickBias        : 0.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Testtubes (1669) @ (-229.69,69.75,4.84) ϴ (H:83° P:0° B:0°)
  Ancestry:
    -> Testtubes -> Tech -> Decorative -> Physical -> Object
    ...              ... -> Basic Vulnerability -> Vulnerabilities -> MetaProperty
  Links:
    Link[StimSens] (3211620): Testtubes (1669) -> Energy Stim (-373)
    Link[StimSens] (3211611): Testtubes (1669) -> Electricity (-378)
    Link[StimSens] (3211612): Testtubes (1669) -> Cold (-1145)
    Link[StimSens] (3211613): Testtubes (1669) -> WeaponBash (-3058)
    Link[StimSens] (3211618): Testtubes (1669) -> Incendiary (-388)
    Link[StimSens] (3211614): Testtubes (1669) -> Standard Impact (-385)
    Link[StimSens] (3211615): Testtubes (1669) -> High Explosive (-376)
    Link[StimSens] (3211616): Testtubes (1669) -> Droid Fusion (-2753)
    Link[StimSens] (3211617): Testtubes (1669) -> Psi Stim (-389)
    Link[StimSens] (3211619): Testtubes (1669) -> Armor Piercing Impact (-375)
    Link[MetaProp] (1114252): Testtubes (1669) -> Testtubes (-4476)
  Dimensions: 0x0x1
  Properties:
    Position        : (-229.69,69.75,4.84) ϴ (H:83° P:0° B:0°)
    PhysState       : AC B1 65 C3 22 7F 8B 42 F6 C8 9A 40 00 00 00 00 00 00 00 00 80 9B A7 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    PhysDims        : 0x0x1
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Testtubes (-4476):
    ObjShort        : tuberack: "Tuberack"
    ObjName         : tuberack: "A tuberack"
    DonorType       : 0
    SymName         : Testtubes
    ModelName       : tuberack
  Properties via Tech (-505):
    HUDSelect       : false
    Material Tags   : Material Metal
    ShowHP          : false
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Resurrection Station (1702) @ (-213.00,98.00,0.91) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Resurrection Station -> Functional -> Physical -> Object
  Links:
    Link[MetaProp] (1114829): Resurrection Station (1702) -> Resurrection Station (-1677)
  Dimensions: 6x5x10
  Properties:
    Position        : (-213.00,98.00,0.91) ϴ (H:0° P:0° B:0°)
  Properties via Resurrection Station (-1677):
    FrobInfo        : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    ObjName         : ResStation: "A quantum bio-reconstruction machine."
    MapObjIcon      : mres
    ModelName       : resust
    MapObjRotate    : false
    HUDSelect       : false
    Scripts         : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    SymName         : Resurrection Station
    DonorType       : 0
  Properties via Functional (-112):
    Immobile        : true
    Material Tags   : Material Plasticrete
    PickBias        : 0.250000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Fusion Shot (1707) @ (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Fusion Shot -> Energy Projectiles -> Projectile -> Object
  Links:
    Link[arSrc] (8454161): Fusion Shot (1707) -> Energy Stim (-373)
    Link[MetaProp] (1114580): Fusion Shot (1707) -> Fusion Shot (-232)
    Link[Particle] (75563053): Fusion Shot (1707) -> Droid Fusion Shot (1503)
  Dimensions: 0x0x0
  Properties:
    Position        : (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
    StTweqRotate    : 01 00 00 00 01 00 00 00 00 00 00 00 01 00 00 00
    PhysInitVel     : (60.00, 0.00, 0.00)
    PhysState       : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    ParticleGroup   : 90 40 51 00 70 4A 51 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 ED 50 00 A0 2F 51 00 00 00 00 00 00 00 00 00 AB 06 00 00 05 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 E0 B0 52 1C 18 B0 52 1C 88 E8 1E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 B4 00 00 00 01 00 00 00 00 28 0B 1F 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 01 00 00 00 00 33 33 93 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0A D7 23 BC 0A D7 23 BC 0A D7 23 BC 0A D7 23 3C 0A D7 23 3C 0A D7 23 3C 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 10 00 00 00 00 00 00 00 00 00 00 00 41 00 00 00 66 75 73 69 6F 6E 00 00 00 00 00 00 00 00 00 00 75 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 DF 05 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 6C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    CollisionType   : Bounce | Slay on Impact | Full Collision Sound
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    PGLaunchInfo    : 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 6F 12 83 3A 6F 12 83 3A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 41 00 00 00 41 00 00 00
    PhysDims        : 0x0x0
    PhysAttr        : 00 00 00 00 00 00 80 3F 00 24 74 49 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Fusion Shot (-232):
    ObjShort        : FusionShot: "Fusion"
    CfgTweqRotate   : 00 00 02 03 00 00 00 00 00 00 20 42 00 00 00 00 00 00 B4 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 F0 41 00 00 00 00 00 00 B4 43 00 00 00 00
    Class Tags      : AmmoType FusionShot
    DonorType       : 0
    SelfLit         : 100
    Z-Bias          : 5
    SymName         : Fusion Shot
    LightColor      : CD CC CC 3E 00 00 40 3F
    ObjIcon         : prisms_i
  Properties via Energy Projectiles (-1351):
    ModelName       : fx_particle
    RenderType      : Normal
    BlendMode       : Add
  Properties via Projectile (-1339):
    Preload         : true
    BashFactor      : 0.000000
    Heartbeat       : 1000
    PhysAIColl      : true

EXP Cookies (1726) @ (-219.43,-102.38,-9.92) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> EXP Cookies -> Goodies -> Physical -> Object
  Links:
    Link[MetaProp] (1114825): EXP Cookies (1726) -> EXP Cookies (-938)
  Dimensions: 0x1x0
  Properties:
    Position        : (-219.43,-102.38,-9.92) ϴ (H:0° P:0° B:0°)
    StackCount      : 2
    HasRefs         : false
  Properties via EXP Cookies (-938):
    ObjShort        : EXP_Cookies: "%d cyber modules"
    FrobInfo        : 02 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00
    ObjName         : EXP_Cookies: "%d cyber modules."
    ModelName       : upgrade
    CombineType     : EXPCookie
    AutoPickup      : false
    PsiRadar        : Powerup
    Scripts         : 45 78 70 43 6F 6F 6B 69 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Material Tags   : Material Plasticrete
    SymName         : EXP Cookies
    DonorType       : 0
    NameType        : Stack Count
    ObjIcon         : upgrade
  Properties via Goodies (-49):
    HUDSelect       : true
    ElevAble        : true
    InvDims         : 01 00 00 00 01 00 00 00
  Properties via Physical (-11):
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C

Talon Droid (1727) @ (-302.14,17.96,3.61) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Talon Droid -> Robots -> Mechanical Vulnerability -> Vulnerabilities -> MetaProperty
    ...                  ... -> ElectroDamp Vulnerability -> Vulnerabilities -> MetaProperty
    ...                  ... -> MatMetal -> MetaProperty
    ...                  ... -> Stasis Vulnerability -> Vulnerabilities -> MetaProperty
    ...                  ... -> Monsters -> Physical -> Object
  Links:
    Link[StimSens] (3211883): Talon Droid (1727) -> Armor Piercing Impact (-375)
    Link[StimSens] (3211885): Talon Droid (1727) -> Stasis (-1486)
    Link[StimSens] (3211887): Talon Droid (1727) -> Electricity (-378)
    Link[StimSens] (3211888): Talon Droid (1727) -> Energy Stim (-373)
    Link[StimSens] (3211886): Talon Droid (1727) -> ElectroDampen (-1070)
    Link[StimSens] (3211878): Talon Droid (1727) -> Droid Fusion (-2753)
    Link[StimSens] (3211877): Talon Droid (1727) -> High Explosive (-376)
    Link[StimSens] (3211880): Talon Droid (1727) -> BashStim (-692)
    Link[StimSens] (3211879): Talon Droid (1727) -> WeaponBash (-3058)
    Link[StimSens] (3211884): Talon Droid (1727) -> Standard Impact (-385)
    Link[StimSens] (3211881): Talon Droid (1727) -> Cold (-1145)
    Link[StimSens] (3211882): Talon Droid (1727) -> EMP (-390)
    Link[MetaProp] (1114687): Talon Droid (1727) -> Talon Droid (-2031)
    Link[FlowCont] (19988576): Talon Droid (1727) -> Laser Shot (1728)
    Link[AIProjec] (48300043): Talon Droid (1727) -> Laser Shot (1728)
    Link[Contains] (10551388): Talon Droid (1727) -> Laser Shot (1728)
  Dimensions: 4x4x4
  Properties:
    Position        : (-302.14,17.96,3.61) ϴ (H:0° P:0° B:0°)
    Creature        : Overlord
    AI_Patrol       : true
    AI_Mode         : Combat
    PhysState       : 7F 12 97 C3 01 A9 8F 41 1B B9 66 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    CollisionType   : Bounce | Full Collision Sound
    AIRCProp        : 01 00 00 00 05 00 00 00 00 00 00 00 00 00 00 00 CD CC 4C 3F 05 00 00 00 01 00 00 00
    PhysDims        : 0x0x0
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    AI_Alertness    : 03 00 00 00 00 00 00 00
    PhysAttr        : 00 00 00 00 00 00 FA 45 00 00 80 3F 00 00 80 3F CD CC CC 3E 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Talon Droid (-2031):
    AI_MotTags      : Overlord
    HitPoints       : 30
    SpchVoice       : vtalonbot
    AI_NCDmgRsp     : 01 00 00 00 0A 00 00 00 64 00 00 00
    AI_AlertCap     : 03 00 00 00 00 00 00 00 01 00 00 00
    SymName         : Talon Droid
    ObjShort        : Talon:"Talon patrol unit."
    AI_MoveZOffset  : 10.000000
    ObjName         : Talon:"A Talon patrol unit."
    ModelName       : talond
    AI_AlrtRsp      : 02 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 2D 33 37 35 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    DonorType       : 0
    MAX_HP          : 30
    AI_Team         : Bad 1
    TimeWarp        : 0.750000
    AI              : ranged
  Properties via Robots (-163):
    PsiRadar        : None
    HTHMotionResp   : (30.00, 25.00, 20.00)
    GuarLoot        : cheeseborger
    Material Tags   : Material MetalTarget
    AI_VisType      : 2
    AI_VisDesc      : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 87 00 00 00 AA 00 00 00 AA 00 00 00 05 00 00 00 DC 05 00 00 99 00 00 00 32 00 00 00 64 00 00 00 05 00 00 00 DC 05 00 00 19 00 00 00 AA 00 00 00 AA 00 00 00 05 00 00 00 DC 05 00 00 01 00 00 00 3C 00 00 00 5A 00 00 00 0A 00 00 00 C8 00 00 00 47 00 00 00 40 01 00 00 5A 00 00 00 06 00 00 00 46 00 00 00 01 00 00 00 64 00 00 00 5A 00 00 00 1E 00 00 00 C8 00 00 00 01 00 00 00 78 00 00 00 46 00 00 00 64 00 00 00 64 00 00 00 21 00 00 00 E6 00 00 00 46 00 00 00 0A 00 00 00 3C 00 00 00 21 00 00 00 E6 00 00 00 6E 00 00 00 50 00 00 00 28 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40 40
    PickBias        : 0.100000
  Properties via Monsters (-162):
    ContainDims     : 04 00 00 00 04 00 00 00
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDSelect       : true
    ShowHP          : true
    AI_NCDmRsp      : true
    PhysAIColl      : true
    BashFactor      : 0.100000
    FrobHandler     : Local Only
    AI_CbtTiming    : C4 09 00 00 70 17 00 00 70 17 00 00 80 3E 00 00
    AI_ObjAvoid     : 
    Scripts         : 63 72 65 61 74 75 72 65 63 6F 6E 74 61 69 6E 65 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 62 61 73 65 6D 6F 6E 73 74 65 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 62 61 73 65 61 69 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    BashParams      : 00 D0 04 46 00 00 00 00
    AI_FreeKnow     : 5000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    ObjIcon         : gun1

Laser Shot (1728) @ (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Laser Shot -> Energy Projectiles -> Projectile -> Object
  Links:
    Link[arSrc] (8454166): Laser Shot (1728) -> Energy Stim (-373)
    Link[MetaProp] (1114428): Laser Shot (1728) -> Laser Shot (-2474)
  Dimensions: 4x0x0
  Properties:
    SelfLit         : 75
    HasRefs         : false
    PhysInitVel     : (100.00, 0.00, 0.00)
    CollisionType   : Bounce | Slay on Impact | Full Collision Sound
    Position        : (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
  Properties via Laser Shot (-2474):
    ObjShort        : LaserShot: ""
    RenderType      : Not Rendered
    Class Tags      : AmmoType LaserShot
    ModelName       : lazbolt2
    LightColor      : C3 F5 28 3F 00 00 80 3F
    Scripts         : 4C 61 73 65 72 53 68 6F 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    DonorType       : 0
    BlendMode       : Add
    Scale           : (1.00, 1.00, 1.00)
    SymName         : Laser Shot
  Properties via Energy Projectiles (-1351):
    ObjIcon         : power
  Properties via Projectile (-1339):
    Preload         : true
    BashFactor      : 0.000000
    Heartbeat       : 1000
    PhysAttr        : 00 00 00 00 00 00 80 3F 00 24 74 49 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysAIColl      : true
    PhysDims        : 0x0x0
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00

Once Tripwire (1779) @ (-239.00,61.50,16.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Once Tripwire -> Tripwire -> Traps -> Object
  Links:
    Link[MetaProp] (1114639): Once Tripwire (1779) -> Once Tripwire (-1550)
    Link[SwitchLi] (22085749): Once Tripwire (1779) -> Sound Trap (1787)
    Link[SwitchLi] (22085751): Once Tripwire (1779) -> Trigger Delay (1823)
  Dimensions: 16x4x4
  Properties:
    PhysState       : 00 00 6F C3 AE 00 76 42 00 00 80 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-239.00,61.50,16.00) ϴ (H:0° P:0° B:0°)
    CollisionType   : No Result
    PhysType        : 00 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00
    Scale           : (4.00, 1.00, 1.00)
    PhysDims        : 16x4x4
    PhysAttr        : 00 00 C8 42 00 00 F0 41 00 00 80 3F 00 00 80 3F 8F C2 75 3F 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00
    PhysControl     : 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Once Tripwire (-1550):
    SymName         : Once Tripwire
    TripFlags       : Enter | Once | Player | Shove
    DonorType       : 0
  Properties via Tripwire (-305):
    PhysAIColl      : true
    Scripts         : 54 72 61 70 4E 65 77 54 72 69 70 77 69 72 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Traps (-304):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Sound Trap (1787) @ (-241.58,88.81,16.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Sound Trap -> Traps -> Object
  Links:
    Link[MetaProp] (1114598): Sound Trap (1787) -> Sound Trap (-1247)
  Dimensions: 4x4x4
  Properties:
    Position        : (-241.58,88.81,16.00) ϴ (H:0° P:0° B:0°)
    ObjSoundName    : fire_drofusion
    Scripts         : 54 72 61 70 53 6F 75 6E 64 41 6D 62 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00
  Properties via Sound Trap (-1247):
    SymName         : Sound Trap
    DonorType       : 0
  Properties via Traps (-304):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Blue Laser Trail (1798) @ (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Blue Laser Trail -> Shot FX -> SFX -> Object
  Links:
    Link[MetaProp] (1114425): Blue Laser Trail (1798) -> Blue Laser Trail (-2546)
    Link[Particle] (75563055): Blue Laser Trail (1798) -> Laser Shot (1728)
  Dimensions: 0x0x0
  Properties:
    PGLaunchInfo    : 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 6F 12 83 3A CD CC CC 3D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 41 00 00 00 99 19 00 00
    Position        : (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
    ParticleGroup   : B0 40 51 00 70 4A 51 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 ED 50 00 10 2D 51 00 00 00 00 00 00 00 00 00 06 07 00 00 04 00 00 00 03 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 0A 00 00 00 00 00 00 00 D0 BB 52 1C 08 BB 52 1C C8 EA 1E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 20 41 00 00 20 41 00 00 20 41 00 00 00 00 00 00 00 00 00 00 00 00 99 00 00 64 01 00 00 00 00 00 00 00 28 F8 1E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 01 01 00 00 00 00 CD CC CC 3D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 99 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 10 00 00 00 00 00 00 00 00 00 00 00 4A 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 C0 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 7E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Blue Laser Trail (-2546):
    RenderAlpha     : 1.000000
    SymName         : Blue Laser Trail
    RenderType      : Not Rendered
    DonorType       : 0
    BlendMode       : Add
  Properties via Shot FX (-1524):
    Preload         : true
    ModelName       : fx_particle
  Properties via SFX (-5):
    NetworkCategory : Hosted

Talon Droid (1799) @ (-263.50,20.55,3.61) ϴ (H:319° P:0° B:0°)
  Ancestry:
    -> Talon Droid -> Robots -> Mechanical Vulnerability -> Vulnerabilities -> MetaProperty
    ...                  ... -> ElectroDamp Vulnerability -> Vulnerabilities -> MetaProperty
    ...                  ... -> MatMetal -> MetaProperty
    ...                  ... -> Stasis Vulnerability -> Vulnerabilities -> MetaProperty
    ...                  ... -> Monsters -> Physical -> Object
  Links:
    Link[StimSens] (3211759): Talon Droid (1799) -> Cold (-1145)
    Link[StimSens] (3211760): Talon Droid (1799) -> EMP (-390)
    Link[StimSens] (3211762): Talon Droid (1799) -> Standard Impact (-385)
    Link[StimSens] (3211764): Talon Droid (1799) -> High Explosive (-376)
    Link[StimSens] (3211766): Talon Droid (1799) -> Stasis (-1486)
    Link[StimSens] (3211765): Talon Droid (1799) -> Droid Fusion (-2753)
    Link[StimSens] (3211774): Talon Droid (1799) -> Electricity (-378)
    Link[StimSens] (3211763): Talon Droid (1799) -> ElectroDampen (-1070)
    Link[StimSens] (3211770): Talon Droid (1799) -> WeaponBash (-3058)
    Link[StimSens] (3211761): Talon Droid (1799) -> Armor Piercing Impact (-375)
    Link[StimSens] (3211773): Talon Droid (1799) -> Energy Stim (-373)
    Link[StimSens] (3211758): Talon Droid (1799) -> BashStim (-692)
    Link[MetaProp] (1114345): Talon Droid (1799) -> Talon Droid (-2031)
    Link[FlowCont] (19988577): Talon Droid (1799) -> Laser Shot (1800)
    Link[AIProjec] (48300045): Talon Droid (1799) -> Laser Shot (1800)
    Link[Contains] (10551389): Talon Droid (1799) -> Laser Shot (1800)
  Dimensions: 4x4x4
  Properties:
    Position        : (-263.50,20.55,3.61) ϴ (H:319° P:0° B:0°)
    Creature        : Overlord
    AI_Patrol       : true
    AI_Mode         : Combat
    PhysState       : 4F C0 83 C3 B6 61 A4 41 1B B9 66 40 00 00 00 00 00 00 00 00 0C BD 9F 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    CollisionType   : Bounce | Full Collision Sound
    AIRCProp        : 01 00 00 00 05 00 00 00 00 00 00 00 00 00 00 00 CD CC 4C 3F 05 00 00 00 01 00 00 00
    PhysDims        : 0x0x0
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
    AI_Alertness    : 03 00 00 00 00 00 00 00
    PhysAttr        : 00 00 00 00 00 00 FA 45 00 00 80 3F 00 00 80 3F CD CC CC 3E 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysControl     : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Talon Droid (-2031):
    AI_MotTags      : Overlord
    HitPoints       : 30
    SpchVoice       : vtalonbot
    AI_NCDmgRsp     : 01 00 00 00 0A 00 00 00 64 00 00 00
    AI_AlertCap     : 03 00 00 00 00 00 00 00 01 00 00 00
    SymName         : Talon Droid
    ObjShort        : Talon:"Talon patrol unit."
    AI_MoveZOffset  : 10.000000
    ObjName         : Talon:"A Talon patrol unit."
    ModelName       : talond
    AI_AlrtRsp      : 02 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 2D 33 37 35 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    DonorType       : 0
    MAX_HP          : 30
    AI_Team         : Bad 1
    TimeWarp        : 0.750000
    AI              : ranged
  Properties via Robots (-163):
    PsiRadar        : None
    HTHMotionResp   : (30.00, 25.00, 20.00)
    GuarLoot        : cheeseborger
    Material Tags   : Material MetalTarget
    AI_VisType      : 2
    AI_VisDesc      : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 87 00 00 00 AA 00 00 00 AA 00 00 00 05 00 00 00 DC 05 00 00 99 00 00 00 32 00 00 00 64 00 00 00 05 00 00 00 DC 05 00 00 19 00 00 00 AA 00 00 00 AA 00 00 00 05 00 00 00 DC 05 00 00 01 00 00 00 3C 00 00 00 5A 00 00 00 0A 00 00 00 C8 00 00 00 47 00 00 00 40 01 00 00 5A 00 00 00 06 00 00 00 46 00 00 00 01 00 00 00 64 00 00 00 5A 00 00 00 1E 00 00 00 C8 00 00 00 01 00 00 00 78 00 00 00 46 00 00 00 64 00 00 00 64 00 00 00 21 00 00 00 E6 00 00 00 46 00 00 00 0A 00 00 00 3C 00 00 00 21 00 00 00 E6 00 00 00 6E 00 00 00 50 00 00 00 28 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40 40
    PickBias        : 0.100000
  Properties via Monsters (-162):
    ContainDims     : 04 00 00 00 04 00 00 00
    FrobInfo        : 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    HUDSelect       : true
    ShowHP          : true
    AI_NCDmRsp      : true
    PhysAIColl      : true
    BashFactor      : 0.100000
    FrobHandler     : Local Only
    AI_CbtTiming    : C4 09 00 00 70 17 00 00 70 17 00 00 80 3E 00 00
    AI_ObjAvoid     : 
    Scripts         : 63 72 65 61 74 75 72 65 63 6F 6E 74 61 69 6E 65 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 62 61 73 65 6D 6F 6E 73 74 65 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 62 61 73 65 61 69 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    BashParams      : 00 D0 04 46 00 00 00 00
    AI_FreeKnow     : 5000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    ObjIcon         : gun1

Laser Shot (1800) @ (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Laser Shot -> Energy Projectiles -> Projectile -> Object
  Links:
    Link[arSrc] (8454162): Laser Shot (1800) -> Energy Stim (-373)
    Link[MetaProp] (1114344): Laser Shot (1800) -> Laser Shot (-2474)
  Dimensions: 4x0x0
  Properties:
    SelfLit         : 75
    HasRefs         : false
    PhysInitVel     : (100.00, 0.00, 0.00)
    CollisionType   : Bounce | Slay on Impact | Full Collision Sound
    Position        : (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
  Properties via Laser Shot (-2474):
    ObjShort        : LaserShot: ""
    RenderType      : Not Rendered
    Class Tags      : AmmoType LaserShot
    ModelName       : lazbolt2
    LightColor      : C3 F5 28 3F 00 00 80 3F
    Scripts         : 4C 61 73 65 72 53 68 6F 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    DonorType       : 0
    BlendMode       : Add
    Scale           : (1.00, 1.00, 1.00)
    SymName         : Laser Shot
  Properties via Energy Projectiles (-1351):
    ObjIcon         : power
  Properties via Projectile (-1339):
    Preload         : true
    BashFactor      : 0.000000
    Heartbeat       : 1000
    PhysAttr        : 00 00 00 00 00 00 80 3F 00 24 74 49 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    PhysAIColl      : true
    PhysDims        : 0x0x0
    PhysType        : 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00

Blue Laser Trail (1802) @ (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Blue Laser Trail -> Shot FX -> SFX -> Object
  Links:
    Link[Particle] (75563049): Blue Laser Trail (1802) -> Laser Shot (1800)
    Link[MetaProp] (1114343): Blue Laser Trail (1802) -> Blue Laser Trail (-2546)
  Dimensions: 0x0x0
  Properties:
    PGLaunchInfo    : 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 6F 12 83 3A CD CC CC 3D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 41 00 00 00 99 19 00 00
    Position        : (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
    ParticleGroup   : B0 40 51 00 70 4A 51 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 ED 50 00 10 2D 51 00 00 00 00 00 00 00 00 00 0A 07 00 00 04 00 00 00 03 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 0A 00 00 00 00 00 00 00 60 BD 52 1C 98 BC 52 1C 10 EB 1E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 20 41 00 00 20 41 00 00 20 41 00 00 00 00 00 00 00 00 00 00 00 00 99 00 00 64 01 00 00 00 00 00 00 00 00 07 1F 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 01 01 00 00 00 00 CD CC CC 3D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 99 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 10 00 00 00 00 00 00 00 00 00 00 00 4A 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 08 07 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Blue Laser Trail (-2546):
    RenderAlpha     : 1.000000
    SymName         : Blue Laser Trail
    RenderType      : Not Rendered
    DonorType       : 0
    BlendMode       : Add
  Properties via Shot FX (-1524):
    Preload         : true
    ModelName       : fx_particle
  Properties via SFX (-5):
    NetworkCategory : Hosted

teal jet up (1805) @ (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> teal jet up -> Shot FX -> SFX -> Object
  Links:
    Link[MetaProp] (1114589): teal jet up (1805) -> teal jet up (-2400)
    Link[Particle] (75563052): teal jet up (1805) -> Fusion Shot (1707)
  Dimensions: 0x0x6
  Properties:
    PGLaunchInfo    : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 40 00 00 00 00 00 00 00 00 00 00 E0 40 00 00 00 00 00 00 00 00 9A 99 19 3F 9A 99 19 3F 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 00 00 00 00 00 00 99 99 00 00 99 99 00 00
    Position        : (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
    ParticleGroup   : 90 40 51 00 70 4A 51 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 ED 50 00 10 2D 51 00 00 00 00 00 00 00 00 00 0D 07 00 00 04 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 0A 00 00 00 00 00 00 00 F0 BE 52 1C 28 BE 52 1C 58 EB 1E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 00 00 FF 00 00 00 00 00 00 00 00 C0 0B 1F 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 3F 00 01 00 00 00 00 01 01 00 00 00 00 66 66 66 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 00 00 00 0A D7 23 BC 0A D7 23 BC 0A D7 23 BC 0A D7 23 3C 0A D7 23 3C E0 65 86 40 00 00 80 3F 00 00 C0 3F 00 00 00 00 00 00 00 00 00 00 00 03 10 00 00 00 00 00 00 00 00 00 00 00 5C 0F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 33 B3 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 AB 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 45 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via teal jet up (-2400):
    SymName         : teal jet up
    DonorType       : 0
  Properties via Shot FX (-1524):
    Preload         : true
    RenderAlpha     : 1.000000
    ModelName       : fx_particle
    BlendMode       : Add
  Properties via SFX (-5):
    NetworkCategory : Hosted

teal jet left (1819) @ (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> teal jet left -> Shot FX -> SFX -> Object
  Links:
    Link[MetaProp] (1114590): teal jet left (1819) -> teal jet left (-2401)
    Link[Particle] (75563051): teal jet left (1819) -> Fusion Shot (1707)
  Dimensions: 0x4x3
  Properties:
    PGLaunchInfo    : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 C0 00 00 A0 C0 00 00 00 00 00 00 C0 C0 00 00 A0 C0 00 00 00 00 00 00 00 00 00 00 00 3F 00 00 00 3F 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FA FF 00 00 FB FF 00 00 00 00 00 00 FA FF 00 00 FB FF 00 00 00 00 00 00 00 00 00 80 00 00 00 80 00 00
    Position        : (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
    ParticleGroup   : 90 40 51 00 70 4A 51 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 ED 50 00 10 2D 51 00 00 00 00 00 00 00 00 00 1B 07 00 00 04 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 0A 00 00 00 00 00 00 00 B0 B8 52 1C E8 B7 52 1C F0 E9 1E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 00 00 FF 00 00 00 00 00 00 00 00 58 0C 1F 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 3F 00 01 00 00 00 00 01 01 00 00 00 00 66 66 66 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 00 00 00 0A D7 23 BC 00 00 40 C0 00 00 20 C0 0A D7 23 3C 0A D7 23 3C 0A D7 23 3C 00 00 80 3F 00 00 C0 3F 00 00 00 00 00 00 00 00 00 00 00 03 10 00 00 00 00 00 00 00 00 00 00 00 CC 0C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 99 99 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 AB 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via teal jet left (-2401):
    SymName         : teal jet left
    DonorType       : 0
  Properties via Shot FX (-1524):
    Preload         : true
    RenderAlpha     : 1.000000
    ModelName       : fx_particle
    BlendMode       : Add
  Properties via SFX (-5):
    NetworkCategory : Hosted

teal jet right (1820) @ (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> teal jet right -> Shot FX -> SFX -> Object
  Links:
    Link[Particle] (75563050): teal jet right (1820) -> Fusion Shot (1707)
    Link[MetaProp] (1114809): teal jet right (1820) -> teal jet right (-2402)
  Dimensions: 0x4x3
  Properties:
    PGLaunchInfo    : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 40 00 00 A0 C0 00 00 00 00 00 00 C0 40 00 00 A0 C0 00 00 00 00 00 00 00 00 00 00 00 3F 00 00 00 3F 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 06 00 00 00 FB FF 00 00 00 00 00 00 06 00 00 00 FB FF 00 00 00 00 00 00 00 00 00 80 00 00 00 80 00 00
    Position        : (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
    ParticleGroup   : 90 40 51 00 70 4A 51 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 ED 50 00 10 2D 51 00 00 00 00 00 00 00 00 00 1C 07 00 00 04 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 0A 00 00 00 00 00 00 00 20 B7 52 1C 58 B6 52 1C A8 E9 1E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 00 00 FF 00 00 00 00 00 00 00 00 F8 09 1F 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 3F 00 01 00 00 00 00 01 01 00 00 00 00 66 66 66 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 00 00 00 0A D7 23 BC 0A D7 23 BC 00 00 20 C0 0A D7 23 3C 00 00 40 40 0A D7 23 3C 00 00 80 3F 00 00 C0 3F 00 00 00 00 00 00 00 00 00 00 00 03 10 00 00 00 00 00 00 00 00 00 00 00 CC 0C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 99 99 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 AB 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via teal jet right (-2402):
    SymName         : teal jet right
    DonorType       : 0
  Properties via Shot FX (-1524):
    Preload         : true
    RenderAlpha     : 1.000000
    ModelName       : fx_particle
    BlendMode       : Add
  Properties via SFX (-5):
    NetworkCategory : Hosted

teal core (1821) @ (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> teal core -> Shot FX -> SFX -> Object
  Links:
    Link[Particle] (75563048): teal core (1821) -> Fusion Shot (1707)
    Link[MetaProp] (1114581): teal core (1821) -> teal core (-2403)
  Dimensions: 0x0x0
  Properties:
    PGLaunchInfo    : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 80 3F 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 01 00
    Position        : (0.00,0.00,0.00) ϴ (H:0° P:0° B:0°)
    ParticleGroup   : 90 40 51 00 70 4A 51 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 ED 50 00 10 2D 51 00 00 00 00 00 00 00 00 00 1D 07 00 00 04 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 70 B2 52 1C A8 B1 52 1C D0 E8 1E 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 00 00 C8 00 00 00 00 00 00 00 00 A8 01 1F 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 01 00 00 00 00 00 00 20 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 00 00 00 0A D7 23 BC 0A D7 23 BC 0A D7 23 BC 0A D7 23 3C 0A D7 23 3C 0A D7 23 3C 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 10 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 AB 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via teal core (-2403):
    SymName         : teal core
    DonorType       : 0
  Properties via Shot FX (-1524):
    Preload         : true
    RenderAlpha     : 1.000000
    ModelName       : fx_particle
    BlendMode       : Add
  Properties via SFX (-5):
    NetworkCategory : Hosted

Sound Trap (1822) @ (-236.29,88.72,16.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Sound Trap -> Traps -> Object
  Links:
    Link[MetaProp] (1114339): Sound Trap (1822) -> Sound Trap (-1247)
  Dimensions: 4x4x4
  Properties:
    Position        : (-236.29,88.72,16.00) ϴ (H:0° P:0° B:0°)
    ObjSoundName    : trg0501
    Scripts         : 54 72 61 70 53 6F 75 6E 64 41 6D 62 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00
  Properties via Sound Trap (-1247):
    SymName         : Sound Trap
    DonorType       : 0
  Properties via Traps (-304):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Trigger Delay (1823) @ (-237.54,77.63,16.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> Trigger Delay -> Filters/Routers -> Traps -> Object
  Links:
    Link[MetaProp] (1114338): Trigger Delay (1823) -> Trigger Delay (-911)
    Link[SwitchLi] (22085750): Trigger Delay (1823) -> Sound Trap (1822)
  Dimensions: 4x4x4
  Properties:
    DelayTime       : 0.500000
    Position        : (-237.54,77.63,16.00) ϴ (H:0° P:0° B:0°)
  Properties via Trigger Delay (-911):
    SymName         : Trigger Delay
    DonorType       : 0
    Scripts         : 54 72 61 70 44 65 6C 61 79 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  Properties via Traps (-304):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

Blood Splatter Small (1886) @ (-231.02,57.00,17.00) ϴ (H:270° P:11° B:0°)
  Ancestry:
    -> Blood Splatter Small -> Battle damage -> Decals -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1114572): Blood Splatter Small (1886) -> Blood Splatter Small (-864)
  Dimensions: 1x0x1
  Properties:
    ModelName       : handcor1
    Position        : (-231.02,57.00,17.00) ϴ (H:270° P:11° B:0°)
    Scale           : (0.14, 1.00, 0.14)
  Properties via Blood Splatter Small (-864):
    RenderAlpha     : 1.000000
    SymName         : Blood Splatter Small
    DonorType       : 0
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

Blood Splatter Small (1887) @ (-234.28,51.80,14.02) ϴ (H:141° P:0° B:270°)
  Ancestry:
    -> Blood Splatter Small -> Battle damage -> Decals -> Alpha Signs -> Signs -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1114532): Blood Splatter Small (1887) -> Blood Splatter Small (-864)
  Dimensions: 1x0x1
  Properties:
    ModelName       : handcor2
    Position        : (-234.28,51.80,14.02) ϴ (H:141° P:0° B:270°)
    Scale           : (0.13, 1.00, 0.13)
  Properties via Blood Splatter Small (-864):
    RenderAlpha     : 1.000000
    SymName         : Blood Splatter Small
    DonorType       : 0
  Properties via Signs (-161):
    Z-Bias          : 2
    Material Tags   : Material Metal
    PickBias        : -20.000000
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

BlutpackA (1967) @ (-210.72,57.84,-3.88) ϴ (H:42° P:0° B:0°)
  Ancestry:
    -> BlutpackA -> BlutpackB -> Labor -> NEUES -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1114445): BlutpackA (1967) -> BlutpackA (-4916)
  Dimensions: 0x1x0
  Properties:
    Position        : (-210.72,57.84,-3.88) ϴ (H:42° P:0° B:0°)
  Properties via BlutpackA (-4916):
    ModelName       : blutpacka
    RenderAlpha     : 1.000000
    SymName         : BlutpackA
    DonorType       : 0
  Properties via BlutpackB (-4915):
    ObjName         : blut
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

BlutpackA (1968) @ (-211.58,73.38,-3.88) ϴ (H:143° P:0° B:0°)
  Ancestry:
    -> BlutpackA -> BlutpackB -> Labor -> NEUES -> Decorative -> Physical -> Object
  Links:
    Link[MetaProp] (1114447): BlutpackA (1968) -> BlutpackA (-4916)
  Dimensions: 0x1x0
  Properties:
    Position        : (-211.58,73.38,-3.88) ϴ (H:143° P:0° B:0°)
  Properties via BlutpackA (-4916):
    ModelName       : blutpacka
    RenderAlpha     : 1.000000
    SymName         : BlutpackA
    DonorType       : 0
  Properties via BlutpackB (-4915):
    ObjName         : blut
  Properties via Physical (-11):
    AutoPickup      : true
    NetworkCategory : Hosted
    Heartbeat       : 1000
    BashParams      : 00 00 48 43 0A D7 23 3C
    ObjIcon         : gun1

ambient snd (1998) @ (-223.52,-43.18,-2.00) ϴ (H:0° P:0° B:0°)
  Ancestry:
    -> ambient snd -> Marker -> Object
  Links:
    Link[MetaProp] (1114364): ambient snd (1998) -> ambient snd (-667)
  Dimensions: 1x1x1
  Properties:
    AmbientHacked   : 30 00 00 00 00 00 00 00 00 00 00 00 61 6D 62 5F 73 62 31 4C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    Position        : (-223.52,-43.18,-2.00) ϴ (H:0° P:0° B:0°)
    Scale           : (0.25, 0.25, 0.25)
  Properties via ambient snd (-667):
    SymName         : ambient snd
    DonorType       : 0
  Properties via Marker (-327):
    NetworkCategory : Hosted
    RenderType      : Not Rendered

